I just went to check them out, and they're both 95% on Steam until July 11. Two shoot'em'ups for under two euros? Sold. Thank you for the recommendation!

Why get two guitars, when you could get one for four times the price?

Fair dos, the Katana is also a solid choice 👍

Truffle Hound is bloody great on everything.

Music theory? No. Elitist dickheads? Yes. Sorry you had that interaction, it sounds like it sucked.

One of my favourite songs is "Battleship Chains" by The Georgia Satellites. It contains two chords. It rocks. Music doesn't have to be complex for someone to love it.

Theory is there to describe music, not constrain it.

The ID:CORE 20 is a practice amp, made for playing on your own. It won't match a drummer, no matter the room.

If the volume is the only thing you want to change, they do a 100W version in your budget: https://www.thomann.de/intl/blackstar_blackstar_id_core_100.htm

No man, there's no onions on the cereal

Yes. 👍

It took me a while to understand pinch harmonics, but there's a couple of important points: 1. They're quiet compared to regular notes; you'll want a bunch of gain or compression, at least when starting out. 2. They only happen at precise positions on the string. If your picking hand is at the wrong position, no technique will make them sound. You know how natural harmonics only happen at certain points on the guitar? Same idea. 3. This position is relative to the played note, not the nut. If you can play a harmonic while fretting the fifth fret, to play the same harmonic for the seventh, you will need to move your picking hand towards the bridge.

My advice would be to play a natural harmonic at the 12th, keep picking with your right hand, and move your left hand slowly towards the bridge. Like all the way, right over the pickups. You'll hear where the harmonics are. Then try the play-note-then-touch string trick, and then work out how to do it with your thumb and Benson grip.

I'm looking at it, but I don't know what it is?

I don't know what this project is, but it's not C++, it's not Node, and it looks dodgy as hell.

I don't know what this project is, but it's not C++, it's not Node, and it looks dodgy as hell.

Holy shit, that's how to think about Rubik's cubes?!

This looks really promising.

Edit: some of the patterns made by the three overlapping squares that show where the tiles will move to? They look a bit swastika-y. Maybe round the corners so it's not as obvious? I know it sounds dumb, but now I've noticed it, it's all I can see. Your game looks really cool, and maybe it's a tweak you think worth making 👍

"Fist Brisket" sounds like a character from an 80's action movie.

I am the engineer who works a little bit more than required, gets the job done well and efficiently, and is then judged against the amount of code produced by the guy who's still committing things at two in the morning.

Thank you for considering this a serious problem, and taking action. I don't know what advice to give, other than to say you're solving a real problem, and the rest of the team will thank you.

I've been known to dabble in it ;)

If you still want help understanding the question or its answer, DM me. I'm busy so I'll get to it when I can, but I will try to help if you want.

"Define a function that makes an argument. Call the function. Identify what code is the argument and what code is the parameter"

Is this exactly the question they gave you, word for word? Because as written, it doesn't make any sense.

I think they meant "takes an argument" rather than "makes". Even so, this question isn't phrased well, and I question how good this course is. And if the course isn't helping you, don't blame yourself.

I reckon a Mexican style dressing would work. Oil, lime, smoked paprika, oregano, and either chillies or a vinegary hot sauce. Maybe swap some of the veg for corn or avocado.

Encapsulating information inside a class is one of the cornerstones of modern OOP. There's nothing wrong with what you're doing at all.

For the avoidance of all doubt; the collections module is part of the Python standard library.