Yeah I noticed that too. Feels every game after 19 had warmer colors, even MWII’s green theme had a yellowish tone.

Can we like just ban this Valeria guy?

Yeah, I think it’s a bug that SHG hasn’t acknowledged. It made the new perk Mission control vest pointless, as assist stacking being on by default.

Even the “lobby room” was more atmospheric in MW19. Love that lighting and fisheye effect

Speaking of which, they really missed the chance to make one of Kar98K camo woodgrain looking. Would be great to see it in WWII style.

Low key realistic ones like Slate, Charcoal etc. I’m a boring man and don’t like how SHG makes most MWIII gun camos loud, neon graffitis. But there are enough regular mil camos carried over from MWII so I’m not complaining though. Like eh whatever, let the kids enjoy the colors, I can always pick old camos from Foliages

IIRC akimbo COR45 doesn’t even lower raw damage per bullet at all?

Hi SHG, can you clarify if current multiplayer killstreak/scorestreak behavior is intentional or not?Discussion

u/sledgehammergames : in preview Intel for Season 4 blog post, you said this:

Expect some playlists to have active Killstreak, or Event-based modifiers which may include one or more of the following. These will apply to any Multiplayer Mode you are currently playing within the Playlist:

Looping Killstreaks: Streaks reset fully once you reach the upper end of your current streaks, allowing you to earn unlimited streaks in one life. Earning Killstreaks: You receive points added to your streak if you slay an enemy player with your Killstreak, or Assist in killing a player with your Killstreak. Killstreak Cache: When a player is eliminated, they drop a cache containing a percentage of their earned Killstreak progress. Grab the cache and add it to your own progress!

My impression was this would be an event based modifier. And since Season 4, looping and earning killstreaks has been enabled in ALL playlists, without any UI indication, nor specifically mentioned in S4 patch note. Can you clarify whether this is intentionally applied to all playlists? Thanks!

ybfelix
6Edited

You need to buy it after you finished BP. Otherwise not spending tokens would prevent you from earning more

Every gun just blend together now. Back then they each have their purposes. Now they can be modified to perform more or less the same

I think streak score itself is broken, not just looping. Normally it’s much harder to get to next streak just by assists from UAV/CUAV, something is not right.

Is it good? I feel it’s kinda mid as a SMG, maybe I didn’t get the correct way of using it?

Orange DNA is currently capped at 1560. Anymore you collect will just disappear. Activision wants to “smooth out” player participation through out next month instead of getting enough of tokens right away. I would suggest ignore them for now and just play normally til the event goes next stage.

It’s intentionally capped, look at event reward screen, it’s saying any reward above 1560 orange DNA is “coming soon”, most likely next week. Activision don’t want you to “stock up” those, instead they prefer you to login and play every week to boost their DAU.

Yeah, wasn’t scores only come in multiples of 5? Why are there something like 744 score now

Every time they came up it means it’s taking the place of other actual maps. They are not really contents, just palette swap of another map.

Not only they loop, I feel sometimes scores just adds to the streak meter out of nowhere? I was sure I wasn’t at objective, killing enemies, have another streak up, or moving at all, and randomly next streak would just be charged up for me.

That’s the kick, out of all variant maps, I don’t think Skidgrow is still in rotation. Played everyday since S3 reloaded, and not even once Skidgrow comes up. So the only one actual good/non-supernatural variant and we don’t get to play it.

ybfelix
3Edited

It was relatively ok on regular sized maps, but on small maps like shipment or stash house it’s a disaster. Once someone got a big streak they basically chain infinitely.

So have you found out what purpose does Sidewinder JAK LMG kit serve? I struggle to think of one. Maybe it’s oriented at Warzone where TTK is much longer?

Looping kill streaks made small maps unplayable for the losing sideFeedback

Once a team get it going, the opponents can only hear “uav incoming”,“advanced uav incoming”, “gunship incoming” nonstop. Just had 2 games that all enemies quit and forfeit match on shipment, which is quite rare. And I don’t blame them, some guy on my team had bombarded them with 2 consecutive Gunships. Was it announced looping streaks would be enabled for all playlists? I thought it was going to be timed event and only for select playlists.

Also scorestreaks score values are kinda freaky now, I’ve seen my score meter goes like 744 score. Wasn’t all scores coming in multiples of 5?

Well he did tried to create Milo, an AI chat bot supposed to be on the level of ChatGPT 10 years before it actually was possible

It was relatively ok, but in S3 reloaded they canceled the original climbing boots perks and just gave it to everyone. Now it looks like Titanfall when it comes to high grounds.