First off, I am a big fan of KSP 1 and I have been playing it since late 2011, and I LOVE IT.

So when KSP 2 was announced, I was hyped, especially since missing features of KSP 1 should be included, like colonies and, most importantly, multiplayer.

Now, after the release, I knew I couldn't play it immediately with my old war machine—I mean, my old PC.

So, while saving money to upgrade it, all the reviews and stories came out, and today I watched the video from ShadowZone about KSP 2.

The only thing I want to know now is why the studios decided it was a good idea to keep it a secret and not allow any veteran developer of KSP 1 to work on KSP 2.

Why is that so?

What was the idea behind it?

Why weren't KSP 1 developers included in KSP 2?