Dem video essays go crazy
R1 R1 R1 R1 R1 R1I never got why people said poise in ds3 and later was useless (I thought it was pretty balanced) till I saw a clip of someone in full havels spam r1 then CHUG ESTUS while poising through every single boss attack in ds1 lmao
Og easy mode
That's the classic Four Kings method. Grab Havel's in Anor Londo, get up in the 4K's face, and spam away and heal when needed. They do so little damage at close range it's laughably easy.
I will always be ashamed of how I defeated artorias xd.
Don't be ashamed. Be happy that you got experience Poise before we lost her
A moment of respect for our beloved, Poise ✊️
(Have a good day, eye guy 👀)
Also spamming Great Club jump attack
i'll at least say that iirc poise literally wasn't even turned on/working when DS3 launched LOL
and even when it got working poise it was.. different..
It was always working, I believe they super buffed it early on bc it was so weak that it barely even functioned even with heavy armor during attacks that should have poise frames.
People assumed it wasn't turned on bc they did have og poise in the game, and it was disabled. But they never intended for that version of poise to be enabled.
Edit: i was wrong, poise was never patched or buffed. But everything else I said was correct.
Four Kings DPS check my beloved
Don’t sleep on Endure ash of war either. That has actually allowed me to get away with ridiculous moves
Almost makes it feel like a monster hunter greatsword gameplay loop.
Holy based
it's funny bc as a self admitted bad gamer, that's probably how he plays his games
Me seeing people complains about dlc boss before I fight the final boss: skill issue
Me after fighting final boss: understandable, have a nice day
Yeah this boss is the combination of every criticism (valid or not) people have about ER bosses
Just wished my frames weren't in the fight too
My fps gets so bad and goes all over the place, even hitting single digits, making the timing on dodging effectively random. I can manage a fight with low fps, but not super unstable like this.
I don't remember delayed attacks and input reading being a problem with him, mostly because the animal just kept attacking.
Same. I thought everyone was overreacting but the final boss phase 2 is legitimately ridiculous
What? You don't like being flashbanged every 5 seconds with a pile of unseasoned pasta in your face?
Tbh even the final boss is "manageable" if you let your instincts from phase 1 take over. The beams shouldn't be too much of an issue if you simply focus on sticking close and dealing with the sword strikes. Phase 2 is just phase 1 with more shit which forces you to stick close and increases the cost of hiccups. Although mistakes are very costly in the fight and everything needs to be done near perfectly unless you're tanking it, it's not really unfair or broken in the same way one would expect Malenia to be.
My biggest problem was the beams constantly covering the boss, making it really difficult to see what he was doing. The combos themselves aren't too difficult, but I basically had to guess which one he was going for, because I couldn't see anything
I'll have to disagree. It's not what I'd call 'broken' but some of the attacks are nearly impossible to read with all the visual clutter, which is a huge issue considering how fast he attacks. There were times where I'd just roll and pray that he was doing the right combo, because I legit couldn't see which sword he was swinging first.
Malenia also had that problem a bit since she gets massive wings in the second phase, but at least it's not as bad as the AoE flashbangs and Miquella's hair.
The boss itself is not as awful as people say. But he's nowhere near Messmer in terms of how clean the fight is.
Messmer is such a clean fight, I kinda wish he was the final boss lol.
everything needs to be done near perfectly
Its not really unfair or broken
Bro choose one lmao
I feel like they could easily fix the second phase, but I'm not too sure since I don't think from has ever changed a bossfight after release
Normal radahn. They changed his hit boxes and damage I think
Ah right, here's to hoping they fix Gayass' charge hitbox and final boss phase 2 shenanigans
Only the hitbox
His damage is the same
They just recently added extra horse to Elden Beast
I kept getting fucked over in DS3 because I tried taking shots in between combos and I had to remember that thats not how it works there
is that why i suck ass in this DLC
DS3 was the first souls game i played
You can absolutely hit them mid combo in DS3 😂. What is this revisionism
I don’t know, I think you can do that in DS3 to some degree but the problem of DS3 is how much stamina rolling consumes and how slowly it regenerates.
the problem of DS3 is how much stamina rolling consumes and how slowly it regenerates
This is wild to me. I remember DS3 as the game where you could just infinitely roll to escape all your problems. I haven't gone back much since the release of Elden Ring, but it definitely started the trend of rolling being too cheap to do.
Yeah because it competed with DS2 and DS1 but AFAIK the max rolls you can do with max stamina is 12, which is probably less than the rolls you can do in ER with base Stamina.
We got 2 different copies of Dark Souls 3, each copy of the game is personalized I guess.
lmao like ds3 in what regard? like people are only rolling and landing r1s?
and assuming they need to patiently wait for the boss to stop attacking and allow themselves to be open to attacks
hitting bosses mid combo and during their attacks using your positioning has always been a thing tho, it’s how I play ds3 too and I don’t get why ppl say this is an elden ring thing
And Bloodborne, for that matter. Half of the bosses can be countered by rushing to their asses at R1ing
for sure, but bloodborne makes me play wayyy more recklessly and take more hits cause of the rally mechanic tho (and I love that)
Because in DS3 you run out of stamina extremely quickly and it regenerates much slower compared to ER meaning you have to take breaks and choose your windows carefully.
Chloranthy ring and grass crest shield my beloved
chloranthy Ring never got unequipped in all my runs
You can do it in ds3 yes. But most people never even tried doing that and just dodged the combos then attacked like a turn based game. In ER it's much more designed around these aspects compared to ds3.
yeah, but in the context of your post, as someone who’s played both games in that same way, I still think that while most of them aren’t bad at all, elden ring fights are definitely a step down from ds3 fights, but that’s just me
most of the er dlc bosses have been better than the ones near the end of the base game tho
Y’know, you just pointed out a big difference I never really paid much mind to.
Currently occasionally replaying DS3 and so many bosses really do go absolutely batshit and then just stop for times much longer than I remembered.
I still haven’t seen anyone who disliked messmer and midra with a reasonable argument. Everyone likes them, they are the goats of the DLC🐐
Bayle as well.
cuwse you baywe uwu 🥺😖
Some people don’t like the camera, can’t blame them camere was always an issue with big bosses
Bayle is a similar case to Midir tbf, don't stick under his ass and the camera is fairly fine
It's sorta tough if you're trying to stay in melee range - even dodging backwards during a lot of his big charging attacks, you'll still end up inside his texture map if you're close to him when he starts the move.
Bayle is surprisingly much more encouraging of you staying in front of him so he got that going for him atleast.
Compared to whom?
probably the other dragon bosses like sennesax(who gapped me way harder than bayle)
If someone is hating on Bayle and they attack literally anything other than the head their opinion is invalid
I attack his injured leg twice after his triple sweeping attack,then run like a bitch knowing he is going to spit fire under his body and cast my long range weapon art once im at a safe distance,works 8 out of 10 times and carried me through the fight
Divine lion is the same tbh, just also stick to the middle of the arena and your golden
Its cause they lock onto his face which swings around a bunch. Bayle is so much easier if you just unlock the camera, run up to his stump leg and listen for what he is doing/get used to the visual cues of how what you can see shifts during a move.
run up to his stump leg and listen for what he is doing
I only listen to Igon.
Fair point lol
i will never unlock my camera, and i will rage when a boss requires me to unlock the camera occasionally. this is not satire.
Camera with Bayle was tolerable. But Scadutree Avatar is way way worse.
Camera in skadutree avatar was totally fine? Were you trying to attack its stem or something?
The worst thing about that sunflower is that it won't stay down.
Gotta tell you, that fight made me love Igon. Man came in and immediately wanted smoke
The camera is bad and I can't see shit with all the particle effects. Otherwise, would be in the top bosses of the dlc
Shit camera, every attack has his neck as a hitbox for some reason, aoes in second phase, Midir but worse in every way tbh
for real, messmer really is what malenia should've been, insanely difficult but completely fair
Honestly kind of wish messmer had 2 health bars, it would've made the second phase a lot more terrifying
Midra is also amazing, the only 'complaint' that I can think of is that phase 2 doesn't change much, it kind of feels like champion gundyr lmao
I fucking love Midra, but if I had to nitpick it:
Healing is really hard to get off since he's very fast and can close a massive distance fast.
After his meteor attack to transition into phase 2, sometimes he slowly gets up, but rarely, he would go right into an attack. Coming right out of the explosion, it's kinda hard to see, so it's a pain to try and react to.
He also has this move where he floats up and does a spinny attack, and it never hit me, even standing right under him. Maybe that's just the right position? But it felt weird that that attack was always free.
But I'm nitpicking. Absolutely 10/10 fight.
My only complaint about midra is that his big ground slam aoe doesn't look jumpable when it is. Other than that perfect fight.
Though I also don't think the flying spin ever hit me, I'll need to test that next playthrough.
This is a problem with the whole game tbh. So many attacks don't look jumpable that are. The game does a really poor job of making it ckear.
The same amount of hp but split over 2 Health bars would make frostbite and bleed way less effective against Messmer
Midra I've not seen outright complaints about, but Messmer has been whined about by quite a few who keep moaning about a lack of openings and "anime moves" for some reason.
If I name my goat I'll get sent to downvote abyss
complaining about lack of openings against messmer might be the worst take ive ever seen lmao
Literally has a spinning attack that just totally misses if you have proper positioning, which he immediately chains into perhaps the most delayed spear poke ever that has him dragging it across the floor for a good second before the hitbox comes out, and then also leaves him vulnerable after said attack is complete
"Wahhh this boss has no openings"
not to mention the 3 or 4 slam attacks he does which each give you more than enough time to get an attack in
hell the slam he does with the fire orb gave me enough time to get two R1s in with the fucking zweihander without getting hit
insane skill issue
I have managed to write a whole ass paragraph about every single major opening he has, just because of how many there are. You can literally get in a charged hesvy every 8 seconds against him but people just dont want to learn
but people just dont want to learn
Exactly. Easier to just complain and say there's no openings anywhere (even after the combo ends) and then downvote anyone who disagrees
Same with rellana to a lesser extent, You can get a light attack in every three seconds at the slowest. Except for when she;s doing the moons.
I adore Rellana mechanically, but man I wish she had a cutscene, or some dialogue, or even some other NPC in the castle mentioning her, cuz she just feels almost out of nowhere.
I kinda like that she has no cutscene, kinda like pontiff sullivan. But she would 100% benfit from buildup.
My brain refused to read the spear drag and I'd roll once then twice, trying to dodge it. Had like a 10% success rate with that shit but I got him anyway.
That was just a free estus window for me after lmao
name your goat!!
I'm guessing it's Rellana, Romina, or Putrescent Knight. Anything else and you're probably actually getting sent to the abyss
Yeah it's none of dem 😔
But y'know Bayle won't be sent to the abyss
It's funny when people say shit like "this boss has delayed attacks, no openings or flashy anime moves" without giving examples or explaining why they think it's bad and then pretend that they are giving valid criticism
well they're just wrong lol. messmer has A LOT of openings, like constantly after every move
People dont like when their attacks get resisted. Midra has no resistances of note and he is easy to poise break meaning anyone can fight him and feel strong. Hes easy to beat, especially with summons.
No one complains about bosses being too easy unless its the final boss.
Rellana is great, she’s like a dance. Dancing divine beast is an awesome spectacle.
Rellana is my favorite after messmer and midra too, also Divine beast's music is one of the best fromsoft has ever created.
Agree completely. It’s been such a joy so far. I like all of them more than any base game boss, with Margott being up there as well.
The only complaint I've seen about messmir was the snake hit boxes in phase 2 being janky, but tbh they didn't seem that far off when I fought him
Even so that person said that other than that, he loved the fight
Snakes were more unpredictable than janky in my experience
I’m a Rellana and final boss hater and I’ll still back Messmer as a seriously dope fight lol
Elden Ring players when they get hit during an opening in a boss fight after getting a single hit in (they got greedy)
Idk if I have the right to call it poorly designed but at the very least I certainly did not enjoy the final boss.
I think that's also the summary of most of the complaints. Doesn't matter if it's possible if it's not fun
don’t really rage at games, nor have I with this DLC.
But I can agree there. There’s some really challenging fun bosses. And then there’s some really challenging unfun bosses.
Same goes for the “lore accuracy” justification. Lore accuracy is cool, and I love a challenge. But if the challenge isn’t fun, I would rather sacrifice lore accuracy for a more fun experience.
If the discussion is about whether or not something like this is possible, it’s too far gone
So far, I’ve loved all of the new bosses (haven’t gotten to the final boss, wish me luck). Messmer was peak, he was exactly what I wanted from his fight, same with Bayle.
The defense of this type of gameplay is why half of the cool stuff in the game is useless in the dlc.
Weapons having more than one r1 animation seems pointless now.
I agree that we should be able to roll mid-conbo. The DLC bosses would be much more tolerable to fight if we don't have to commit between attack that take longer than half a second to swing.
Exactly. They can add sommersaults and flips to new weapons all day long but god forbid if the tarnished could actually react on the fly like the bosses in SotE.
Thats the reason im just so baffled why they would go back to the souls system after making sekiro. It’s just a direct downgrade. Everytime im spamming roll roll roll im just thinking, I really wish I could deflect right now.
Elden Ring was developed in tandem with sekiro, so it couldnt apply any of the design frameworks. Sekiro also isnt supposed to be a direct iteration on the souls franchise.
Gonna paste my own comment here
Main problem eith elden ring is that you CAN play it as dark souls 3. You could play bloodborne like dark souls you need to stay agressive, you couldn't play sekiro like drak souls you need to deflect but you can just roll and r1 spam in elden ring at it won't be that hard.
This is bc you basucly play as john darksouls, you don't have agility of hunter or wolf, you are john darksouls with jumping, guard counters and fancier weapon arts.
Also stance is poorly explained and not really consistent, sekiro has posture bar, armored core has one too, why not elden ring.
Elden ring tried to be a new ge and dark souls at the same time and now people think that it's dark souls 4 and not a new game like sekiro or bloodborne.
Idk man, I haven't had any issues using fully charged R2s and weapon arts in boss fights
seriously. i used either charged r2 or my AoW most of the time for these fights, with some guard counters thrown in.
I don't agree that we can only use R1. A few attacks can be jumped which are an invitation for jump attacks while some combos leave bosses open long enough for a heavy attack or a moderately fast ash of war.
Take promised consort for example, one of the most unforgiving bosses of the game, with the Greastword (colossal sword) which is a slow ass weapon, when he finishes his combo on a "Godfrey earthquake", you can roll behind him and have enough time for a fully charged R2, a jump attack or an ash of war like Lion's claw. Same thing for his 2 hit combo that flips you in the airs, when tries to grab you or when he does his own lion's claw.
I'm a Miyazaki glazer like the next guy, but at a certain point it's ok to admit that this could be better. They've sacrificed a lot for build variety or something, and at the end of the day, I don't think it was necessarily worth it. The bosses have to be elevated to compensate for no life souls dorks, but the mechanics are simply dark souls 3 II. Sure the bosses are different, but we're still rolling around like dark souls 1. One of the things people are saying feels much better is using the deflect physick to play the game more like Sekiro. I saw someone say it seems like an admission of sorts that such a mechanic should have been implemented off rip.
No one is saying it's like impossible to beat this stuff, it just feels like a mismatch sometimes with what we're given.
If you’re intended to use mid-combo openings then why bother adding greatswords and colossal weapons into the game honestly
Colossal complaint is fair, but I’m running the solitude greatsword and have had no issues with mid combo hits. They roll attack is not slow.
because you gain mid combo openings mostly through positioning, leaving the attack windows still available while the boss continues their combo allowing you to get hits in with colossals. you attack while they’re attacking.
for example, beast clergyman has an attack where he digs his cinquedea into the ground and swipes it around himself. you can leisurely walk to his left and get a fully charged heavy with any colossal while this is happening. or on maliketh where he does a jumping spinny attack that you can also walk to his left for and get a fully charged heavy in. or astel where she does her overhead tail attack that you can completely ignore if you walk up her head and also get a free fully charged colossal heavy.
not to mention you also get more benefit from openings via jump attacks like Godfreys stomp, two of those and the bosses posture is broken with a greatsword, its the classic advantages vs disadvantages of big vs small weapons.
Tbf I still find it crazy how you can ignore 90% of Maliketh's attacks by just standing directly in front of him lol
cinquedea
isnt that a mexican birthday party?
Italian for "five fingers" because the blade is five fingers wide.
ya all beastmen are mexican and beast incantations are spoken in mexican truly the representation i needed thank you fromsoft i will forever be grateful
Well first off you can stagger them and plus you can still use colossal weopons in mid combo attacks a lot of the time
So you can stagger lock bosses with charged R2’s then chunk their health.
So you can get a ridiculous high from interrupting their combo by poise breaking them
Even then guard counters and jump attacks can still hit reliably while avoiding most damage. (There are exceptions)
Never had a problem taking advantage of them, and I use dual giant crushers lmao
Main problem eith elden ring is that you CAN play it as dark souls 3. You could play bloodborne like dark souls you need to stay agressive, you couldn't play sekiro like drak souls you need to deflect but you can just roll and r1 spam in elden ring at it won't be that hard.
This is bc you basucly play as john darksouls, you don't have agility of hunter or wolf, you are john darksouls with jumping, guard counters and fancier weapon arts.
Also stance is poorly explained and not really consistent, sekiro has posture bar, armored core has one too, why not elden ring.
Elden ring tried to be a new ge and dark souls at the same time and now people think that it's dark souls 4 and not a new game like sekiro or bloodborne.
mid combo light ATTACKS GO HARD AS FUCK MY BELOVED GODFREY I LOVE HITTING YOU IN BETWEEN YOUR SWINGS I LOVE IT I LOVE IT I LOVE IT
Tbh if so many people complain they can't see the openings, even 2 years after release, there might be issue with the game itself. I haven't seen any complaints like that about DeS, DS1/2/3, BB, and Sekiro.
I feel that the openings in ER just don't feel natural. It's the same issue I have with delayed attacks. It completely shatters any form of immersion to have to stop and look at a move and go "does this move have a follow up? How many frames does it have of delay?".
Doesn't help that the bosses randomly do extra or less attacks in their strings.
yeah i was gonna say the same thing, i feel like the boss can just read my moves and decide to extend their combo if they want like ok lol but maybe im hallucinating
Or just repeat the same combo/move they JUST did.
Look at Malenia chaining Waterfowl...into another waterfowl.
Malenia literally can’t do that unless it happens with some kind of bug, her WFD has a cooldown.
the way that I would put it is that the bosses in ER do a lot of stuff that is essentially improvised and that heavily reduces your ability to know wtf they are doing at any point. They don't have combos so much as moves that flow into each other, they reposition at moments that feel random and a lot of the "mid combo openings" are not as replicable as they ought to be because they often depend on where you were positioned when the boss started the move. All of it makes it feel like you're not learning the boss as much as you are waiting for a favorable run in terms of what the boss does which is basically rng. Also, I think people need to look at things for what they are and admit that the reason stance breaking is so important in Elden Ring is because is because the best way to fight is to not interact with their moveset.
They don't have combos so much as moves that flow into each other, they reposition at moments that feel random and a lot of the "mid combo openings" are not as replicable as they ought to be
This is just false and it makes little sense. Hitting a boss during a delay is replicable regardless of them continuing their combo or not since if they do continue: you roll. If they don’t: it’s free.
If you are talking about positioning based then these don’t change and are usually done after a long wind-up move ie Malenia’s upward slash, Margit’s delayed slam, Margit’s ground stab, Rellana’s slow double swing, Morgott’s spinning attack etc.
because they often depend on where you were positioned when the boss started the move.
This is half true but you don’t need to be in wierd positions to bait out these combos, your regular position while fighting triggers these also. You are blowing this seemed “problem” way out of proportion. The times I missed an opening due to being badly positioned is far less than the times I could use those openings.
Also, I think people need to look at things for what they are and admit that the reason stance breaking is so important in Elden Ring is because is because the best way to fight is to not interact with their moveset.
That’s the weirdest statement I’ve ever heard and I can’t believe people are upvoting this shit. Both Lorian and Pontiff also have a similar stance mechanic, is the best way to fight them not interacting with their moveset? This is also disregarding the fact that there are lots of builds in ER that don’t focus on posture breaking and it is mostly a mechanic colossal weapon users enjoy.
So many weapons don't even hit fast enough to finish a single r1 after combos, much less between the moves.
Nah man you can fit in a straight sword R1 and damage for 1% of the boss life
This is probably what fighting Midir feels like if you never hit his head.
I wouldn’t mind nearly as much if the boss didn’t chase me down the second I need to heal.
show me a mid combo opening on the final boss of the DLC
Highly depends on what weapon type, but:
- Before the smash that pulls the ground up
- After the double 360° spin, although he doesn't always use the final attack in that combo
- Between each lion's claw frontflip, again he doesn't always make a second one (Also works with colossal swords)
- During the grab animation
- If you roll behind him you can attack him before the bloodflame thing explodes, although idk if I want to count this one as mid combo
Pseudo-greentexting, a thinly veiled "git gud" AND a cat image? Oh yeah, cracks open a cold one we're back to good the old days, alright, straight outta /v/.
I can explain my issues with ER's overall boss design with a metaphor
Bosses used to be like a conversation, the boss talk and then you talk, and there is a rythm to the conversation.
Bosses in elden is like trying to have a conversation with someone who talks too much and monopolizes the conversation, and then you gotta keep trying to find little spaces between the person's words to try to get a word in. And that makes it a bit frustrating at times.
I dont hate the boss roster on elden ring, I think its a pretty good boss roster, its my third favorite boss roster, but I think dark souls 3 and sekiro bosses are more fun to fight.
Dark Souls 3 is very grey, and gothic, and its art design was clearly influenced by bloodborne that was being developed around the same time.
I feel like the same thing happened between sekiro and elden ring. With sekiro influencing how fromsoft designs enemies and bosses for elden ring.
Some elden ring bosses would be extremely fun as sekiro bosses, like Malenia.
So much so, that they introduced the deflecting ability with a crystal tear. I suspect the next souls game will have even more sekiro DNA into it, with the deflecting mechanic baked into the game as a default mechanic.
That made for very challeging enemies and bosses, arguably the most challenging souls bosses, but again, not as fun to fight as dark souls 3 or sekiro.
Yea, and the thing with sekiro is that almost every defensive action contributes to beating the boss, while in elden ring its just avoiding damage.
I compeltyl agree, but those are the reasons I like elden ring bosses more than dark souls from a design standpoint. Most dark souls bosses boil down to a turn based fight, they attack then you attack, repeat till boss is dead. I've been finding that the flow of elden ring bosses being constant, rather than turn based is harder to learn, but more fun once mastered.
In Sekiro, knowing when your turn is is simple, you attack the boss until they deflect you, then it's the bosses turn and you deflect. Punishing in Sekiro is pretty easy, instead of having to know whether you can fit an r1 or an r2 after a boss's string, you just hit r1 until that deflect happens.
It makes the combat "flow" better because the player's turns are longer and easier to define than ER, where you have to be very methodical about your punish based on your weapon speed and range. Which I think is a good thing overall, but it shifts the combat to relying on different skills than ER.
Besides most of the dlc the base game bosses in ds3 are way to easy atleast in 2024 when we got used to elden ring
Ofc they are: the boss with the higher HP pool on ds3, base game, is the nameless king on 11k hp, Malenia only have 33k. Dlcs difference: midir had the largest healt pool at 16k, the final boss have 46k.
Can't really compare it like that in the dlc with the scadutree blessings. It effectively cuts the bosses HP in half on higher levels. Pretty sure that Maleina, effectively, has more HP than the last DLC boss when you are at scadu level 15 or above. It's also weird with midir because of his resistances on different body parts. To me, Midir and Gael always felt like tanks. I didn't really get that in SOTE
What I've been saying for years
IME compared to DS3, Elden Ring bosses are less dancelike/flowy but more strategic. There is more emphasis on finding openings in between combos (such as jumping over a swing and drop attacking), directional dodging, etc.
Yep. Like they can be flowy too but you need to strategize on the fly for it.
I think it’s fair to say that even if there are mid-combo openings, a lot of the playerbase does not find the type of combat in ER and the DLC enjoyable—even upon victory.
This just isn’t fun to me, and it seems a lot of other people feel the same way.
i think finding mid combo openings in base elden ring was more feasible because the clusterfuck of animations wasnt this bad at the base game , also in base game you could tell the different movesets of bosses while playing
im not saying there are no ''tells'' in this dlc but for some of the bosses im confident to say they barely exist
This really only applies to the last boss. The other ones all had pretty clear mid-combo openings
Totally agree, I don’t enjoy the DLC boss fights, just like I didn’t enjoy a lot of the base game’s end game. Weirdly I find myself enjoying exploring the game’s open world way more than attempting the major bosses, so I’d say this game just wasn’t made for gamers like me, even if I liked DS1 and Bloodborne. If FromSoftware has the goal of making each of their games harder to master than the last, then I think Elden Ring will be the last game I buy from them, because I’m not just not hardcore enough for it, even if I love their world design and lore.
I’m doing a fists only build (with mimic summon cause I can) and I gotta say it’s so much fun most boss fights are just me seeing who will punch the shit out of who first. I use max Caestus and quickstep.
Even in ds3 i was using a claymore and was learning to find opportunities in the middle of strings. Waiting exclusively for garunteed windows is not the move.
If your weapon is too slow to get a hit in mid combo utilize a thrusting shield, they are literally the most based shit of all time and you get block frames while attacking with it
If you get to that horseshit final boss and still dickride fromsoft there’s just no hope for you
The dlc bosses are overall great Ngl, there’s like, 2 bad ones but apart from that not a single one I’d consider bad.
100% agree, and 1 of the bad ones is a hitbox fix away from being decent. While I agree with some of the boss complaints, I am very satisfied with a 2-9 ratio. It's better than most from soft games lol.
Joseph Anderson has had disastrous consequences on Elden Ring boss discussion.
can't wait for Elden Ring Shattered masterpiece 2: Electric boogaloo
the thought that's even more funny for me rn is that he probably despises all the bosses in the dlc
keeps spamming attacks
low health and keeps eating attacks
panic dodges attacks until their stamina is completely drained
So I'm not supposed to play it like the best SoulsBourne game? In all seriousness the mid combo openings are high risk high reward, if you mess up there's the second part of the combo landing on you. Not to mention 1/2 the fights are spent running from AOEs(or or moves that create space), mid combo openings aren't on most players' minds
I don't like Elden Ring enough to play the dlc so I don't have a horse in this race but if a lot of experienced players are finding difficulty in finding openings then that might be an issue with how the game is designed. I had similar issues with the base game wherein I had two options, learn the boss without using broken shit and I didn't have fun or use broken shit and end the fight as soon as possible and I still didn't have fun. Imagine any other game wherein there are only two difficulty options, an easy mode where the game almost plays itself or a hard mode designed for the most experienced players, that's what Elden Ring feels like to me and I imagine that's how the dlc feels like to other players considering the complaints.
I've had an NPC boss ( ) literally input read and react at the first frame of my r1 multiple times. While my swing hasnt even begun yet. Some of these bosses are indefensible
Didn't like, all of NPC fights in the series do the exact same thing? NPCs in bloodborne would literally input read your attack and parry you instantly.
Even if im an elden ring glazer i'm not even gonna try to gaslight anybody into liking the NPC fights. If you want to see something funny though, spam the smithscript shield ash of war and watch them be roll catched 100% of the time lol it never gets old
I thought Gaius felt super souls-ish too fight just like Midra. Dodging his charge is just hell and that's literally my only complaint about him. Loved him lots. Putrescent knight too is such a souls boss, and it's not because of it's Midir af arena lol.
My guy, the character plays pretty much the same as in ds3, no wonder some play the same way
The only boss in the dlc thats actually hard has no mid combo openings because of the shitty light beams
One of the first things I heard about this game is that it’s not dark souls so don’t just roll R1 roll R1 roll R1
I mean it works but it takes forever
Radahn phase 2 is dogshit and you can’t convince me otherwise. Call me bad all you want I’m right
I don't want to convince you. I am aware of how he is and I think you're justified in feeling about it the way you are. I just dig the fight.
"There are literally no openings!", the player says as they roll backwards and run away while the boss is clearly recovering
"They have way too much health!" they yell, as they don't ever go past 30% of the boss HP bar because they refuse to stop using their split damage +6 weapon
"The bosses have 20 hit combos and I can only hit once", the player claims, as they stand seeing the boss do a move with a windup long enough for a child to be conceived in and be born before the execution
"The boss's attacks are undodgeable" they claim, as they spam roll an aoe with a clearly demarcated range which you could easily run out of
Running is like your third best tool in Elden Ring but nobody uses it lol
Easily run out of or jump attack over for more damage*
Yeah but then some aoes hit you while jumping anyway when it looks like they really shouldn't, like Astel's waves
Yeah, after I playing the dlc there are some base game attacks that feel like they should be jumpable
Astel’s waves are an exception to the rule though and not the problem with jumps but the attack itself, it sends very difficuly to see projectiles that go upward along with the crests. You actually can jump the crests but not the projectiles.
idduno it feels like every time i try to do anything mid combo the enemy hits me before the animation is over.
so playing the game "turn based" is working way better for me tbh.
I'm using the Black Knight hammer from the DLC and literally get punished for punishing bosses in every single fight. Mid combo, end of combo, strafing instead of rolling, it doesn't matter. If I swing this hammer I eat a hit, and that hit usually deals 50%+ of my health even with 10 Scadu levels, 60 Vigor, liver resistances, and all the defense talismans the game will throw at me. The bosses just don't feel tuned right unless I'm swinging a mundane longsword. Everything else feels too slow for the design of the game.
which video essays that say 'elden ring dlc too hard' if you go and watch there is none at the moment
but butt loads of videos trying to cope against steam reviews
Don't remember explicitly using the word dlc in the OP but here are some wonderful videos with regards to the base game
This is not about the dlc being "too hard" it's about people immediately calling "bad design" on something they barely understand.
It’s the same criticism people have with Malenia. “Oh it’s different from DS3 you can’t teach people to play one way and force them to change it” dude they even named the game differently.
Tbh, Malenia criticism is fair. She’s a horribly designed boss
My big bong stick aint fast enought to hit mid combo :(
Be ballsy
Listen to the devil in your mind
Do it. Once you try it you can never go back.
I just beat rellana for the second time a few minutes ago, the first time it took me over 3 hours on a strength faith build.
This time I was using and arcane build with bloodfeinds arm, she went down instantly. Moral of the story: use everything the game gives you
All the bosses?
I think they're forgetting the redeeming factor of CURRRRRSE YOOOOU BAYLEEE
Hard to do with a strength build tbf
my primary build is an unga bunga str build with a colossal sword
it's like
doesnt utilise mid combo openings
dont use jump attacks
dont jump over attacks
refuse to roll into better positions and instead roll directly into the line of fire for the next attack
apart from final boss man phase 2 fuck that thing lmao
Anyone who beats mohg knows how to play. The bosses just have a lot of mix ups: they vary their chains and timings a lot. It is supposed to trick you. Most people who die are simply too aggressive, not too passive.
Mid-combo openings? Nah. Just poise through everything in heavy armour and spam Greatsword R1s like Miyazaki intended since Dark Souls 1.