No problem! Feel free to ask any questions you might have left!

Booming Blade is a cantrip. The Arcane Trickster's feat says "You learn Mage Hand and other cantrips of your choice from the Wizard spell list".

So I guess there really isn't a problem with that? Unless you're mistaking Booming Blade for another spell, like Shadow Blade etc.

Either High Elf or High Half-Elf. Probably the former though, since feeling fully rested after 4 hours of trance would be bliss.

Frostbite, Toll the Dead and 62 other cantrips joined the chat

Hey, I've played in a oneshot as the only evil character, too! Although mine was Lawful Evil, my party was made up of many Good and one Neutral character. Deception was my strongest point there: I did not necessarily need to make my evil alignment apparent (both to the characters AND to the players), so I pretended to just be a noble Warlock who had tagged along for fun. It was not until they saw me persuade and exploit a very wounded dragon into doing my bidding before killing it that they realized I might have been hiding something. Evil character =/= evil facade. You could try playing it out and see if this helps in the gran scheme of things.

If you're going for a neutral or evil aligned campaign (or in general, a setting where the DM ruled it was ok for your character to be of the evil alignment), then I don't see why other players should be scared about them without even meeting them to begin with. There are very good ways to role a Chaotic Evil character that don't imply them being a complete and total asshole to everyone or going batshit murdery crazy every two seconds - in fact, the latter gets boring and annoying really quick.

IMHO, yours is a solid choice, maybe I'd consider them being Chaotic Neutral as well (though I'd need to see them in action to tell, as I'm by no means an experienced DM), but it seems to me you'd be able to roleplay a Chaotic Evil character in a very interesting and entertaining way.

Hey, me too! Just a few days ago, a player was trying to use Searing Smite, and I said "Remember that you already noted how the enemy did not react to any of your fire spells last session".
They changed their smite and got to deal a more effective blow. It was so satisfying to see.

I've only recently started DMing for a small group of friends of mine, and the thought that a DM could ever get frustrated if the enemies' attacks don't land absolutely baffles me. Whenever my players roll a nat 20, I go batshit insane with hype, just like them. I take my time describing what happens with that devastating blow, or even better, I let the player describe it. If the BBEG misses all of its three attacks on their squishy spellcaster, I cheer along them as it's a moment of climax that should be considered as great entertainment, not as a "loss" of any of the parties.

I homebrewed an unhinged Archdruid who had gone crazy in the Feywild and managed to willingly enhance and warp her powers to Wild Shape into the "ultimate beast form", which was a chimera of various beasts under a certain CR (I made it a creature with the legs of a giant spider, the back of a turtle, husks of an elephant, and a human face hidden in the mess), each with unique abilities derived from said beasts. I used it to introduce the way I would DM a oneshot to a friend of mine, and they seemed to like it.

sooruitaru
1
INTJ - ♀
21dLink

I love the concept of humanity, it's people I can't stand

sooruitaru
1
WIZARD
21dLink

Anathor, since he's a Blue Dragonborn and I felt like making him a Sorcerer with primarly lightning spells

I DM-ed for a player with a Chronurgy Wizard once! It was really fun, and I always joked on our characters finding both schools very cool ahahah

Divination Wizard. I find wizards the coolest spellcasters to play as, mainly because DMs often let me engage in a few subquests where I can find new scrolls to learn, and Portent lets me plan a few things ahead without having to fear dice rolls that much. Plus, the recovery grated by Expert Divination is not to be slept on: in campaigns such as Dragonlance it synergized very well with the Adept of the White Robes feat, plus it makes me worry less about wasted spell slots, like a failed attack roll or a successful saving throw from an enemy.

I'll get downvoted to Avernus for this, but casting multiple leveled spells in one turn (action + bonus action + eventual Counterspell) makes much more sense than having to resort to just one.

Of course, this does not just impact spellcasters: oh, so you are able to cast Fireball and Mind Thrust in a turn, averaging 11d6 damage? I'm so happy for you, and guess what? The evil archmage and its magical servants you're about to face can do so, too! :) And I find it mostly easy to balance encounters with a bit of homebrewing (such as maxing the enemy's HPs, granting them a couple of new resistances, etc), so what if my players dish out an absurd amount of damage? More often than not, I come prepared for that, and it's very satisfying watching them plan some combos ahead.

"Spellcasters should be heavily nerfed". I don't really agree with that, it's more that some melee classes' rules should be updated and perhaps said classes buffed. I hate people's takes on how "broken" spellcasters are. Sure, they're really powerful on their own, but the DM should be able to balance the encounters to shine the spotlight on other PC, too.

Oath of Redemption supremacy. That subclass is also fun on its own to begin with

  • We can cast two leveled spells in one turn
  • Paladins can smite on arrows (this makes no sense to me, but oh well)
  • The DM lets us pick whichever deity we want to worship as a Cleric subclass, ignoring the domain technicality

Either elves or half-elves. I especially love drows and half-drows, I find it interesting to create backstories tied with the official Forgotten Realms lore. A male drow who's escaped Menzoberranzan, found himself on the surface, and has slain a powerful foe, thus gaining the respect of the townsfolk who ultimately came to accept and care for him? Pretty basic, but I'm a sucker for it

As someone who loves having darkvision while playing, I agree with you. Some races having this trait make zero sense, especially when there's a spell to grant you exactly that if you ever come to need it.

  • Half-drows should inherit the superior darkvision trait. In general, I wish half-elves would be "officially" (as per PHB) divided in various subraces, with different racial ability score bonuses, much like regular elves are. But for half-drows specifically, I never found it fair that other elves could pass on their "full" darkvision to half-elves while drows had theirs be halved.

  • DMs should stop banning aasimars from the list of playable races. I swear, whenever I look around to join a D&D oneshot and say I'd like to roleplay as a protector aasimar (I don't always do this, just to be clear, there's just a storyline I wish I could see developed but never had the chance to), the DM just assumes I want to pull up something completely broken combat wise. What if I just want to find my long lost cousin, who's apparently the only other family member to have inherited the aasimar bloodline, and find out why we are here to begin with? Don't just assume that uncommon race = "I want to be OP".

  • Slightly homebrewed Autognome to allow my players to change their appearance is way better than sticking to a Warforged if they want to roleplay as a construct.

sooruitaru
1
Dame Aylin hit Isobel for 69 Edging Points
2moLink

Her hairstyle also changes when she embraces Shar. She cuts her bangs to better reflect "Shar's true image", but keeps her hair black

sooruitaru
1
Dame Aylin hit Isobel for 69 Edging Points
2moLink

I love them. Keep them going, please

sooruitaru
39
Dame Aylin hit Isobel for 69 Edging Points
2moLink

How do you usually react to today's younglings calling you a "boomer"?