Definitely echoing this, but I think I'll be leaning into a good amount of archers behind Durthu/belthanos/lancers charging across the board.

Morbid Conjuration, Aetherwrough Machineries or the Sylvaneth endless spells, once we see their warscrolls since we know what they do already just not the specifics.

Haha, if there was ever a stealth squatting that would be wild.

Half inch coherency and coherent with 2 models in a unit of 7 or more makes conga lines not really a thing.

I feel like changing the wholly within 6" to within 6", can easily make things a lot smoother for Sylvaneth in the future.

A 6 man Kurnoth archer squad seems spicy for picking off heroes while holding down a point.

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In table top tactics, by current points the Iron Jawz army was only 1,630 points. Heroes Godrak (420)

Megaboss (on foot) (140)

Warchanter (120)

3x Gorgrunta (170)

3x Gorgrunta (170)

10x ardboys (190)

5x Brutes (140)

5x Brutes (140)

5x Brutes (140)

Best - Khorne or StD

Worst - Slaanesh or Gitz

The physical "indexes" for 40k were packs of cards, so they may do something similar but a lot of those cards were out of date when they arrived.

This is amazing. Reminds me of the Grot Guard conversion someone did. Amazing work man.

They mention Oval bases for stuff like knights in the video.

Tank shock change and Pivot means both my knight armies won't be having a good day. Being able to move through is nice but less movement is never good.

I wonder if the StD will get a points bump to match the more elite abilities they've been given. Means a lot less units unless you're leaning into Darkoath.

Don't forget places of power will be on the field as well for +1 to casting roll.

Can always spread out the radius. I know its annoying to take a train to somewhere like Edinburgh, but could always setup a game with others there.

The face paint on them looks sweet.

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21dLink

Talked with my wife and let her choose which ones she would enjoy painting and went from there. We ended up on Sylvaneth because I find their militant environmentalism very fun and we both really like the models.

Abilities focused around the Wyldwood or Overgrown Terrain. For the actual preview it'll probably be Alarielle, Durthu or Tree Lord Ancient, One of the revenants and one of the bug riders. Of course they could always throw Dryads in there in place of any of the non-hero units.

Knight/Gargant factions are very polarizing but an AoS style version of Chaos Knights sounds fun.