www.rockpapershotgun.com/nine-sols-review
Nine Sols review: A 2D Sekiro-like so good it converted me to an entire genre
ReviewI hope the game gets more exposure like this because it is damn good, but I feel like it came out and nobody noticed. It feels in many ways even more like Dark Souls (or Sekiro, obviously) than Hollow Knight did.
E: Hey since this comment is getting a lot of attention, here's a question for my fellow gamers who have played both: Which do you think was the better game this year, Nine Sols or Animal Well?
How hard is it?
Its not unlike Sekiro if you played that. Can't comment on the Nine sols final boss yet, just got there. She killed me thrice, i feel this one is going to take a bit
I die like 8-12 times or so on most bosses. Occasionally i die to trash mobs but that's generally inattention.
You have a parry, you can perfect parry, which blocks all damage, or partial parry which deals internal damage, which slowly heals until you take an actual hit. Then its converted to actual damage. Later in the game you get 2 different special parries for special attacks.
A few bosses did have me go "This is fucking bullshit" while learning them.
Do note, there's a Story mode option which lets you tinker with the difficulty setting. The only stupid thing is you can't activate it during a play through. so you need to restart if you want to. (They should let you activate it during a play, or maybe let you copy an existing save but activate story mode in that)
[Edit] apparantly you can now activate story mode during the run.
You can activate it during a playthrough. I turned mine on after Yanlao's bossfight.
You can activate Story Mode at any time during a playthrough. I know because I did it.