Hold click or long press (depending on platform) on an upgrade on that screen and it will give you the full description. Also, after playing the game long enough you will simply learn what the upgrades are.

Aesthetically I love Markarth. Far and away my least favorite city in Skyrim, and the only time in my life I've wished stone was flammable.

I have completely whiffed rolling 5 attacks hitting on 2 up. My opponent didn't even need to roll defense dice. It feels bad, but sometimes the dice like to tell a story.

Breath of the Wild anime knock off

That by itself would make for a fairly popular game. Now add in the fact that they have been adding onto the game every six weeks for almost four years now. Sure, some of these updates were fairly small and may have only had some limited time gameplay events, but some of these updates have had as much content as full on expansion packs of old. They've also added completely new gameplay with a house building/decorating sim and a complete TCG; both of which can compare favorably to most games that only do each of those things.

On top of all the permanent content (of which there is a ton), there is also the limited time events. All the rewards from these events are easily obtainable even with very casual play, and the combat events are kept easy specifically so people don't feel pressured into the gacha.

Speaking of the gacha, this is very obviously a negative for many people. However, all content in the game is doable with the free characters that you get from doing the story. There is also no PvP or any sort of online leaderboard/ranking so there is no P2W element.

Best advice if you want to know more about the game, just play it. It's on playstation and PC (or phone if you want to game on one for some reason), and it's free.

The main story is fairly simple and over-explained (to make sure even the biggest idiots and youngest children can understand it), but the side stories are generally a lot more interesting and have a bit more complexity.

It's even worse when the boss is actually difficult too. "Yes! I finally beat this boss after 2 straight hours of trying!" straight into a cutscene of you losing.

Haven't spent it yet, but I'm about to do a massive PC upgrade and get my first VR headset as well.

Might be my single favorite video game track of all time. It goes incredibly hard, feels like final boss music as you control Ilenia in the prologue, and then comes back around as actual final boss music.

As much as I hate to do it to her, she's gonna have to go in D tier. She actually has all the makings of a great partner (so F feels too harsh), but she is definitely not ready for a relationship.

As an aside, I see many people in these posts talking about Alain (for all the girls, not just Tatiana), but the question as written reads (to me) as how good of a partner would they be regardless of who they in a relationship with.

Or more realistically, spend 5 minutes trying to find "that one video" and never actually getting to the "rub one out" step.

Given the figures in the story, it probably is actually devastating for him. Which it also seems he honestly deserves based on his actions and temperament.

Based on the classic red and green combo, I made mine the "Krismus Krumpas", and up until that point I hadn't known that I needed Christmas Orks in my life.

So there was a girl that would purr as a sort of party trick, and God help me when that happened something awoke in my deepest depths. Never found another girl who could do it so I've never gotten to experience it in a sexual situation unfortunately.

To piggy back onto this comment chain and share some additional information, even when killing doesn't score victory points it is often part of a team's balance. A given faction/army may be bad at close range/melee combat or may be slow moving; instead they're designed around "giving up" early victory points to kill off the enemy and catch up on points in later rounds without being contested.

Granted, a game could be designed to play like a modern FPS deathmatch (or even have rules homebrewed to accomplish it), but no war game I know of currently is designed that way.

The campaign was definitely worse overall, multiplayer was some of the best in the series though.

Halo after 3

Hey now, ODST and 4 were still a lot of fun and had some improvements even if they weren't quite at the pinnacle that was 3.

While summoning exists in 3 and 4, 2 is where it was it's most summon-y.

In the same vein, Path of Exile also has some really fun summoner type builds. Just make sure to follow a build guide if it's your first time.

I'm going to put her in A tier, even though my heart says S tier.

She is dangerously thirsty, and it feels like she would have some debilitating insecurities in an actual relationship if her partner wasn't on the same wavelength as her. Not quite the classic yandere archetype, but a little too close to it for comfort.

Hyperdevotion Noire: Goddess Black Heart

It was originally a PS Vita game, but does have an official PC port. The game is heavy on the fanservice (even in relation to the series it's based on), has an incredibly cringey self insert story that is worse than some fanfics, can be grindy, a very divisive art style, and has a few gamebreaking bugs. All that said, I still can't recommend this game enough. The actual mechanical gameplay is absolutely peak.

It plays basically like a FE game crossed with a classic JRPG. You have SP (mana) to use on special skills, having other characters adjacent reduces the SP cost of skills, but AoE attacks are common so you can't just group up without paying attention. It has the directional bonuses and terrain height effects similar to Final Fantasy Tactics. There are objects that can be lifted and thrown to let you climb to advantageous terrain (or make some other cheeky plays). There is an elemental affinity system that fills the role of the weapon triangle; four elements each strong against one and weak to another, or neutral lets you avoid the dangers but you don't get the bonuses either. There are chests in most maps to provide a secondary objective, and the chests can be elemental as well, requiring you to bring the correct element if you want the rewards. The maps are semi-varied, and the main story missions have varied victory conditions.

There's honestly a lot of things to put people off of this game, but if you can deal with the negatives it's honestly one of the greatest SRPG's I've ever played.

Table E. Gonna arm wrestle with one hand while defending my plate with the other. It may always be a fight, but it's always in good fun.

Though if I'm there with my knowledge of the game I'm choosing my beloved El at table A and helping her take over the world.

I would love an RPG where you start out as a hero and ultimately become the big bad. As in every choice the character makes is ostensibly the good/heroic option, but ultimately leads him down a dark path; the road to hell is paved with good intentions after all.

Then I want a sequel where you take on the role of new hero and have to take on your character from the first game as the final boss, only to find out that they were acting out of necessity. Their actions were singlehandedly keeping the world safe, and you just doomed everyone by killing them... unless you were to take their place.

These would definitely require a strong writer to get the stories right and make sure that the twists are properly foreshadowed instead of just being ass-pulls. A powerful "punch to the gut" type of story is just so satisfying when done right, even though it does make you feel miserable immediately afterword.

I'm about to jump into VR myself, and from everything I've looked at the Quest 3 seems to be the best starting point. The virtual reality and VR gaming subreddits were very helpful for figuring things out for me. I would definitely recommend checking them out before making the final leap, especially the pinned threads in VR gaming.

Immortals Fenyx Rising. Snagged it on a deep discount and figured it looked entertaining enough to give it a shot. I don't claim to have to most powerful PC on the market, but I was still well above the minimum specs and only able to top out at 12 FPS. When I moved around I was frequently below 3 FPS. Refunded with 15 minutes of playtime, and the vast majority of that was in menus just trying to make the game playable.