lvbuckeye27
2
Vault Dweller

Don't bother. The faster the invaders get through your vault door, the faster your dwellers can kill them.

lvbuckeye27
3
:111: Vault 111

Chems are more likely to cause illness in Survival mode. Refreshing Beverage might cure your addiction and remove rads, but you still have a debilitating disease, and sleeping WILL NOT cure it; in fact you're more likely to contract a new disease from sleeping in a dirty bed.

lvbuckeye27
1
:111: Vault 111

It's a single-player game. There is no "correctly." Play it how you want.

lvbuckeye27
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:111: Vault 111

This is somewhat unrelated, but in 76, I often find myself dumping all my excess water, grenades, chems, and such into donation boxes in an effort to get my carry weight down, and I can't figure out where that extra 60lbs is coming from, and then I realize that it's because I have 20 fusion cores sitting in my inventory.

lvbuckeye27
1
:111: Vault 111

You trade it to vendor NPCs instead of spending caps, and you can trade more water than the caps cost of whatever you're trading for, so the vendors give you their caps.

lvbuckeye27
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:111: Vault 111

FO4 ruined Starfield for me. I started the game and looted all the things! Great! Then I realized that all the junk in Starfield was just worthless junk and was sad. :(

lvbuckeye27
3
:111: Vault 111

No lie, I was at work a few weeks ago and saw a clipboard. I was like, "Sweet! Springs!" Then I realized I might have a problem.

lvbuckeye27
1
:111: Vault 111

That's why I play Vanilla Sim Settlements nearly exclusively with indoor plots. Your settlers still build and decorate their own spaces, but YOU are the one building the overall structure.

lvbuckeye27
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:111: Vault 111

76 definitely improved base building. Pro tip: if you use pre-built structures from the atom shop in 76, they barely take up any of your build budget. I really like the Iron Mountain Anvil house. It's small enough that you can actually place two of them in your camp, but it's big enough that you can place all your workbenches inside with plenty of room to spare.

lvbuckeye27
2
:111: Vault 111

I always have at least 6C so I can build supply lines. Then, I start the Automaton DLC early on so that I can have death machine robot provisioners linking all my settlements. :)

lvbuckeye27
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:111: Vault 111

Dang, I never thought of changing junk weight. I always end up opening console commands and typing player.modav carryweight 10000. Now that I can carry five tons, I can loot all the things in peace!

lvbuckeye27
1
:111: Vault 111

Make a big farm with water purifiers, Corn, Mutfruit, and Tatos. Craft Vegetable Starch at your cooking station. One Vegetable Starch breaks down into 5 adhesive. :)

lvbuckeye27
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:111: Vault 111

Do you play modded? If so, OCDecorator lets you place objects that won't fall onto the floor. :)

lvbuckeye27
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:111: Vault 111

You can build something like 13 stories high at Zimonja. It's not the highest settlement location, but it's up there. I always seem to build a ramshackle skyscraper that winds it's way all the way up the radio tower.

lvbuckeye27
1
:111: Vault 111

I have 3k hours in the game, and I've only beaten the main quest once. I just do side quests and build settlements.

lvbuckeye27
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:111: Vault 111

Raiders can't fully destroy my settlements because my settlers are wearing combat armor and are armed to the teeth.

No. I was commenting that you replied to a post that's four years old.

225 watts vs 120 watts isn't very competitive.