Depends on your definition of success. If you mean financial capitalistic success then I suppose theres a tendency for that to be true. But if your talking personal growth / fulfillment / meaning in life then definitely not true.

Could be the world map website. Osrs.world i think

I was guessing interface stalling but idk why he hasn't done that if thats what it was

No, there was a jmod comment on the wgs rewards blog that said. "Were gonna let you know whats up with alignments soon". Something along those lines. More ominous than I'd like it to sound

Defeat the reminants of the Majaarat, get Zarosian prayers. Defeat the reminants of Seren, get Seren prayers. Defeat Zamarokian aligned vampires, get Zamarokian prayers.

Makes sense to me

Provided alignments aren't getting canned šŸ’€

It's actually even better. Its 150%dmg AND accuracy

Cant believe this community doesn't know the difference between eoc and combat weaknesses. What a sad day.

Yeah true! In my attempts so far I wouldn't pray Augury until like you said 50+ but I dont really have problems with maintaining prayer so probably better just to use it earlier.

Vaatu2023
10Edited
:quest:

As someone who always prayed Augury because I didn't believe people who said it wasn't worth it this update is a straight up buff to my mage setup. šŸ˜€šŸ‘

Curious how this will effect inferno runs though

Please... I want cool rewards for cool quests. Not just "new weapon that does 5% more dps than last weapon."

Explain to me why being able to obtain a theoretical infinite amount of clues, and curate your clue steps to be exactly ones you want, only limited by your ability to pick them up and drop them every hour is a better more balaced gameplay mechanic than getting a cap of 5 stacked clues that you must complete or discard before the next. Explain to me how farming 100 clues on the ground in one session, still constitutes a "distraction and diversion" but having 5 clues stacked in your bank devastates the core identity of clues being a distraction and diversion.

Explain that to me and I'll gladly admit that I'm wrong and clues shouldn't be stackable.

I experimented with a 30 fruit route before and found that the last cycle was nearly impossible to complete in time. Now its probably pretty easy

I swear i was just thinking about how annoying clue juggling is and how the 1hr timer incentivizes it. Its basically the same thing as stacking clues but now you have to run back and pick them up 1 by 1 every hour. Stackable clues up to a cap of 5 or so would literally be less op than the current implementation and 1,000,000% less annoying

I understand the bloat concerns, and its a real one tbf. But osrs is in my mind very very far away from that problem still. As far as incentives go, there gonna be tradable anyway so the only way your being "forced" into participating is if your playing an ironman and even then its just a low tier cosmetic, nothing really important. Thats just the way I see it.

There not my favorite designs by any means, but they shouldn't be amazing if there gonna be so easily obtainable. I like the voidwaker one alot, the scythe is probably the worst one.

Got a tutorial? I couldn't figure it out myself