Could be a B-2 that was banking, making it look pointier. They're quite active over Kansas
I did the 2 year program a few years back, but after finishing I transitioned to compsci. Both of them are guaranteed intake into UBC as long as you pass the courses.
DO NOT TAKE THE ONE-YEAR PROGRAM! The two-year program was already brutal - 8 of us graduated from an initial class of 60 - but the one-year was far worse, with ZERO graduates in my year.
That is not to say the one-year is futile, since the courses do apply elsewhere, but the one-year program is usually targeted towards students that already learned engineering in non-certified universities (eg. Iranian/Chinese/Russian universities) and want Canadian certification. That's why it's so hard - it's kind of impossible unless you already know the material.
I mean, personally, I only ever play singleplayer, so it's not hard to believe there are many of us
The ammo size is kinda justified for the 75mm heavy autocannon ammo, but yeah, the smaller stuff is way too wide. If I had a time machine, I'd go back in time and give Geometa some tips... oh, and do a lot of cool stuff too
This is something I've never thought of... but yeah, this is horrible. My only thought is that maybe they can shortlist you in front of the cane users that can squeeze a little better.
Or, of course, somehow allow your mother to board as a passenger. Maybe they have a valet that can take the car on board? My experience as a foot passenger has been very accessible, with ramps all around.
It's ridiculous and humiliating for anyone to need to be carried anywhere! The whole point is that wheelchair users should be able to go anywhere reasonable, alone.
The fact that wheelchair users are essentially required to stay in the lower decks is a MAJOR SAFETY CONCERN. If the lower decks are enclosed, this violates Section 152 of the Cargo, Tackle and Fumigation Regulations under the Canada Shipping Act which I copied from BC Ferries's website.
https://laws-lois.justice.gc.ca/eng/regulations/sor-2007-128/page-5.html#h-733240 hopefully that link goes to section 152
Those mission folders are a goldmine if you're bad at making hulls like me - I've used them as the basis for countless ship/plane projects
Yes, although heavily modified. IIRC the warehouse of engines burned down, and so they had to make do with He-111 engines, which were far too large for the airframe and made cannon-propeller timing very difficult.
No, but at least the cameras are able to zoom pretty far in.
The Stanley Parable: Ultra Deluxe. It's not very much gameplay, sure, but it's so well done and so perfectly "meta" that even though I only have thirty odd hours in it I can't stop thinking about it, and I go back to it every now and again.
There are so many possible routes to take, it literally takes hours and hours to find them all, and I've probably still missed many.
I also love the fact that, truly, it's adapted with the times. It started out making fun of game railroading, then the huge expansion also expanded it to comment on Early Access fraud and the whole idea of pickups, now it includes things like the bucket... I hope they do keep updating it, continually adapting it to whatever the modern thing is. Maybe the new update features ridiculously expensive graphics card and a hallucinogenic GPT AI NPC.
For a second I thought that was Arthur Morgan on the left
The bucket's warm embrace became decidedly colder after Stanley gave it a laser-engraved star. Stanley thought maybe his coworkers would be able to help, so he decided to go to the meeting room, through the door on his left.
If you have a Windows computer, you can try finding the folder where the assets are and enabling folder compression (ie. NTFS compression) in the properties menu.
This will take a LONG time to load, and it might slow down the game a little, but it does reduce the size to around 60% of what it used to be.
Four variables! I mean, with no RAM, its not like the stack pointer is useful
Nothing 😅 although by using NOPS/interrupts you can use them as unreliable binary counters, I guess
With ROM, it can execute simple programs using registers. With RAM+ROM, it can run full programs but just can't perform I/O. At that point, you can use 74-series logic to make your peripherals, if you really wanted to
I had the pleasure of playing with the pieces of a Merlin engine a little while back, and I was struck by how modern and normal it looked inside.
SOHC, 4-valve, almost Plymouth-like valvetrain, normal looking pistons/head/crank... even the valves were sodium-cooled! The only weird things were the dual spark, the 2-speed automatic that powered the supercharger, and the fact that it was a V12 with pistons larger than most normal engines.
The Boeing museum in Seattle came close to Udvar-Hazy, in my opinion. It also comes with a tour of the assembly line, which was absolutely amazing.
Of course, the REALLY COOL aerospace artifacts are stored in the other aerospace museum in DC, on the mall. My personal favourite exhibit was the camera that Apollo 12 stole off of Surveyor 3. DC in general had some amazing non-aerospace museums too - I remember the spy museum and natural history museum especially.
Sadly, I'm Canadian, and cannot set foot in the FBI museum. Darn
Absolutely - there are many so-called "integer underflow" errors that result in computers giving that number instead of the correct answer. I think it's one of these.
Definitely use more than two rods. If you use nine in a square, it'll heat up in a minute. I like using either four in a square or five in a cross so the middle one gets hot.
Sounds like Etaoin Shrdlu got out again!
I find it totally stupid that they even make non-plug-in hybrids. How much does a plug cost? And how much do you save in the free power you get from one?
Way back when, I was considering going into piloting as a career... but whenever I read the news, the headlines were always "pilots urgently needed! pilots are quitting and we don't know why!" or "pilot regulations are at an all-time high", "mental health/pay/benefits hit an all-time low".
Sounded like a toxic industry, so I followed a different passion and went into compsci instead... oh well
I think they're actually more or less correct. Exponential scaling might be exponential, but look at other games as an example.
Factorio (C backend, Lua frontend) is able to handle tens of millions of tiles and hundreds of thousands of machines, if you have a reasonable PC, and it still retains the ability to run hundreds of mods at once. Oddly enough, it's able to do that despite being single-thread bound.
Civ is definitely more complicated than Factorio, but I should think an optimized version would at least be able to run at up to ~500,000 tiles if you don't mind waiting. That's 1000x larger than "huge", but still 1000x smaller than Factorio, and Factorio has to update every tick, not every turn.
The thing I've noticed with huge maps is that the pathfinding goes completely nuts. Units would rather take insane detours through harbours and roads instead of taking a direct sea route, and when tiles get flooded, they lose the ability to correctly predict how long it will take to traverse. That's not a "oh, the engine is slow", that's just a straight-up glitch.
I have a buddy with an SNES that has run Doom on it!
1: the Doom cartridge actually contains a small onboard GPU which makes it possible. A single 65C816 couldn't render Doom
2: It runs like crap (the engine had to be modified - no skybox, no floor/ceiling textures, reduced resolution)
Someday, I'll get around to making my dream system - a modern, multi-socket 6502/65815 system with a half-decent OS - and maaaybe the extra threads will be able to run DOOM.
Even for my lake-based reactors, I always have a seperate power grid to power the pumps and fuelling system - usually a combination of solar and a small reserve of steam.
How's my reactor setup?
factorio