There was this old 2D alien shooter game, where you start as someone who survived a plane crash. You go on shoot aliens, collect gun upgrades (like Contra). Anyone know what this could be?

I got a Mod Coat from the scratch today and it finally says Mod Coat and not ARKS Coat.

Mod Coat from the Re:Heroes scratch is converted into ARKS Coat/Sweatshirt ?Discussion

I got the Mod Coat [Ou] from the base PSO2 Re:Heroes scratch ticket. I sent it to the inventory and tried using it in PSO2:NGS. Surprisingly, I see the item as ARKS Coat. I thought I mis-clicked on something and used the Re:Heroes Ticket to pull the same item again. Now I have two ARKS Coats.

Did this happen to someone else? Is this a bug? I don't see the Mod Coat in base PSO2 now when I go to the salon.

Mod Coat [Ou]

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Archived

I made a Cattleya Wand + TMG for my Te/Gu build. Maxed my Fi (was using Fi/Te non-multi).
Currently enjoying the pp regen with Gu.

I do like using the elemental skills without changing the sub-palette.

I copied the same weapon config into 3 wep-palette slots, one with fire ele, other with ice ele and the other with electric ele. Just keep changing the wep-palette based on the mob/boss.

Thanks for the info. I'm kind of waiting for Braver to come and what would be a better subclass for Fi instead of going Te (Fi/Te)

If I have a Te/Fi build with multi Dagger+Wand, do I lose 10% on the dagger?

Is Fi/Te a good investment?Discussion

I currently have Fi (twin daggers) and Te (wand) as main and sub.

I was thinking about making Te as my main for shifta/deband and make a dagger+wand multi-weapon for close-range combat and elemental skills. Is this setup any good or has any advantages over having Fi as main?

I also saw a Te/Gu build with TwinGuns+Wand as multiwep.

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Archived

I currently have Fi (twin daggers) and Te (wand) as main and sub.

I was thinking about making Te as my main for shifta/deband and have a dagger+wand multi-weapon for close-range combat and elemental skills. Is this setup any good or has any advantages over having Fi as main?

I also saw a Te/Gu build with TwinGuns+Wand as multiwep.

Worked like a charm. Maybe there was an issue copying the above lines.

For anyone who might have the same issue as me -

[/script/engine.renderersettings]
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.MotionBlur=False
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=0
r.Shadow.RadiusThreshold=0
r.Shadow.DistanceScale=0
r.Shadow.CSM.TransitionScale=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0

I added the same in my Engine.ini in C:\Users\<username>\AppData\Local\Aperion\Saved\Config\WindowsNoEditor\Engine.ini but doesn't seem to disable the shadows.

I added the above mentioned setting at the end of the file.