where? I thought I'd been to every store, including on the tanker, and I never saw any.

Fair, but this game definitely has a lot of prejucdice on what skills it wants players to get. Good thing they learned their lesson for New Vegas, but ouch.

Maxed speech early, and I still haven't noticed a single application or had a single dialogue success. I guess the creators were assuming everyone would work off meticulous meta knowledge instead of actually playing by feel.

wish there was some kind of indication! whole lot of "look it up on the '90s internet" stuff in this game.

good thing I've been stuffing that little fat cunt full of gecko kabobs every time I pass by.

How convoluted! I gave up savescumming explosives in different places, and assumed you couldn't enter it.

Difficulty?

Well, if you play the game as if it were an RPG, it's gonna be somewhere between grating and impossible, and most of your build will be useless.

If you meticulously stack the boring, recommended skills and stats, the game will be insanely easy.

....ohhh, you meant the difficulty slider.

Could be remembering Dogmeat from FO1. that little dude woofs rather happily after you visit hookers.

Highwayman AWOL

So, I drive to Reno, looking to get some levels before returning to Navarro. Already well aware of the dangers of leaving the Highwayman behind.

Foolishly, though, I've taken my first and only break from saving into new slots - one per town, since I'd only been staying for a moment up til Reno.

Anyhoo, I touch down in virgin St. I visit the stables, and the graveyard. I return to Reno. After a moment, I realize - my Highwayman is nowhere to be found.

I check every single map in the area, and find nothing. There were no random encounters in between. The car has to be somewhere on one of these maps, but it is gone daddy gone.

What do I do? Is it a bug? Am I gonna have to roll back my progress through a month of game time?

looks like I'm in for some miserable savescumming then. I'm forced to kill them very quickly (so quickly the enclave soldiers are barely through the door), and there's no way in hell I can make it back to the elevators before one of my squishy idiots makes it onto the street to die.

question. how exactly are you meant to get power armour if this is your first trip to an Enclave area? or is this another instance of Fallout having a bad relationship with meta knowledge?

yes, "Navarro". I'm an unarmed character, though.

is this another one of those, "Play how we tell you, not how you want to" Classic fallout things?

Yeah, the repair, science, and speech skills were nowhere near as useful as I expected in this game.

Dealing with turrets at Navarro

I've found myself in Navarro with the alarms blaring.

Despite the fact that my party can easily mow down any number of enclave guards that come our way, my companions will inevitably try to run out into the street chasing enemies; And at least one of them will get shot down in only a couple of turns.

Surely there must be a way to disable them? I get spotted immediately when trying to sneak around of the rooms linked to the elevators.

This is so true. It's a crime drama (read: gangster soap-sitcom), but it depics regular human interaction better than any other family drama/whatever else I've seen.

You mean, skipping the space battles and only watching the conference room scenes?

Recommend him to a therapist that specializes in Mafia depression.

What's the division, though? What makes these scenes, and the banter, less interesting than the other stuff?