To the developers of Pacific Drive and SnowRunner, it could go either way-- Remmy as a scout in SnowRunner, or a junction fashioned like a winter SnowRunner map. Just wanted to get this out there.
Thanks in advance.
As many have mentioned, this is a result of flat orientation and support density & type.
Try a different orientation which is more vertical, and tweak your supports a little.
More supports with smaller tips is much better (generally) than a few large supports that leave gaps were the first couple of layers can sag between the supports.
If your supports are coming off rough, heat the supports with hot water (after your wash it) or a heat gun (a heat gun can get very hot) before pulling your part off the supports.
It really is worth it to run off a few of the exact same small part with different support settings to see which gets you better results before you commit to a print.
I've always imagined it like trying to support a hot dog from one end, but an analogy to paper works too.
The specific textures, especially on the wing (the rounded appearance and the dimples), are caused by supports and orientation.
Ah, this one pops up from time to time.
Columnar Hernia and Hospital Horeos were typos in adverts.
I've a T9 named Turn Off Your Beard because we had a bearded dragon that would flare quite often.
Mortimer, after my friend's cat.
Pancake Robot Mistake after a motel pancake machine incident.
"puzzle room, zombie fighting, puzzle room, gun fighting" is literally the entire Half-Life franchise in a sentence.
It had quirks, a few flat interactions, but as a standalone VR title if it wasn't associated with Valve, it would be a gem that got the right things really right.
...maybe aside from a case of "Alyx Shoulder".
And then you figure out that the DLC world was there the whole time.
Essentially. Kind of?
What a rip off.
Hah. Yeah. I stopped going a long time ago. If someone else is buying, sure, but I keep it simple so they don't screw up.
I remember the very moment, I had ordered a breakfast sandwich, sausage, no cheese; just like that. The fella handed it to me over the little counter and said "no cheese?" Yep that's mine, has to be, I'm the only person in the store.
I opened it up-- cheese. I hated their cheese. I just left it on the counter and walked out.
So this whole thread doesn't surprise me.
From waaayyy back in the Tribes deathmatch days, I found teal to be one of the best colors for crosshairs. I think that was one of the first games to have a nice crosshair color selection.
Pacific Drive really allows the player to navigate tasks in different ways.
The flares can be lit and thrown to either pop or distract Tourists.
The relightable flare flashlight is really nice but it attracts Tourists (and other things) so you need to make a choice, it's a valuable resource to throw as a distraction.
The lantern is meant to be set down and picked up (you can even use the vacuum to pick it up) and it will pop back into your hotbar.
You can park your car's headlights facing the swamp coral to make it reveal itself to be vacuumed up, or you can use the thermal vac if you can't park close enough, but if you haven't unlocked that you can set the lantern down and use the normal vacuum.
Just play how you want to play with the tools you have. Once I had the lantern unlocked I never used the relightable flare again, but I still kept normal flares slotted.
I used one bio headlight and one normal headlight for this reason. The bio headlights are just glaringly bright and everything loses detail.
It's pretty easy to see the dev team maturing as developers with the environment updates they did, as well as the contrast between the starter areas and Himfjall island.
I am always excited for the next iteration.
I also forgot to mention to not neglect the clothing station, the protective gear is cumulative and goes a long way to surviving overall.
Yeah the other energy types come later, but there is a little overlap in some junctions, like you'll find a single Unstable among some Stable, from time to time.
It's really easy to fall into a comfort rut, but it's important to push your limits just a little to make progress.
Nope, dive in, what's the worst that could happen?
/laughs in Instability
If you have a hard time, you just analyze what went wrong and try again.
I made tons of little runs for supplies and energy, simply making a run or five for anchors only, and using a gateway back. I've got over 40 of each energy with everything unlocked.
In my experience having extra battery power, plasma chargers, fuel, cans, and tires will get me through most zones.
Drive carefully, as driving safely isn't your decision in Pacific Drive.
I had a 1991 New Yorker, nice car, for an iron box filled with pillows. It had the EL lighting on the side pillars, what a charmer.
Anyway, it had quirks, real quirks, like it would stall when I went downhill (think like going down under an overpass), and I would have to shift to neutral, while rolling, start it again, shift to drive, and continue on.
Also a Pontiac Aztek (I called it the Shitztek), when I turned the left signal light on, the high beams would come on. If I left the passenger door open the heater controls would short out.
The Remnant is truly based on real life. None of them were stellar but they all have a special place in my heart.
There's a particular anomaly (I forget what it's called) that will possess Remmy when you get out of the car, and take it for a spin.
I always felt the car is more like a virtual pet, it only reflects back the affection we give it, hence falling into the trap of becoming too attached to a remnant.
Can't wait to scavenge parts from the abandoned pile of these things behind the Husky station in Beverly again this year. Gold mine of scooter parts.
Seriously tired of these damn things being left all over the place at the edge of their range.
Ah, you broke the golden rule: "Don't get greedy" when so close to home.
Just gotta disconnect that winch before DOT shows up.
"No officer, it just kind of fell over in a turning direction. The other driver? Oh ah.. um"
Yep.
Just one small dev tipping their hat in the other's direction.
Not every game needs to compete with every other game, or try and re-invent some concept of gaming.
Anyway, one can dream.
To the developers of Pacific Drive and SnowRunner, it could go either way-- Remmy as a scout in SnowRunner, or a junction fashioned like a winter SnowRunner map. Just wanted to get this out there.
Thanks in advance.
The wooden boat you and your friends were on was exploded somehow (likely from a rocket or something, maybe from a Runner).
That still doesn't account for the vast majority of the coast not being occupied by robots, surely a small boat with a foil covering could go unnoticed. The robots make it to other islands, so they must be capable of being submerged.
I digress. Waterbots would be cool.
I think getting half the lore is, well, not half-bad. I find that the other half is a lot deeper and goes a long way to explain why the characters are the way they are, and why things look the way they do, especially the armor and weapons.
Everything has a purpose.
UHG Michigan!
I've had to restart a couple times and have joined newcomer friends on Michigan far too many times. The thought of going back there makes me
A more solid lore reason for water to be dangerous would be amazing. There has to be a reason a person can't swim from island to island, or take a small canoe. We know larger boats got shot or blown up but I never see enough tanks around for that.
The Firebirds didn't show up until later.
I've always said it would be amazing if the Tanks and Harvesters could emerge from underwater off the shore, making runs along the relative safety of the coast far more ...interesting.
if you are talking about the game flashing "Vehicle Health Depleted" when you first load into a new area, that's a bug.
It seems to spawn the player before it calculates that your car has armor, and for a brief moment it says you have no armor, but you do.
After 60 hours my game still does this inconsistently.
Am I accidentally fast traveling?
pacificDrive