I learned Mauga crits and heals off ANY burning effect. Like Ashe’s dynamite and Torbjorn’s ultimate.
And he gets 50% damage reduction when charging.
The game doesn’t tell you this.
Are there any other “secret” mechanics the game doesn’t tell you?
Genji and tracer have a passive + 10% movespeed (is this still true?)
Cass has damage reduction while rolling and high nooning
Matrix works through thin walls (still true?)
One of rein’s shoulders is a vacuum while pinning and the other is a boop. Look up flats’ cradle
You’re slower walking backwards than you are forwards
Rein shield takes longer to recharge if fully broken
Mei cannot be healed while in ice block
Most hitscans have damage fall off after a certain range
You cannot take a health pack at max health (helpful if you get jumped and they’re standing on it)
Overtime triggers with any objective touch 3 seconds prior to the timer ending
Reaper targets people in death blossom by marking targets in his radius and firing shots at them that cannot miss. It’s high noon but in a sphere. If you are directly behind someone else while a reaper ults, the ult will hit the person in front twice (this is why shields get shredded if people are behind it during the ult)
Cass ult will ramp up continuously even over the health of your target. A single shot from a fully charged high noon will break a rein shield. Also, high noon shoots right to left (correct me if I get this backwards) so people on one side are likely to get shot first
Kiri ult reduces cooldown time
Zen ult requires LOS and can be blocked by shields if you put one between him and his heal target
Bastion gains damage reduction while in turret mode
Sleep lasts for a shorter duration on tanks compared to squishies
Mei wall is a set of several columns that have 200 hp each
Mei ult requires LOS to the center of the ult to hit, so getting behind a corner/small piece of cover can protect you (shields cannot block)
Holding jump while getting demeched as DVA will launch you out of the mech slightly higher
Dva bomb icon is yellow when it will not hurt you and red if it will