I fixed my dpad so it no longer inputs incorrect diagonals

I know it's been mentioned a few times as a potential fix, but never found anyone who tried the 8-BitDo d-pad "paper donut" fix on their Analogue Pocket. After waffling for a while about attempting this (I am comfortable with opening electronics, but my Pocket is my baby), I decided I would bite the bullet and give the d-pad repair a shot.

I can confirm that this worked just as well for my Pocket as it did for my SNES30 8-BitDo controller. It is an absolute game changer for the Pocket. The downside is that there is not a way to access the buttons from the front, so you'll have to disassemble the entire unit to get to perform this repair.

Update

I fixed some of the formatting on the instructions. Mixing ordered and unordered lists shows inconsistently between old and new Reddit, and different apps render the list inconsistently as well. The new format should alleviate this and show the correct numbered steps now.

As requested, I opened my Pocket up one final time to take a picture of the donut label placement. I also included the tools I used. The second picture shows the type of tweezers you should use for something like this. You want needle-nose, don't use garden-variety tweezers from the drugstore for working with electronics. This is especially important when using tweezers to move ribbons.

The first thing you will notice - the donut labels don't obstruct any part of the contact. This looks like it wouldn't work, however, I have fixed multiple 8BitDo controllers plus my Pocket using 1/4" donut labels like this. My hypothesis is that despite no part of the contacts are being obstructed directly, the stickers overlapping around the perimeter of each contact provide enough thickness to prevent accidental actuation by the rubber membrane while still being easy to press for an intentional diagonal input.


Disclaimer (this procedure may void your warranty)

This requires opening and disassembling your Analogue Pocket, which may void your warranty. I am not responsible for any damage done to your device. These are simply the steps I took to fix my d-pad.

On my device I did NOT need to remove the warranty (QC) sticker to access the internals, but I have a first-batch model so I don't know if this was an oversight corrected in future revisions or if the QC sticker is truly useless.

To address some comments, yes, in the US it is against FTC regulations to deny warranty services because a warranty sticker is removed, however, it can still cause delays as you try to inform them of the law, and in the end they may not budge without litigation (expensive) or FTC involvement via a complaint (time consuming).

At the end of the day, it is up to you and at your own risk for whether to remove this sticker or try to preserve it. I do not know whether Analogue puts up a stink about the sticker or not. This bit is general advice about "voiding" your warranty.


What you'll need
  • 1/4" notebook reinforcing labels (colloquially called "paper donuts" but searching for "notebook paper donuts" yields an uncomfortable amount of donut-themed notebooks and paper instead).
    • Example. These should be available at any local office supply store.
  • T6 Torx screwdriver or bit
  • It is recommended to have a pry tool and fine tweezers to help with removing ribbons and other components from the shell.
  • I followed this video by Elliot Coll to learn how to tear down the Pocket, and I simply worked in reverse to put it back together. He also goes over the tools you'll need to open the Pocket.
  • Patience and caution. Seriously, you don't want to ruin any of the ribbons or boards you'll need to remove to access the buttons.

Instructions

1 - At the risk of sounding obvious, make sure the SD card and cartridge slots are empty, and ensure the Pocket is powered off.

2 - Follow the video linked above to tear down your Pocket to the point where you remove the display ribbon cable from under the main PCB. You will remove the backing, the battery, the shoulder-button daughterboard, a second backing exposing the internals, and disconnect multiple ribbon cables.

  • Note that Elliot warns you that you will need to remove the QC sticker. This was not required for me, and I simply removed the screw it blocks after removing the second backing from the Pocket. Again, I am not sure if this was a first-batch oversight or not, so be cautious when trying to remove the second backing if you have not removed the QC sticker.

  • The display ribbon cable can be particularly tedious to snap back on the board later on. If you have a helper with a set of steady hands, a vice (DO NOT OVERTIGHTEN), or some other way to suspend the front-half of the Pocket above the lower-half, you can omit detaching the display ribbon, and instead gently rotate the bottom half of the Pocket a bit for the next steps.

3 - Remove the rubber membrane covering the d-pad.

4 - Very carefully (with tweezers or resting part of the paper donut on your pry tool to help with placement) place a paper donut over each of the d-pad actuators on the main board. Use your pry tool to gently press each donut label down. Here is a picture of my PCB after the stickers have been applied.

  • You may want to consider cleaning the d-pad and buttons if they are dirty. Most people won't be opening this up every day, so while you're in there, not a bad idea to take care of it if it bugs you.

5 - Re-attach the rubber to the main board (or place it behind the d-pad, if that is easier for you).

  • I forgot this step and had to take my Pocket apart a second time to replace the rubber. Yuck. At least the rubber goes in place without needing to remove the display ribbon again.

6 - Work in reverse to put the Pocket back together. The display ribbon and shoulder-button ribbons were the most infuriating to re-attach for me, so use caution, stay calm, and try not to get frustrated.

  • Tweezers will help immensely for working with the ribbons, but you'll need to use a tiny bit of force (I used my thumb, not sure if there is a better technique) to re-attach the display ribbon with it's "lego-style" connector (as Elliot put it). Re-attaching the display ribbon was the most nerve-wracking part for me as I kept failing and was afraid to apply the necessary force.

I hope this helps others fix their Analogue Pocket d-pad. Again, practice patience, use caution, and you should get through this repair in good shape. Now your Pocket should have little issue with incorrect diagonal inputs.

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Really feels like a cross between Chrono Trigger and Golden Sun

I'm literally right before the final battle of Final Fantasy 7 Rebirth. I still haven't finished it, life got in the way and I just haven't gone back to finish that last story beat.

It's something I appreciate, but I do also remember to press the Analogue button once in a while to check the levels too. It eventually becomes habit, or at least it did for me.

You get an onscreen LOW BATTERY overlay at 15% battery and again at 5%, I think. Might be 20% instead of 15%. I believe the LED on the bottom also changes color.

I have the same 3DS, but the paint on the bottom has peeled off of half of it (came that way when I bought it). However, it looks strikingly like the Gloom is consuming it as the plastic underneath the paint is black, so it's actually kind of cool.

They use a non-US payment processor, so many banks and credit cards in the US will block the purchase by default. Whenever I order from Analogue I always call my bank/CU/issuer first and let them know I'm making a foreign purchase so it will go through. This is part of fraud protection and I'm glad my financial institutions have these protections, even if it's inconvenient sometimes.

My dad rented it for me when I was a teenager (or close to it). He entered my room at the part where you bounce on the sunflower boobies to get to a higher elevation. He immediately returned it and started paying attention to rating labels.

It's kind of ironic because the humor in the game is very much up his alley, and I'm pretty sure he would laugh his ass off at the singing poo battle.

Earthbound is fantastic and has a ton of charm, but the storytelling is much better in Mother 3 and the rough parts of EB's battle system have been mostly cleaned up. I love both EB and M3, but I think M3 is the better overall experience.

I cannot figure out the superguard timing for this guy. He is a good challenge for most of the fight, but his final phase just feels so unfair I felt no shame in riding to the Danger zone.

The ghosts in Gusty Gulch live there, they have been there for some time, unlike Bow. There is no indication that they are her slaves. You are reaching here to find a problem that doesn't exist.

The Boos in Paper Mario are characters created by another company. They are different because of Intelligent Systems' developed it, not Nintendo. The Paper Mario universe (moreso early on) has a branched identity from the mainline games.

You might as well ask why we don't see original characters from Paper Mario in other Mario games, or whine about the Pokémon franchise promoting sanctioned animal fighting.

Uh... I never really drew that parallel. Typical Boos are white. The other ghosts in the dilapidated mansion are white. The "brown" ghosts I always assumed were the same but discolored by sand. They live in "shacks" because it's a dilapidated, abandoned town which is the perfect place for ghosts to haunt.

I think you're stretching here.

I do the same thing with my kid, but usually replacing letters in words that make it sound silly (e.g. Son: "Dad, is that a tornado siren?", Me: "Is that a tomato siren?"). Sometimes he changes letters that make up an inappropriate word, and we have to tell him not to say that anymore. My dad also used to do the same thing with me growing up. It's a part of my "dad-dna".

It's a fun little thing we do, it's just that sometimes kids say things innocently that they don't understand what it means, because we, you know, haven't learned about that thing yet.

I feel like if niece's parents understood the full story, they could explain it to the teacher and school, and rather than suspending her they turn it into a teachable moment.

Spent like 500 hours playing Starfield before I realized I had stopped having fun about 300 hours ago. It just became a chore, with tasks I felt like I had to do. Every time I'd initiate NG+ I dreaded having to do basic things like rebuild my ship I spent 3 hours designing all over again. Stopped coming across new stuff, and became disillusioned with finding the same POIs on different planets within the same iteration.

I just don't see myself picking it up again. At least I had it with gamepass so I didn't really spend the full cost on it. It's not a bad game, but it definitely was lukewarm compared to the hype and how much Bethesda talked it up. I also didn't like how the team responded to criticism about the game, saying things like "you're just playing it wrong" rather than acknowledge the shortcomings and try to make things better.

I really enjoyed the first Final Fantasy Dimensions. It plays a lot like V (essentially the same job system with a few changes) but is an entirely new story with new characters. It's kind of sad that this game isn't available on other platforms (AFAIK, anyways). The downside is it is not controller compatible, but the touch controls aren't too bad considering it's a turn-based RPG.

I haven't played the second one, but I heard it's nothing like FF Dimensions 1.

Right? I don't think we need a remake of OOT/MM, just give us an HD version of the 3DS games (and maybe fix the broken-ass changes they made to the MM3DS port, MM3DS with the restoration patch is *chef's kiss*).

I think the point isn't that Nintendo is cheap, but rather it would make the device more costly than consumers would want to pay for it. Foldable screens are still too new to be affordable.

[X] having full voice acting is huge, and that VA being as good as it is is crazy considering the relative quality of jrpg dubs at the time.

And yet, everyone shits on it because of the one scene with purposely bad, forced laughter. The VAs in X always blew me away, even if there are better performances now that video games actually have good voice directing, it is still not bad work at all and especially at the time it stood out as a high-quality dub.

There's only two things I hate in this world.

People who are intolerant of other people's cultures

and the Dutch

Creatures, Inc. jointly owns The Pokémon Company. I assume that means Game Freak, Nintendo, and Creatures have equal controlling stake.

Creatures, Inc. is still around. They bought a Pokémon spin-off dev a few years ago and absorbed it into Creatures, you might be thinking of this.

My dad gets extreme motion sickness playing any sort of 3D game, so he fell out of gaming decades ago. Doesn't like rollercoasters and thrill rides for the same reason.

Which is why I have no idea that this (and Descent 2) are the only games he still plays over 20 years later. I will never understand how OOT and Mario 64 gave him motion sickness but not a 6dof game whose identity is basically "vertigo".

This was one of the games I got for Christmas the year I got my N64. I actually had a lot of fun with it, despite never being able to beat it, and I still find it fun today.

I like the subtle paper references (such as crumpling when hitting with hammer, and the occasional float-down effect), as well as the , but it doesn't feel overwhelming like in later entries such as CS and TOK.

Each game or set of games kind of has its own meta-artistic aesthetic going for it. PM64 is very much like a popup book with some theater and diorama aesthetics. TTYD leans more into both of these but I feel the popup book aesthetic begin to take a backseat to the theater and diorama aesthetics. SPM changes it up and moves to a digital arts aesthetic, while the subsequent entries SS, CS, and TOK go all in on the papercraft/scrapbooking aesthetic.

I don't always like the papercraft/scrapbooking direction, but sometimes it is done well and I do think that all things considered, that the art direction for each game is phenomenal, other aspects of the games aside.