Help me with my D&D game. I like to draw from real world historical and mythical sources, and right now what I’m theory crafting in my head is that the players are part of a “Scandinavian” clan and will get sent on a Viking expedition to pilfer some kind of artifact that has been hidden away in a fort. The idea is that the place the players are going is basically Britannia, and my version of “Rome” are kind of just barely clinging to power there as these invasions begin to happen. Sorry for all of the context, now we get to my question: what is the artifact that is being protected? It should have religious significance(note the “Romans” in this setting aren’t Christian yet, time is a weird soup) and be powerful. An interesting idea that I have is that it might even be dangerous, and might be locked away for the good of the people as opposed to being something valuable.
This can be an actual mythological thing or something you came up with, I’m just looking for good ideas and thought I’d ask the experts.
I don’t live in Canada so idk if the same situation applies but as an American, it’s not really that walking is a taboo and more just that not everywhere has the appropriate infrastructure. A lot of towns lack good sidewalks and have nonsensical layouts where you basically have to use a GPS and a wrong turn can set you back significantly. Idk where you live, but I think older settlements have an advantage in urban planning because they existed so long before cars that they kind of had to plan better. Also just in a big country everything is always far away, especially if you live in a rural area.
That being said the point of the post isn’t about how disliked awful walking is, it’s about how supposedly kind Canadian people are that everyone is offering rides.
Anon meets canadians
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