It seems that just about every activity these days now has a cap upon which your power bonuses don’t have any effect. Don’t get me wrong, for some activities, I get it. Grandmaster Nightfalls need that cap so they can stay challenging and the Legendary campaign should be more intense than the base. But now dungeons and raids are being hit with power caps, locking players at -5 power. If I remember correctly, one could previously be effectively 20 levels over the listed activity, which would have really helped both newer and older players. Instead, these activities are now even less accessible to newer players, and now players who want to do these activities are locked to surges and threats if they want to maximize their efficiency, rather than just enjoying them or going for godrolls/exotics. Even the vanguard playlist is locked at level, at least from my understanding.
So what’s the point of power increase if you just CAN’T get more powerful past a certain point? Even Iron Banner, one of the original “Your Power Matters Here” modes has done away with it. It’s especially puzzling since the hard cap is currently 2000, but the activity cap for just about everything is 1995. I get that Guardians are more powerful than they’ve ever been and that realistically, the builds the community is capable of creating can steamroll most anything put in front of us. I’m just confused why the power climb is still such a big deal when it really doesn’t do anything for you anymore.
Maybe I’m missing something, but it kind of feels like you just aren’t allowed to get more powerful past a point. So what’s the point of the power system at all?
Eliksni. They’ve been by our side the longest.
If we ever get a Destiny 3, and they add more playable races, which would you be most excited to pick? Mine would be Lucent Hive.
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