Ah bah ça avec les campagnes clés en main... ^

Games, books, films. You can take inspiration from anything.

UrsusRex01
11Edited
12hLink

Keep things simple. You don't actually need full statblocks for NPCs.

Give them one score you will use for every roll. That score will be determined by how competent/dangerous you need the NPC to be.

  • Bad : 35 %
  • Minor / not that competent : 40 %
  • Average : 50 %
  • Competent : 60 %

And give them 10 HP.

That's it. You can now have all you need about a NPC statwise on one single line.

Example : Josh Burton, beat cop, 10 HP. 40 %

Disappointing.

The first one was deeply flawed but at least got some "personality".

The second one was less janky but ditched most of what made The Evil Within its own thing, resulting in a very generic horror game.

My take is that Deadites actually want people to burn/dismember/bury alive the possessed, that it is actually how one can conjure the Abomination instead of saving the possessed souls.

I think I'll start getting paid for this.

Joking. No problem.

Here is the link.

Not directly cultish but The Devil's Advocate has the underlying plotpoint that there is a vast conspiracy of devil worshippers / demons thriving among capitalist society and using every ressources to help and protect their own.

I think Rose is actually what makes the film adaptation more interesting. *

It helps convey the motherhood theme with a bit of a fairy tale quality by having three different "mothers" gravitate around Sharon : Rose is the good mother, Dahlia is the absentee mother, Cristabella is the "wicked step-mother". Without Rose, there would be no positive mother figure.

When a character is absent from a scene (for instance, they're in another location), don't ask the player to leave the chatroom. Let them be a spectator of what the rest of the group is doing and vice versa.

Because, while it is more immersive that they're not aware of what their character can't possibly know, there are two big downsides to that :

1 - The group will eventually reunite and they will waste a lot of time catching up.

2 - Each time you focus your attention on one subgroup with the other one having nothing but silence to keep them company, you actually risk them getting bored. Having everyone's full attention is already hard around a table but it's even harder online where anyone could just open a new tab in order to check social media or watch YouTube.

No problem.

That's a good question. It seems to be the case. For instance, the Sect of the Holy Mother is very reminiscent of pagan religions while the Sect of the Holy Mother looks like a deformed version of Virgin Mary.

Metatron is taken straight from the Old Testament and Valtiel, while it's a made-up name, has the -el suffix found in the name of angels in rabbinic literature.

No idea where Xuchilbara might come from but it sounds like a name from mesoamerican mythology so it could be a remain of the culture of the native americans who used to live around Toluka Lake.

It is. But SH2 is even easier.

IIRC SH2 has separate difficulty settings for combat and puzzle, so you can totally cramp up the combat difficulty without fear of making the puzzles too hard.

However, don't expect too much from the combat. Silent Hill is already very different from Resident Evil (thanks to melee weapons) but Silent Hill 2 is the easiest among the first three Silent Hill games.

UrsusRex01
1Edited

My take is that Capcom got fed up with people complaining about RE2 being too easy and went "Oh you think you are good RE players ? Hold my t-virus".

Tbf, did they really mention making this 180 minutes of Gollum ?

It could be the other way around. Aragorn, Gandalf and whoever tags along, following the trail of Gollum across Middle-Earth, from orc carcasses to empty cribs, as if they were hunting down a serial killer.

All of which with minions of Sauron sent their way to kill Gollum before he could speak what he has revealed under torture.

Gollum, the midwife Middle-Earth deserves, not the one it needs.

I just want an epilogue where Legolas (played again by Orlando Bloom who will look older and buffer than ever) and his wood elves pals lose track of Gollum after they let him climb up a tree.

That will be so weird to see grumpy Hobbit Legolas go "oopsie daisy" when he realises they lost him.

I am no historian but check Mediterranean Lingua Franca.

Basically, from the 11th to the 19th centuries, traders, sailors, slaves, prisoners and migrants in the Mediterranean basin used to speak one common language because it was more convenient for business. Think of it like Common in D&D.

Also, at one point in history, it was common for aristocrats all around Europe to speak French because that language was convenient enough to use to make treaties.

The continent of Berserk could have something like that. Depending on the context, the characters either speak the "treaty language" or the lingua franca of their world when they encounter people.

Checkez du côté de l'éditeur Les XII Singes. Ils font beaucoup ça. Par exemple leur campagne Pax Elfica.