They were both Mordor catapults, which specify that they only do splash damage if the main target is a battlefield target. If they strike a siege target (such as another catapult) directly, no splash.

I’m in London and don’t think I’ve noticed them. Are they worth checking out?

I tell people to just watch the final series first.

Oh yeah, I don’t think PJ made the wrong decisions by sliding some geographical features around. One of the things that needed to happen to keep the story moving in this format.

lankymjc
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I like Warhammer Fantasy. I am fucked.

Jackson does a lot of fuckery with the geography of Middle-Earth in order to neaten up and speed up the story. So he doesn’t care too much for how far apart things are (eg the Paths of the Dead are more menacing if the horses refuse to go inside, so Jackson has the paths end within spitting distance of Pelargir. Meanwhile in the books it’s a multi-day ride between the two so the group have to take their horses through the tunnels).

“Who do you think you declared independence from??”

lankymjc
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It is accepted that every D&D player has a clear and thorough understanding of the rules, and that every player’s understanding differs violently from every other player.

Rules can always be misinterpreted.

lankymjc
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Both are valid ways to interpret the rules, so it’s down to the GM to iron that out and make it perfectly clear which one they meant.

lankymjc
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I tried to do the puzzle as explained by the OP but I can’t parse what Red does. Also when the puzzle is visible the explanation isn’t so I forget what each colour does.

lankymjc
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Amusingly, that is often not the case for secure areas like vaults. The doors get secured to shit, while the walls and nice and breakable.

Right? I hate the “why were you looking” response. I’m a human, we’re built to be attentive to weird things in the environment!

Such a moment for the big guy. To find out that he has been so utterly played for the past year and there’s nothing he can do about it now.

It has the advantage of being the only option in that range, though. The next closest in either direction is BK and GBK, and neither are as good.

This shit is why I hate riddles.

Last time I played Heirlooms was against gilgalad and elendil. Elendil turned up turn one, gil rolled a 2 and mighted it down. Turn two I’ve surrounded Elendil’s warband, gil rolls a 2 and mights it down. Turn three I’ve killed a lot of Numenoreans, Gil rolls a 1 and is sad. Then four Gil gets a four and deploys on a table edge perpendicular to elendil’s, and elendil dies that turn.

Felt very sorry for my opponent that day.

The problem is that “this scenario is fine so long as you have three hours to play it” isn’t really a fix. Tournaments tend to give quite a lot of time, so scenarios should be able to be played out in that time. A scenario that is only fun if you get way more time than the other scenarios is not good.

I had one major problem with the graphical updates - it became significantly more difficult to tell what was interactive objects and what was random bits of floor decoration.

Rogue One. It’s largely fine until the big final action section, and then becomes absolutely incredible. Some of the best pure Star Wars going.

This shit is why the American “I’m 14% Dutch” stuff is all meaningless drivel.

This is basically Warhammer Fantasy. Magic use requires a licence, no one is allowed to use magic within a 100 yards of a grain silo, the end of the world will be caused by magic but we can’t stop using it because it’s needed to fend off the “bad guy with a wand”.