I actually enjoyed Anthem. Did it live up to the hype? No. But I still had fun with it.

I am gearing up for an Tabaxi Hexblade warlock. Male Snow Leopard print, medium to light build. Wooden sword (a little scroll work is cool but not necessary). Left forearm and hand is a semi-mechanical prosthetic a la Link in TotK. Dull breastplate and vaguely emo hairstyle. TIA!

I think it is really geared towards people who have a difficult time being immersed. If you’re already narrating your attacks, there’s no reason to ask, really. But if you have a table full of newbies who just roll dice and wait for DM to tell them the enemy dies asking helps them get into it more deeply.

Give a bad guy Polymorph and turn him into an egg. The next time he tries to talk say, What, you egg? Then the NPC stabs him. It all comes full circle

I assume since it does not specify that it is a blanket immunity: damage and the condition. Certainly talk to the DM, but that is my two cents. There are plenty of more powerful things that other classes and subclasses get by level 10, no one should argue about erring on the side of giving the Monk a little more juice.

Knowing the PCs proficiencies or skills and trying to create problems that have solutions with the quiet PC in mind. Or even gearing a situation to the player’s real world interests, like an inside joke.

I think it is a helpful style for keeping the PCs on track for a clear objective without being on rails. It can also help the GM have several spots to branch off of while keeping in mind they need to have some sort of return.

I view Unarmored Defense as an ACTIVE defense, not a passive one. Shields, armor, and natural armor are passive, so you buy it or have it naturally. Unarmored Defense and features/actions like Dodge, parry, and Evasion, are more active, so it matters more what your skills are. If you were including a Damage Reduction stat, something like DC20 and the like, I think natural armor should be considered.

If you’re pretty good at descriptive narrative have the PCs discover the aftermath of the BBEG’s slaughter of another set of adventurers, underlings he got mad at, or a rival bad guy’s group. Perhaps a survivor attests that it was just the BBEG who did it, that they handled them like children, etc.

I think I would play something that might not feel optimal usually, but with great stats could be really improved with the feats

I am preparing to begin a Hexblade Warlock who received his weapon from a Displacer Beast pack leader. (Character is a Tabaxi, so following the cat theme) The weapon gives him a bit of access to the Blur spell to match the Patron’s skill.

After my first two or three paychecks at my first job, I bought a PS2. Not only to play Devil May Cry and Metal Gear Solid 2, but to be able to watch DVDs.

You can actually choose what is on your tv with streaming. That’s the point. Adding TiVo or another similar feature adds to the cost of cable. Then if something is no longer on any station you’re SOL. I do agree the cost of multiple services is adding up, but you don’t need them all.

I would say focus on one aspect that you feel you could work on. Narrate your attacks a bit more, if you can just add one bit of witty banter on a hit per night. Just a little bit here and there. Having several sessions per month helps because you’ll get more practice than a lot of us might. You’ll improve and people will notice it. Just be patient with yourself

A Blink Dog that carries the keys around the prison. The prisoners often almost get the dog to bring the keys then it teleports away

And on top of that- if you can solve the problem, maybe go and bring new settlers. A la Tarrytown from Breath of the Wild

That’s her sister Hunter

I would say if you want to stay true to your past just make it different, be a Hexblade Warlock. You can do some melee and mix in some of the new stuff as you go. If you want to go totally different then be a Sorcerer.

I think the key is to make weapons that do things besides bonk harder or more often. The Warrior’s Codex has a great way to do this, but it may be a lot of work to implement the whole thing. The Battlemaster has a lot of features that should just be disseminated to all martial characters as well (or at least be characteristics of various weapons). The variety provided by taking just a tiny bit from either of these could really help keep martials fresh.

Fallen Snowflake: a snow-leopard fur, male Tabaxi Hexblade warlock. Medium to slight build. Emo hair sweeping over one side of his face (it’s not a phase!). Bastard sword made of dark wood in right hand. His left is a mechanical hand and forearm reminiscent of Link’s from Tears of the Kingdom. Dull metal breastplate (optional). TIA