Hey, I want to be able to achieve drawings with this levels of details of “hatches”/textures. Does anyone know how to do this? Is this all done in the drafting program? (I use autocad (: ) or is it mainly done in postproduction.
This looks like a lot of academic work from the late 2010s.
Model in autoCAD or Rhino > cut plain > project to 2d > clean up with various layers by line-weight, add a bunch of 2d vector assets like clothing and plants and detail out the actual tectonics of the wall assemblies, etc. > Bring into Adobe illustrator > adjust line-weight by layers, try to keep everything around a .25 or less (but the exact aesthetics are up to you) > add a bunch of fill textures to add a sense of overwhelming density to the point that your laptop is about to crash (make sure to spend hours and hours to create your own custom textures, because you’re a basic loser for using the default textures, s/ )
A. export as a PNG that “weighs“ 2gb+ > spend 45 minutes printing it from a very expensive plotter
B. Compress small enough that you can upload it to the internet > collect praise/scorn from the architectural community
This isn’t very difficult (especially if you’re thoughtful with layers), just time consuming. And as many in this thread have said, probably a bad ROI in a professional context.
If you see a large architecture practice producing drawings like this, just know they have a small army of ‘work experience’ kids (unpaid students) churning these out for them.
These are images, not drawings. Drawings are made to build, images are made to sell.
The lack of line weight differential in the first drawing is a problem, that is a bad drawing. I would not try to emulate it at all. The soil looks like it was done at a couple of different scales and pieced by hand. I can see the same rocks repeating so it wasn't hand drawn. I like the soil hatching shown, but the lack of line weights makes it the most important thing on the sheet. That's generally not a good idea.
Hatching in autocad is easy, I'm a boomer who peaked at Autocad 14 and I can hatch. Pick a pattern, guess at a scale, modify that until it works.
The thing about hatching is you don't want it to overwhelm your drawing. it's the lightest lineweight on the sheet and often only a portion of something is hatched.
back in the olden days when we drew on mylar, the hatch was done on the back side so if you had to erase part your lines were left intact. Hatching was a great way to end the day.
Hey, tell me what you're looking for when you say " draw the soil by hand" what type or variance are you looking for that doesn't just look like a CAD hatch repetition. IMO this soil looks good to me so I legit want to know more about this notion.
My architecture professor eviscerated our class last semester for not doing this and using hatches from CAD/revit. Do you know of any drawing that does this well/shows the soil conditions you're describing in a hybrid drawing like this?
I think this was created using a block of rocks that are copied, pasted, rotated, and modified so that they fit together and look random. I would explode the blocks and delete some rocks along the edges so that they fit together like a jigsaw puzzle and not lined up like two squares.
Then take the block scale it down and start making the puzzle pieces fit together. Watch both your vertical and horizontal axis. You don’t want to see repeated patterns.
And then do it again.
Noticed that the depth of the hatching increases with the depth of the structure. It’s not just a straight line across the bottom, it’s reflective of the building.
I’m going to a tribute the line weight issue to a PDF plot or something like that. I can’t imagine someone spent some time on this drawing and did it all in one line weights.
It’s really hard to make things look random. If you’re doing this kind of composition step away from your drawing often and look at it from the distance .
I’m seeing a few people in here getting worked up about the fact that it’s not practical or how this isn’t how it’s done in industry. I’m pretty sure OP is aware of that. I don’t think anyone is confused about what is and isn’t industry standard. OP just wants to learn how to do this, likely for university.
Your point is totally fair, but I think some of the critiques are still valid. Even just as a presentation drawing or piece of art, these examples feel muddled. Composition, contrast, visual hierarchy, etc. are all still important to consider in that context.
I used to do drawings like this in AutoCAD, you just get a hatch pattern and then apply that to the areas you want to fill…. Edit the line weight to get it the tone you want. Bobs your uncle
Maybe it’s me, but they all look washed-out. Atelier Bow-wow are great at this type of thing IMO. Regarding how to do it, you either use a BIM program that has the ability or you draw it 2D. Or am I misunderstanding your question?
Lots of boomers in here who think you're drawing thousands of individual line segments to get this done.
You aren't.
Most furniture and fixture manufacturers have BIM assets and 2D plan/section CAD linework, combine with a site like dimensions.com for assorted textures/entourage elements. I have those tree, vine, plant, and rockwork blocks from your first drawing and I got them from working in a very high end NYC firm; I'm pretty sure staffers are just sharing drawing resources with each other because I see them all the time.
After that you're basically using random noise using a lisp script or a rhino import+quantum tools, or just rotating things a bit, building assemblies as blocks then combining them using xclip.
You really only find these drawings in very high end offices with loaded clients and an academic affiliation. They can be very useful explaining complicated sections and materials build-ups, and for creating scale within an otherwise stale, technical drawing. But you can also get lost in the sauce and do too much.
google „Studio Tom Emerson Atlas“ and check out the „Atlas of Places“ his students have done. you‘ll find many prettier examples of this style.
they mostly work with Vectorworks. it has some nice freehand drawing tools but any vector based tool will suffice. So autocad is fine.
The strategy is to ONLY use the smallest lineweight, and create contrast and highlights through noise, density. You want to draw as much as possible by hand, repeat as little as possible. Its kind of silly to use a CAD tool like you would use a pencil. it takes ages, is tricky to master and will take a heavy toll on your computer. but it sure looks beautiful.
good luck
Is the 3rd one Werner Sobek's R128?
Probably
Hello,
Mostly it is a combination of programs, one that will give you the 3D model (Revit, SketchUP, ArchiCAD) and another for the post-processing of the textures, lines and context (Illustrator, Photoshop).
Here are a couple of examples to get you closer to your search.
https://www.youtube.com/watch?v=p84fFez48NY&ab_channel=Upstairs
https://www.youtube.com/watch?v=eiRgA7RhO6s&ab_channel=BenjaminNaudet
You can also search by:
Perspective section diagram
Isometric diagram architecture
I hope to be helpful.
If I was a client and received my drawings of dirty laundry and cabbage drawn all over the plans I would be looking how to get out of my contract.
This is equivalent to people who draw things like coat hangers in AutoCad when doing a cross section through a closet. Total waste of time.
Incredibly cynical viewpoint but ok.
Reality can be cynical, but these things while they may look pretty and fun are actually distracting to a workable set of plans.
Pen/ plot settings are very important and should be looked at deeply.
It’s even more difficult when we are all conditioned to look at plans on computer screens with different resolutions and settings but the reality is when the laborers are looking at prints in the field and are building your structure…. This is most important.
These are obviously presentation drawings for awards or marketing etc. No architect is going to be presenting these in a meeting with their client.
For real. No client wants to pay for this. But, some context can be nice, for scale. Just not... Literally dirty laundry.
OP, a half decent way of doing something like this would be to import a cad drawing into an app like morpholio trace which has loads of stencils and layer settings and fills and such for doing things like this. But yeah, this level of detail is overkill and imo this part of morpholio is only truly useful in the concept stage for quick sketch/brainstorm type work that happens to be client facing
It looks like someone drew and applied hatches by hand over a printout of drawings/model views with pencil and trace paper.
Cut lines and pen weights matter yk
Line weight, colour
The engineers and architects in where I live would hate this so much, idk if it’s different in your region, but elements in drawings have cut patterns like 2 diagonal lines for walls for example and I honestly didn’t recognize the cut patterns used in this, And the sections seem off too like I think the lines should be darker and just pop out more.
Looks like it was done in revit
Most likely rhino with a lot of extra added curves and hatches after making 2d the model. Revit is good for detailed drawings, but for more artistically expressive stuff like this 8 times out of 10 I see people do it using softwares that allow more freedom in modeling.
Look up different line weights and what they are used for and that will get you like 70% of the way there, like for the second photo you provided.
Hatches, plants and nicely designed objects are also parts of those drawings, so make sure that you find/ask some classmates for libraries with those, they are everywhere online, look up things like "human figures dwg", "interior furniture dwg".
Ideally you would also want to look at some videos of people doing drawings like those, so that you can get a sense of what their process looks like, as IMO it seems really tedious in AutoCAD but I avoid working in it in general