zeldn
2
Generalist - 12 years experience

Your post was offensive to them for the reasons I explained. The carpenters in my example would also very likely yell not very pleasant things at you.

zeldn
5
Generalist - 12 years experience
14hLink

If you're being serious, it's because you're asking for a significant amount of free work on a forum for professionals. This is the kind of thing we do for a living, it's how we put bread on the table, something we already struggle with.

 To put this in perspective, imagine walking into a hangout for a bunch of carpenters who are struggling to make ends meet, and asking them to spend a week renovating your personal house, proudly offering the payment of having the renovation reviewed by a big YouTube channel. And then getting all huffy when they make fun of you for thinking they don't have anything better to do. Like make money to pay their bills on the same amount of work you're asking them for.

zeldn
4
Generalist - 12 years experience
14hLink

I got in because of Reign of Fire, purely because of the CGI dragons. I needed to know how they were made. Those dragons still hold up perfectly, such an under appreciated achievement in creature VFX work. 

I was never really interested in practical effects, except so far as they facilitated CGI.

I think you might have an unhealthy relationship with media consumption

Anything that can claimed without evidence can be dismissed without evidence. It can be nearly impossible to prove a negative.

The true secret to a worry and stress free relationship with house plants:

  • Buy ones you like
  • Place them where you like, with just a bit of consideration to light recommendations.
  • Water them once a week.
  • Throw out any that die
zeldn
1
Generalist - 12 years experience
14dLink

Part of learning to use AI is specifically learning to understand what it can and can't be used for. If you just look at compositing, and then just look at generative infill, and ignore every thing else, there's still a dozens of different ways to do it, all of which have specific uses where they're effective.

The surface level is to infill on a mask in Photoshop to remove some tracking markers on clothes, but now you have to apply that to a sequence without flicker, which isn't possible because Photoshop's gen AI isn't temporally stable. You could use traditional comp techniques to fix that by manually tracking and blending things OR you could start training your own network to do it smoothly from frame to frame, and do it automatically across the different lighting situations across an entire scene. Suddenly, it's much more complicated because you're training your own AI, but potentially also extremely powerful, if you can lean back and let the AI do the compositing for you.

Identifying such opportunities and doing machine learning on the fly to take care of things like that is likely going to just be part of the job in the future. And those who can use it effectively are those who have practiced with it.

zeldn
1Edited
Generalist - 12 years experience
14dLink

I've used gen AI tools for a few years now to create a few thousand characters, prompts, landscapes and items for my private D&D games. Creating *something* pretty with AI is completely trivial, but creating something *specific* is often almost impossible, and for now require a ton of intuition about the different models and how they react to various kinds of inputs, and interact with various kinds of methods and tools. If you actually have something specific in mind you want, a certain pose, a certain style, it is surprisingly difficult to get there.

So far, I've given up on ever creating anything with a coherent art style across images, despite knowing like 10 different tools and techniques for doing specifically that.

No, I don't think prompt engineering can ever be anything like a standalone job title, but for anyone who needs to use these tools, it's a skill that needs some degree of actual training and learning, like most other subdisciplines.

zeldn
1
Generalist - 12 years experience
17dLink

What a bizarrely intransigent reply. I'm telling you that I have no issue with it, and you're just telling me that I'm objectively wrong? No, it does not make quicker movements unpredictable, if you learn to predict it. That is what muscle memory is.

Nonlinear response curves show up in all kinds of input devices, from car pedals and wheels to controller joysticks (ever played FPS on a console?) to pen tablet pressure curves, to aircraft flight controls. FPV drone pilots spend ages adjusting their sticks to respond with a comfortable nonlinear curve that might be an s-curve, not even a predictable acceleration. It's literally just a matter of getting used to it. The sport mode of a car changes the throttle response curve.

As for how long it takes to build muscle memory, FPV drone piloting is probably the purest example I have experience with. It is utterly unintuitive for anyone to fly FPV style, and for the first 5 hours, you can barely take off. For the next 50 hours of training, you're doing nothing but crash into things. Even so, it takes only roughly 100 hours of building muscle memory for 3 seperate sticks along 4 seperate axis with 6 degrees of freedom that are ALL nonlinear, until you're actually fairly comfortable with it.

Rough guesstimate, I have maybe 70 thousand hours of training using a cursor with enhanced precision enabled.

I'm sorry about your struggles with belief.

zeldn
1
Generalist - 12 years experience
19dLink

I don't see zero reason this has to have been CGI, and lots of reasons this was probably a practical effect. Whether VFX was used for clean up, who knows.

Obviously it was still staged and controlled, that styrofoam prop wasn't what exploded, I doubt the explosives were in the boat in the first place.

zeldn
10
Generalist - 12 years experience
19dLink

Many of us are still in a job, and are actually just doing fine. Many who are not in a job still want to work with VFX/3D and are taking the opportunity to learn. Many are not in a job and want out of VFX, but are still interested in the craft. Many are sitting at home, feeling like shit and ready to give up, but don't want to make the subreddit about them.

That being said, what about asking questions is giving love to the industry, exactly? Are you seeing a lot of people praising how the industry is doing that I'm not seeing?

Imponerende at du ved hvor begge parter bor.

Klassisk, bruger sociale medier til at varsle imod overvågning. Hvordan går det med din søsters depression?

"Det er vigtigt, at du husker at checke ind ved alle skift undervejs på rejsen, uanset hvilket transportmiddel du benytter ved skiftet. Det kan nemlig have betydning for beregningen af din rejses pris." 

 Der er forskellige tillæg for de forskellige metro baner, og situationer med mængderabat på tværs af landsdele og selskaber.  

Synes heller ikke at det giver mening at de skulle kunne udregne antallet af zoner præcist hvis man ikke tjekker ind hver gang man skifter rute. Hvis man for eksempel glemmer noget derhjemme, og tager bussen tilbage uden at tjekke ind igen, så ville ens tur tælle som nul zoner.    https://www.rejsekort.dk/da/hjaelp/saadan-rejser-du

Har du noget information der ændrer på det her?

zeldn
1
Generalist - 12 years experience
22dLink

I didn't say it was more versatile, just healthier. That being said, I use both, that's more versatile than either.

zeldn
5Edited
Generalist - 12 years experience
22dLink

I love to see some AE appreciation. Though, even as a AE power user to the point of having had significant influence on some of its features, I still think two things are true at the same time: 

 It is incredibly powerful and versatile, and you can do some insane stuff in it that would be almost a non-starter in any other software, including Nuke. I love it and I feel crippled when I don't have access to it. It's a godsend for fast paced work in janky rock & roll setups. It has a completely undeserved reputation as a "kiddie" version of Nuke, when in reality it is the absolute  monarch of its own many niches.

 ....It's also really not good for VFX style compositing or advanced repeatable image/video processing compared Nuke, or really anything node based.

zeldn
1
Generalist - 12 years experience
22dLink

I use cursor acceleration unless I'm playing FPS games. I didn't know about the option until after I had spent a decade of childhood building muscle memory with it enabled, so turning it off makes the cursor feel super twitchy and imprecise when I need to grab bezier handles or work in zoomed out node graphs.

Some people object to it out of principle which seems a little silly to me. It's mostly a preference thing in the end. There no reason to turn it on if you aren't used to it already, and if you want to upgrade your cursor pointing game, that time is better spent getting used to something healthier for your wrist than a mouse in the first place, like a tablet.

zeldn
0
Generalist - 12 years experience
22dLink

I object to this distinction. Yes, it just accelerates the mouse. Yes, that can absolutely enhance the precision if you get used to it. The idea is that you set your cursor speed so that it feels natural for quick movements, and then it moves extra slow when you're carefully picking out individual pixels. The benefit is very noticeable for me when I need to grab the tiny handles on a large, zoomed out node graphs, or when I'm picking out individual vertices in a 3D model or bezier handles when rotoscoping.

When you use it a lot, you can adjust to the acceleration curve of the cursor movement, just like you commit the stick acceleration to muscle memory when you play games with a controller. When I occasionally turn it off (for FPS games mostly), that makes the cursor feel twitchy and difficult to place accurately compared to with it on.

In the end, it's mostly just a matter of preference. I think most people understandably prefer it off. But it's not as useless or objective as you make it out to be.

zeldn
1
Generalist - 12 years experience
22dLink

I, too, don't want my machine to try to be smarter than me. Accordingly, I have ensured that the processor is incapable of multiplying numbers higher than two digits.

  1. De forreste i den eksisterende kø burde have forret.

  2. Jeg har for længe siden besluttet at være totalt ligeglad, og det er himmelsk. Jeg stiller mig i kø og lytter til min podcast indtil jeg ikke længere er i kø. Ingen at blive sur på, intet at tage stilling til, og forskellen er i gennemsnit få minutter.

Bare af ren nysgerrighed, hvordan ender så megrt i restaffald, hvad tager den største volumen? Er det bare bleer? Vi er en familie på tre (Inge bleer), vi producerer stort set intet restaffald længere. Til gengæld flyder vores plasticbeholder over.

Sorry can't help, but it is extremely surprising to me that the airport can't help. It's a significant security issue for them, they should be extremely interested in identifying any unattended luggage and making sure they know who it belongs to and where its going. Maybe I'm overestimating their competency?

zeldn
1
Generalist - 12 years experience
24dLink

This is my anonymous ranting account, I'll keep it anonymous. But multiple studios, usually on short term contracts. If I'm there for a few months and they have software I'm familiar with, I don't need 25% of my time there to be spent idling.

Are you talking about onboarding new staff? Maybe people who don't already know the software? It did take me about two weeks to get back up to full speed when one studio switched from Maya to Houdini.