I'm sure everyone has seen the announcement of the next dimensional heroes being released. I'm not sure what everyone's opinion about it is, but I'm pretty tired of the grind. I understand every mobile game needs to have some wall to bottleneck player's progress, but one of the reasons why I was so interested in AFK Arena is I felt the game had a good balance between grind and progression. The progression in AFK arena felt good as you didn't blow through campaign progression, and you were forced to wait for resources to advance. Though, with the past few months I have felt dissatisfied with the direction the game has been heading in. I've seen a few posts here and there about concerns that Lilith was taking the game in a P2W direction, but I don't think that's the main issue.

I checked in my guild's chat today and found a few people expressing their disinterest in the game. People have felt burnt out and tired with the AE events, trials for the new heroes, and the new addition of dimensional heroes to the game. I've also noticed guild activity has dropped significantly. My guild requires at least 400 daily activity points by the end of the week or you're booted (unless you've joined in the week). I've had to kick several people over the last month which is unusual. I didn't get to ask why those people quit, but I can only assume they got bored of the game and moved on. I only mention this to push from my perspective that interest in this game is dying down and I'm not speaking from my own personal experience.

What I felt made AFK Arena so great was that you didn't have to dedicate a large amount of your free time to play the game. It's what AFK was all about. With the changes to the game in the last 6 months I have felt overwhelmed with AFK arena. The game has felt extremely grindy and time consuming. Not to mention I have to put a lot of thought into managing my resources for dimensional heroes. AFK Arena hasn't changed much from a F2P perspective, and resources are a lot more accessible for light spenders. Especially with the changes to heroes of Esperia. AFK Arena has changed significantly from a grind perspective. It takes a lot of time and resources to play Abyssal Expedition, Bountiful Trials, Misty Valley, Dismal labyrinth, and Trials of God. I think it's great that Lilith has offered more opportunities to in game resources that most mobile games would lock behind a paywall, but it's getting way too repetitive and grindy for my tastes. I feel the game is now catered towards more active players who are new to the game, but over the course of time it will get repetitive and won't retain players in the long run after burnout. It's good for a game to introduce events that don't require day to day activity to prevent it from becoming a daily chore. I think Lilith had the right idea of releasing every 1.5-2 months that weren't reoccurring.

Thoughts?

TL:DR I think AFK Arena has too many events going on and it's beginning to feel like a chore.