So i dove into my backlog of boomer shooters (i really love them), where Dusk blew me away btw and i might have made a mistake starting with that.. :D But anyway, why oh why are motion controls not a standard in FPS games? Are Motion Controls really that hard to implement? I don't see how it would be so difficult to do, to not do it at all, maybe i am missing something as i am not a developer myself. Games play so much better and more precise it is ridiculous.
I play on my Switch and i got into using motion controls because of games like Splatoon and there really is no going back to just using the thumbsticks to aim after getting use to using a controller with a gyroscope for motion controls.
I would like to know of a legit reason not to implement them as Prodeus and Project Warlock for example are both games without it and it is the reason i am only playing Ion Fury ATM because in that game Motion Controls are implemented beautifully and do people agree it has to become a standard for Fps/Boomer shooters?
Thx for reading!
A long time ago i had this weird version of Duke Nukem on PC and it had so many maps i couldn't believe it although i am sorry to say that i do not remember the name but it was definitely not the normal version.
Boomer Shooter with the most amount of custom maps/content?
boomershooters