1/2
Endless starts to get really hard after round 3000, this absolute UNIT was steamrolling everything with one shot (besides endure but flinching those anyway) but now is having trouble with most things and I feel my time in this run is running out... Has anyone had good luck steamrolling after 3000, or is the power creep that strong?
The tokens make it almost impossible for a carrymon to carry sometime between 2k-3k depending on the mon and the luck you have. All the enemies end up being able to survive getting OHKO and they in turn are able to OHKO your carrymon. This is why the switch to a Sturdy Metal Burst/Protect mon around this time is important and recommended.