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Love the game to bits, but control wise the dodge roll is ass. Kept accidentally activating it when I replayed it last year. Other that that though the controls are fine
"dodge roll is ass" this guy keeps flicking the stick twice everyone point and laugh
It’s very easy to accidentally trigger, especially if you’re trying to get just close enough to something by inching forward. Honestly a move we could have done without or trigger a different way
The only way you’re going to be triggering dodge roll on accident constantly is if your controller is ass or you are constantly microadjusting.
You either need to stop making slight movements or get a new controller.
The only way it hasn’t aged well is the survivor A.I. The zombies also have no cool-down on their attacks, so once a survivor gets attacked once, it’s over. They’re stunlocked until you save them, which can happen multiple times travelling from one area to the next.
OTR handled it best where the survivors aren’t completely helpless but they can take damage and get into serious trouble if you aren’t paying enough attention.
The AI is hilariously bad, for me that’s part of the charm of the game and what it was trying to achieve. I’ve learned to love it as a flaw.
I've gotten into the first entry the past few months, I'm not aware of any soft locks, but the only "hard" lock I came across (at least on the Remastered XB1 ver.) was exiting and immediately entering Colby's Movieland would cause the game to freeze and eventually boot to the Xbox home page.
In case 2-3 if you save when the meter is gone you can't continue
That's a thing in every case file, it definitely frustrated me as a kid but I had no problem following the clock as an adult
Disagree. It just has a learning curve which isn't the hardest.
Hey, Fuck you too
It has aged very well I disagree
idk I disagree, I just played it for the first time last month after just watching a friend play through it back in the day, and the only thing that really got on my nerves was the dumb survivor AI, which they improved greatly in DR2.
And then dialed back on in DR2:OTR for some reason.
Personally I found 2 a little too easy and OTR brought back the challenging aspect
I'm game for the challenge, but the challenge was that the survivor AI became stupid again. It's one thing when something just becomes harder, it's another when it just feels like fake difficulty.
Let's take for example a Risk game. You can have the computer opponents think smarter, or you can just give them more dice or a higher average when they roll against you on higher difficulties.
OTR felt like it did the latter so to speak.
I don’t really agree. In DR1, survivors refuse to walk up like a 1 cm incline sometimes and constantly take giant sucker punch swings into giant hoards of zombies where they just get 90 pieced to death. Without queen hoarding you are just fucked sometimes. In OTR, they follow behind you with basically no issue and actually pay attention to markers you place- but they get grabbed much more often than DR2 and they lose health while being held by a zombie, unlike DR2. I think it’s a good middle ground between 1 and 2, although not always perfect
Yeah I couldn’t make it through OTR for that reason. I tried at least a dozen times to save the cowboy with the shotgun and his wife out on the platinum strip and it was just impossible because they kept getting grabbed and there were just hordes everywhere
And the leadship book! Accessible early on and actually makes ALL survivors useful and not babysitting-needed!
You need to leave!
DSP we know it's you
I always bring up Dead Rising 1 as an example of a game that aged terribly well. The attention to detail is absurd. There are more objects with physics and small hidden details than in most games nowadays. Iconic main character, fun gameplay, memorable npc’s, fun setting.
Still has so much charm but yeah it can be difficult to get into again but honestly not any games coming out are anything like it time aspect is still pretty cool and the free roam is great for a well designed map
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1mo
I always found that map to be to small and the secrets being to out but that’s just me I loved to parkour around and finding the secret weapons and such but I definitely played 2 the most and enjoyed all of it 2 aged a bit better to
This feels like a "OP delete this now and save yourself" post IMO
BUT!
Deadrising has aged beautifully, i literally playthrough it, along with DR2 every few months and it just never fails to be such a good friggin game.
the characters, the gameplay, the leveling system, the weapons and creativity and just.. everything feels good and is SO much better than 90% of the games nowadays. Especially for being such an "old" game, I feel like it could easily compete with newer games of today for how well done they were.
DR 3 and 4 however.. I'll admit it and say other than the story of the zombie virus and such, wasnt a fan.
Blasphemer
Mechanics I prefer 2, delivery I prefer 1.
I have to disagree. While I agree with the issues you pointed out, Dead Rising has always looked and played very janky. I would argue that the graphics and gameplay felt dated even for its time, but those weren't the things that made Dead Rising appealing to me.
The setting, characters, and core gameplay loop all feel so unique compared to anything before or anything since. I'd argue that even its own franchise hasn't been able to properly replicate the feeling of playing DR1, experimenting with weapons, learning the layout of the mall, etc.
So, yeah. The things you mentioned may feel aged, but they never felt of the time to begin with. It was everything that set DR1 apart that made it so fun.
Softlocks? The controls? Map? What are you talking about? Can you elaborate?
I just played it through on PC 4 months ago and it’s a smooth arcade experience. Also it was my first complete run through the game since release. Sounds like this one is on you OP.
It’s aged like fine Colombian Roastmaster’s OJ
The game didn’t age poorly, you just suck at it
I’m guessing it’s your first playthrough since then
Dead Rising 2 and Off the Record have aged worse in my opinion
I wanna hear why you think that out of pure curiosity (I don’t disagree but don’t have words for it)
Visually it doesn't look very great, also some of the way the characters can act in the story for 2 hasn't aged super well.
Just dead rising 1? 2 has everything you’re talking about. 3 does too.
Like dawg I just don’t think you like dead rising games.
what softlocks?
probably talking about when a case is missed by letting the timer run out. OP can't follow a schedule.
and those don't prevent you from playing the game anyway lol
Only thing that hasn’t aged well is the annoying rolling mechanic that occurs frequently. However, I believe it’s aged pretty well and still has an atmosphere of uneasiness that no game has matched.
Last time I played it was in 2018 when the PC version came out and I thought it was just fine. Still the GOAT
Are you sure you played the right game? The controls are fine, for the time AND current gen. It’s almost literally the same as any modern game, at least on pc now. I forget if on controller attacking is the buttons or triggers, vs the camera, but regardless it still works well. As for the map, yeah objectively bad but on pc you can use wasd for fine movement, idk about console it’s been over 10 years. As for the save system, it had a good reason for how the save system works, part of the “difficulty” too. Now, soft locks…? Don’t think I’ve ever seen a softlock in my life on this game. Failing a case isn’t a soctlock. You can still play and finish the game, it’s called a different ending. Do some achievements, and save survivors. The only “softlock” I’ve ever heard of is somehow trying to activate the vent before Otis can give you the transceiver, apparently deleting the vent’s interaction. Hundreds of hours on this game, I’ve never once encountered a soft lock so clearly you are playing a different game
The only thing that hasn’t aged well is the AI. I get that it is supposed to be difficult, but at times it’s so pathetically bad that it stops being a fair but tough challenge that’s enjoyable to conquer, and becomes a nightmare jank fest that’s just frustrating beyond belief.
Some things about it have aged horribly for me too. It helps that I don't have the nostalgia bias many others do, consciously or not, as my first game was 2, and 1 is actually the latest I've played.
The environment is still excellent, and the attention to small details is great. But I do not like the controls or the survivor AI.
I can see why people still love it and consider it the best. I just really don't.
I’d argue the game has aged very well. It controls great, the map is easy to understand.
What do you mean by soft locks?