I’m starting a new Dolmenwood campaign this week using Carin and have been pooring through the pdfs in prep. I’m not new to running games at all but there is so much going on in Dolmenwood where do I even start?
Starting the party off in Langhorn seems like a good idea and having a list of things that I think are neat to make sure I include seems sensible, but there is just so much good content hear! How do I sow the seeds of many adventures and ideas without overwhelming my table and making langhorn seem like the craziest town ever where everyone needs the party’s help?
I ran Hot Island springs for the same group last year and after about 5 sessions they lost interest because, I think, there wasn’t the same adventure path style of play that a lot of them are used to. They had all these quests and locations to visit but in the end shrugged their shoulders and said ‘yeah but what’s the story?’ in a roundabout way.
Any advice is much appreciated. I just want to run dolmenwood for as long as I can.
I haven't read through the books yet, but there are two thoughts that come to mind reading your post.
First, player buy-in is needed, with the understanding that immersion in their characters and the setting is the engine that drives the "narrative." If your players want a main quest with a planned-ahead story or expect you as the GM to make a story, a sandbox won't work.
Second, and perhaps counterintuitively to the above, limit the scope of what you're sharing with your players at the start. Let them know what the world is generally like, what the major factions are, etc. Give them just enough to create a character or party with a goal; if they are interested in immersion, they'll ask more questions. Players should be "interrogating the setting" vs the GM dragging them along on a rope.
Perhaps after the characters are made, pick a few potential hooks of things related (if only tangentially) to their goals and make a custom rumor table for them, with each entry connecting to a specific place and/or person that they can seek out to progress further.
Hopefully your sandbox attempt goes better than my initial attempts in the past did; I have similar players.