KAYOBK
7
Plantoid

I want a psionic bazar to do the same thing augmentation bazar does but psionic

KAYOBK
2
Plantoid

Yw, also yea its def a challenge if you dont constant war prob need the best adaptive trait to also fit lore wise

KAYOBK
2
Plantoid

Just hivemind with necrophage origin, civic can be whatever but id prob go devouring swarm as one of them

KAYOBK
2
Plantoid

Then dont take the perk and resettle first or just wait for the lump sum like another comment said

KAYOBK
1
Plantoid

You can abandon planets by resettling the last pop on it

KAYOBK
4
Plantoid

Necroids has a fun origin, you can make a xenomorph hive mind with it or just parasites in general

KAYOBK
1
Plantoid

Just save it for the very end at lvl 4

KAYOBK
1
Plantoid

Sure the rep the same but were talking about the name tag and room change called crises aspirant which only shows up as the war crises type and also you only get bad rep from fucking with reality which everyone in the galaxy gets as an event popup meaning thats when he builds his fleet or was in process of building in secret when the event fires.

KAYOBK
1
Plantoid

It only shows up as the war crises not research

KAYOBK
4
Plantoid

If you dont build layth and just normal science rush it wont arouse to much suspicion.

KAYOBK
1
Plantoid

Dont build layth or the fallen empire ships and they wont know till you fuck with reality, just make sure to build up a big fleet of FE ships before the reality research ends, also avoid being on the galactic council since crises empires cant become emp they will see that you cant be nominated, also refuse to nominate anyone else since you cant even see the option and if you say you cant see it they might figure it out from that.

Only the y is from pussy

KAYOBK
2Edited
Plantoid

Machine age is basically the utopia dlc with 2 species pack dlcs it is easily the 2nd best dlc after utopia.

even if you dont play machines you still get 2 diferent ship models, a few species portrait, 2 midgame megastructures, new crises, new playable crises, and cooler cyborg and synth ascension (unless they added the new changes to utopia dlc as well dont know)

Also if you decide to get megacorp and machine age instead of overlord for more money you get a civic called augmentation bazars which makes your cyborg ascended empire have 50% pop growth and insane trade from the upgraded merchant and genetic + cyborg merchant traits.

(Sry for run on sentences my grammar sucks)

KAYOBK
1
:OrnnDeletDis: Aggressive Ornn
20dLink

They surrendered before i could

Op.gg KAYOBK na if you want to see the match and when i got the items i was planing on finishing bamis after boots

KAYOBK
3
:OrnnDeletDis: Aggressive Ornn
20dLink

I tried bami into warmogs as ornn support a couple hours ago and it felt good

KAYOBK
8
Plantoid
22dLink

Only way is subversive cult inside a non spiritualist and even then its not guarantied, you need mega church and crime civic to make a subversive cult

Def get every dlc unless you want to stay subbed

Seems perfect, pop traits def need wasteful and deviant (founded from revolution and in general a lot of Americans dont like the gov/other parties in gov)

KAYOBK
2
:Inca: Incas
1moLink

If you have discord i can show you some pointers with share screen, DM me tho if you want to do that cause im not posting my discord id into this post

KAYOBK
4
:Inca: Incas
1moLink

The age 1 native alliance card is what you want and i recommend zapotec

For eco you really want the age 2 card that boosts house res gain

For booming best thing to do is age 2, 700 gold crate and during age up have every vill gather 300 coin, after that switch 5 vills to food rest on wood and spam houses, then in age 3 send the 2 TC card so you have 3 TCs producing vills, to help the production have your age up from 1-2 be the preistess age up then put them and the llama you start with onto a plaza that you build before you spam houses