Oh haven’t you heard? I was under the assumption that everybody has heard.
Idk, both are putting shit inside peoples brains
Red Dead Redemption 2. Played it for a while, controls were crap. “Oh you haven’t played it enough” so i bought it again, finished it twice, cried like a bitch both times, but i still think it controls like crap.
I don't get it. You spent a a ton of time making different variations of animations that correspond with a certain health level, in order to not break immersion and then you slap a b-b-b-bloddy screen (so real) on top of it.
Like what? That's like making a three layer cake from the most quality ingredients, including careful and precise goldleaf decorations and then slapping cheapo walmart whippedcread on top of it because that's what people generally associate with cakes.
Gimme a bloody cutscene any day of the week.
As much as i loved the remake, I'm sick of the "forced to walk slow in order to do an exposition dump" thing modern games do.
Kámen? Brokovnice je přírodnější, má pažbu ze dřeva.
Why even have a bloody screen when they have different animations based on health OG RE2 style?
He looks like a Kobra 11 sidekick that dies at the end of the season
Door’s not open, literally unwatchable
A cholesterol induced heart attack is always the most silent way to eliminate Manderly
Wtf is Fork doing in the kitchen? We’re gonna get thrown out of Elfsong if she eats another cat
You see Ivan, if you reload peestol twice, you get twice amount of bullet in peestol.
Spider enemies confirmed
Rocks, trees, bushes, and flowers would break up the uniformity of the grass, unless it’s an artistic choice of course.
Edit: also the shoreline - lookup some shader tutorials to make little waves/foam where the water meets the land. I think Sebastian Lague explains them in one of his planet generation video.
Rocks, trees, bushes, and flowers would break up the uniformity of the grass, unless it’s an artistic choice of course.
On the other hand, Eddie boss fight. Sure the way the combat works in the OG adds to the charm and immersion, but if the game came out with good combat mechanics back then, i don’t think i’d be saying “i wish the combat was more janky”.
Wouldn’t be suprised if they sounds we hear in the trailer were added during the trailer editing
A prvňáci propadnou z prvouky. Nebo pastelky zkrachujou rodiče.
Teď když je měsíc hrdosti a všichni mávají barevnýma vlaječkama, tak chci sdílet i vlajku, na kterou jsem já hrdý.
czech