Weird, i see "beseech the mirror" and all i can read is "sac a food/treasure, cast sheoldred from your library"
Don't forget blood tokens.
That is so unfortunate I also see cast your the one ring.
The Fifth to Eighth Ring
Given that WotC is still cashing in on "closely monitoring" The One Ring, this sorcery may actually lead to it finally being banned.
Sheoldred 5-8 lol
I was thinking about it casting a 4 mana wrath
Oh cool, beseech the mirror can sacrifice your first [[The One Ring]] to tutor out the next one
🤮
All standard decks have 4 more chances to draw sheoldred. Esper legends will love grabbing whichever legend they didn’t draw.
Believe it or not, 3 black mana and 4 cmc is actually a big problem for Esper legends. I’d be interested in seeing what they cut to fit it but they curve out with sheoldred in the 4 slot already.
Plus Thalia makes this more expensive and sacrificing something isn't always trivial.
And these are copies 5-8 of Sheoldred.
This is a good point. Wonder if Thalia will get the boot and a different version of legends may play out.
Esper Legends doesnt really play many token generators. Adeline is probably the only one to my knowledge, and Rat is they play it.
Or sheoldred in standard and pioneer baby
The One Ring - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call
The fact that this miserable card gets much better in multiples is perhaps the biggest flavour fail in recent Magic history
Burden counters going on the card rather than the player was the big mistake here.
wow I can't wait to sac a bloodtithe token for a sheoldred 😬
Totally would have made the first six hundred minutes of the trilogy pointless if they only had that one spell.
And still get a turn of protection, since you're casting it.
#BanTheRing
#CastItIntoTheFire
and then if you have ways to shuffle cards back into your library, that's gonna be problematic
There is absolutely no way these Adventures aren't going to significantly impact Standard. Each of them is effectively an extra card, and all of them have seemed rather potent so far.
They were OP last standard, and they are gonna be OP this standard.
Hopefully there aren't any support cards (Edgewall Innkeeper/lucky clover) to really set them over the edge.
The Pia and Rocco cards from Aftermath both reward you for playing cards from exile; they're great with adventures.
I wonder if that was intentional and they were put in aftermath knowing adventures were coming up
Probably. They also work well with battles so I think they've definitely planned on there being a deck in standard that cares about exile.
It was 2000% intentional. That's how they plan standard in a post-block world.
That’s how they planned standard in a block world too
It is nowadays because they want sets released one after another to have some synergies.
I feel like we're getting rat support for later on down the line with Bloomburrow.
It's like how Karumonix, the Rat King was printed with marginal support existing in kamigawa, and here we already see 2 rat cards.
Already have this deck built and boy I cant wait for these. Questing druid will replace one of either reckless impulse or wrenns resolve in my deck.
I really liked those support cards though. Drafting a clover was so fun, and my kitchen table adventure deck wouldn't be the same without innkeeper and clover.
Sure they were fun, but they were obscenely powerful.
I actually think it wasn't the clover and innkeeper that made adventures dominant. Bonecrusher and Borrower were above rate cards already which was why the deck was playable. If you look in pioneer, adventures aren't exactly dominating. If adventures got another powerful engine piece but the new adventures themselves aren't as pushed as Bonecrusher, it'd be fair for standard and make adventures playable in pioneer.
I actually think it wasn't the clover and innkeeper that made adventures dominant. Bonecrusher and Borrower were above rate cards already which was why the deck was playable
Both are true. Yes, Bonecrusher and Borrower were strong stand alone cards. But having 1 mana card draw engine and a 2 mana effect doubler was stupid
For what it’s worth, last time Adventures were only overpowered because basically every other high-tier deck was banned for either being too good or too annoying. Given how the cards have fared since rotation, I don’t think these new cards will be too problematic. I do think they will be good, though, which is nice because Adventures are fun to play with.
Yeah, isn't Questing Druid just two very playable cards attached to each other?
No. It’s two cards that aren’t playable alone but are maybe good enough as a two in one. Kinda like Bonecrusher Giant.
[[Quirion Dryad]] was one of the best creatures in the game back in the day. Of course, times have changed.
By the M13 reprint in 2012 it was completely unplayable even in standard. Maybe it didn't get support, or maybe Magic already moved on 11 years ago.
Yes times have changed, [[Gush]], [[Foil]], and [[Brainstorm]] aren't legal in standard.
I like that they gave the creature a name starting with a Q just like the dryad.
Quirion Dryad - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call
[[Quirion Beastcaller]] doesn't make the cut today, and both [[Reckless impulse]] and [[Wrenn's resolve]] are better than the adventure mode
Quirion Beastcaller - (G) (SF) (txt)
Reckless impulse - (G) (SF) (txt)
Wrenn's resolve - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call
The adventure side alone is a most-of-the-time better [[Wrenn’s Resolve]] or [[Reckless Impulse]], and those already see some play.
Both of those allow you to play the cards until the end of your next turn. The adventure only allows you to play it until your next end step, so there is a give and take here.
Right, I’d still say most of the time instant speed is worth that trade off, but there are some times when it will be worse, if you’re trying to hit a land drop, say.
Those are also sorceries, while the adventure is instant.
That does mean you can't get two land drops out of it if you flip two lands, and it does mean that if you flip two sorcery speed cards you don't get to spend excess mana before you untap to help you cast them, but it feels to me like those downsides are more than made up for by the ability to cast the Druid itself and the flexibility to use it after holding up counters or whatever.
And now they come duress proof, with a body!
Wrenn’s Resolve - (G) (SF) (txt)
Reckless Impulse - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call
Reckless Impulse/Wrenn's Resolve is fringe playable in Standard (sees some play in mono red). Quirion Dryad wasn't really played when they reprinted it in M21 though.
Wizards: Adds new block to standard
Random person: Adding cards to standard is going to significantly change standard
Wizards: <Nick Cage face> You don't say
Edit: being serious for a second, the one thing I noticed this time is more of them use one colour for the card and a different colour for the adventure. Last time this was less common
Last time it didn't happen, you mean.
Zero times is less common than multiple times.
Well, yeah. I couldn't remember any, but my memory works as well as a sieve does as a bucket. So I didn't want to say there were none, because then I would have been flamed into oblivion if there was one I had forgotten.
You know how friendly people here are when you make an honest mistake 😜
Man I feel you. Gotta write a whole paragraph of preface to clarify all the edge cases folks would jump on, only for a pedant to come out of the woodwork and add something because while you said that Lightning Bolt is a one mana red instant that costs one red mana to cast and deals three damage to any target, along with all the sets it was printed in, you neglected to list all the artists and therefore might be spreading misinformation somehow.
I'm always confused by this sub, do people not want to play with new cards?
I'm all for it!
I especially love it when a new block comes in and totally upends the existing meta.
Some people get salty because they have all kinds of high value cards that are suddenly only worth cents on the dollar. That or their unstoppable deck is suddenly losing turn 4.
Again, I'm here for that. Which was the point of my post. New blocks are supposed to radically change the meta. Especially with the new slower rotation of standard.
Always has been “2 cards in 1”, just there ones shown so far have no increased cost to effect in the Adventure, making the dragon here extremely good for example
This is going to be the "powerful" one drop faerie in the set isn't it...
I'm wondering how it's going to work.
My first guess is that there's going to be some sort of untap synergy, but it still seems extreme.
Edit: Second thought is some kind of token moving ability like [[Goldberry]] from LTR. Play your sleepy fairy, and move it's counters onto your opponents creatures.
My immediate thought is if you have a reason to run [[Tekuthal, Inquiry Dominus]], you can remove the stun counters with his ability immediately and make him indestructible.
[[Intruder Alarm]] maybe with blue token critter generation?
I think the idea is just as intended on the card. You play the faerie on turn 1 then pass with make disappear up on turn 2. If they don't play anything or you don't feel the need to counter you pay to remove one of the stun counters. If you paid on turn 2 at the start of turn 3 it has lost all the stun counters (1 paid, 2 natural untap steps). This lets you pass with (land drop) 3 mana and the untap ability to pay to make it into a blocker.
It's Delver at home, if home was a freeway underpass.
I think it's stock goes up significantly based on Wizard or Faerie support, or perhaps something to do with removing counters. Without that, it's pretty anaemic.
It untaps on turn 5 (if you play it T1), or with 9 mana immediately.
Maybe it gets to attack T3 (best case), but three bounce adventures have been spoiled so far.
Edit: Maffs
Edit 2: Double maffs
I know tone is hard over text but yea, I'm aware the card is unplayable
Turn 1 cast, turn 2 untap remove counter, pay 2 mana remove counter, turn 3 untap remove counter, pay 2 untap.
Alright you paid 2UUU for a vanilla 3/3 and your board is a single 3/3 flyer.
Today I learned Flying and Ward are flavour text.
I take you think it isn't powerful, but controllish decks will be quite happy to play it on t1, then continue to hold up 2 mana for the next few turns, threatening to wreck anyone foolish enough to attack them.
Edit: ok I didn't realise stun counters replaced every untap, not just the one on your untap step, so this doens't work as I'd hoped.
Sadly..
Training grounds or Omen Hawker to pay for the untap ability? I want to make an "activated abilities" deck work in standard so bad lol
They made a rat king!
best friends with [[karumonix]]
and they also made a real rat king! https://en.wikipedia.org/wiki/Rat_king
That's... what I said?
I was mostly adding on in case anyone didn't know that tangled colony and lord skitter are both rat kings in different ways.
Ah I feel you, sorry I was confused,
That article just makes me sad. Those poor rats
That is a dragon.
Oh look, the treasure token doesn't come into play tapped.
And the cards exiled by expensive taste don't have the 'you may spent mana as if it were any color' rider that we usually get, so you want those treasure tokens.
That's honestly a good power cap on the adventure. Curving a 3-mana spell into a 4-mana flyer is still damned good, though.
Obligatory "Seems good in Prosper".
what is prosper?
It's something you do along with living long.
[[prosper]]
My thoughts exactly.
I was excited for my [[Miirym]], then I saw the Black Side.
Damn it.
Tempted to turn my miirym deck to [[ur dragon]] just so I can get access to the juicy black dragon cards
may I suggest [[scion of the ur-dragon]], he tutors for miirym and then is miirym for reainmating miirym so you can get an extra miirym
Yo dawg, we heard u like miirym so we made a miirym to put into your miirym to play extra miiryms.
X
I really don’t like how dragons and angels are becoming midrange creatures. I feel like they should really start at 5 with rare exceptions and be flashy more than just efficient.
That's a fair point. My guess is they have realized that if you want dragons to see Constructed play, having some at 4 helps a lot. It's just so rare that a five mana creature is good enough for constructed
That's exactly what happened I'm pretty sure. I think they pushed into 4 (or 2 or 3 in the case of angels) specifically to give themselves some more room, but they still had managed to pull off 5 before. [[Thundermaw Hellkite]] and [[Glorybringer]] being good examples.
Tapped Treasure is a great tool for spells and ETB triggers, but this is an attack trigger and I think it would be too slow. Like, just imagine playing this on 4, attacking with it on 5, and then finally getting your Treasure on 6. Pretty crummy, especially if you're waiting for fixing for the thing you stole with the Adventure.
It ain't no Goldspan
I hope we see more of stun counters as a downside. Would love some kind of big creature with a ton of stun counters for like 4
We just got [[The Watcher in the Water]]. Five, not four, sure, but they have explored the space a bit.
The Watcher in the Water - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call
Ah, didn't even know that card exists. Don't really care for cards from other IPs myself.
I like when cards from other IPs have generic enough names so that I can convince myself its still MTG when I don't know the source.
It's at least better this way
Yeah but it still has that ugly border
Sooooo the watcher in the water basically?
Regigas is not very fun in Pokémon. I don't think it's fun to repeat a lot here
As shown with the card others have mentioned Watcher in the Water, it could be doing something while you are waiting and even have a way to remove counters faster.
[[Vampire Hexmage]] is still the go to answer.
Well if you are going that route may as well toss [[Dark Depths]] in the same deck alongside a playset of [[Hex Parasite]] and [[Falco Spara]] and maybe some sagas.
Wait this actually sounds fun.
Edit: Scratch Falco, he only does creatures. Keeps it to mono black as well.
Dark Depths - (G) (SF) (txt)
Hex Parasite - (G) (SF) (txt)
Falco Spara - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call
They're very different decks but don't discount Falco too much he's a very fun commander.
The problems Regigas faces in pokemon don't really map to MTG well at all
I like that even in Legends Arceus, where abilities weren't a thing, it still got slow start baked in lol
That is just rude.
I'm gonna love the couple weeks of free wins against people who think Sleep-Cursed Faerie is good.
It really needs the powerful interactive Blue spells that aren't standard/pioneer legal to function. It would also be served well if it was a rogue instead of a wizard.
It's terrible in modern or legacy too. It just doesn't have a home because it's too weak. Such a waste of a genuinely awesome design
Yeah I saw a 1 mana 3/3 with flying and got excited but 3 stun counters is brutal
It will be good in limited for sure
Personally, I'm personally hesitant to run it in Limited atm. It would need other synergies first. It's a 5+-mana 3/3 flyer if you want to attack or block with it in any sort of time and that's been mid. You do get to break it up over several turns, but you're not doing anything else to develop if you do this early game.
Ward is nice, but it still dies to Lightning Strike. I'm imagining using my first three turns to be able to attack with it and then it still trades for a four-mana Strike.
The counters remove upon untap step. Don’t need to spend any mana. It comes online on turn 4 with no mana investment.
Turn 5, actually. It doesn't untap when the last stun counter is removed, so you have to wait an additional turn.
And that's assuming you get it out on turn one. If you draw it later in the game, it's effectively a dead card unless you're willing to invest 9 mana to let it block right away.
I'm sure someone will come up with a deck design to make this card work. But unless there's some stun counter synergy in this set, this card is a garbage rare in limited.
Oof yeah turn 5 is way worse than turn 4 for limited.
I don’t think it’s like an F or anything but no, not good.
If you're not putting any mana into it, then it's a 3/3 U with a long suspend. Again, it would depend on the format, but I want to also be thinking about opportunity cost. Like if I plan on never putting mana into removing the counters, is this card better than like a bear with set mechanic that can block and swing without any more investment?
Well, all we need is Spellstutter Sprite to be printed, and then I think it's good.
I doubt we see Spellstutter Sprite.
I Love that charming is now a meta cycle. Charming prince was one of my favorite cards from the set
too bad this one's name isn't a perfect slam dunk. a play on "prince charming" is a thing, "scoundrel charming" isn't.
Yea its so close lol The name isnt perfect, but charming scoundrels do pop up in fairy tales.
if dash was a set mechanic then it could have been Dashing Rogue.
Scoundrels that are charming are a trope in fairy tale fantasy fiction though, so the card concept still works.
oh for sure, I was just saying it's a 9/10 instead of a 10/10.
was expecting Charming Rogue, riffing on "rogueish charm."
Anyone know what this wicked role token thing it's got going is?
It's a token aura that gives +1/+1 and when the aura leaves the battlefield each oppo loses 1 life. There's also cursed role (enchanted creature has p/t 1/1) and sorcerous role (+1/+1, when enchanted creature attacks scry 1), which are made by other cards. There might be other roles too, but those are I think the three which have leaked. So far as I understand it, each creature can only be enchanted by one role at a time and if you give a creature a new role you sacrifice the old role in a similar way to the legend rule.
This email went out to WPN stores but it's too late the damage has been done.
"Due to a logistical issue, Wids of Eidraine promotional materials may arrive early at Wizards Play Network stores in North America. These promotional materials include promo packs and promo cards, which contain cards that have not yet been previewed. The Wilds of Eldraine preview season ends on August 25. If you receive your shipment ahead of that date, please hold your shipment in a secure space, do not open it, and do not share its contents on social media.
As a reminder, our marketing and other policies, including those regarding Prerelease dates, product embargoes, and marketing embargoes, are incorporated in the WPN Terms and Conditions. With any questions regarding previewing Magic product, please review our relevant policy.
At this point in time, we can provide your store with a tracking number, so that you can keep an eye on your shipment. You can use your tracking number on the Fedex Website if you are in the United States or the Purolator Website if you are in Canada."
yeah what did they expect was gonna happen here lol
Common sense says don't post things on socal media if you get em early but eh.
Also I'm under the impression these are promo packs meant to be given away, so... Opening them just to post the cards feels off. Great way to lose WPN status.
Lord Skitter seems a fun addition to my Marrow-Gnawer deck. Some graveyard hate, and I guess I can sac the less useful rat to Marrow-Gnawer.
I don't understand how Skitter's face works.
Unfortunately.
That is how his face works.
Is it already leak season again?
Its always leak season
We're rolling right into Leak-tember!
Decadent dragon is absurd. Just……wow
Am I stupid or do all these rares really pretty strong on average? Especially all the adventure creatures.
i mean, it is eldraine after all lol
They’re strong but none of them look too good so far. The set has a very “neon dynasty” quality to it from what we’ve seen.
Interesting that you’d name a set with 3 cards banned in Standard to illustrate “strong, but not too good”.
I haven’t seen anything that will shake up historic yet
[[Quirion dryad]] callback, nice
yeah whoever designed that card dearly misses the Miracle Gro deck
My first thought too.
Am I missing something, or is Expensive Taste really powerful? I know Siphon Insight is one cheaper, but it requires two colors and only lets you play one of the cards instead of both. I think a Grixis deck featuring both of these cards will be tons of fun.
As others have pointed out, it doesn’t let you spend mana as though it were any color. So you’d still need treasure/fixing to play spells that are off color
i don't think i'll ever not get hyped when i see sagas in a set
Sleep cursed fairy is kind of a cool design, I think.
Expensive Taste being an instant is kind of great. Sniping scry and tutors seems like some sick tech.
The one downside is you still need to fix for colors.
Decadent Dragon creates treasure tokens!
Indeed, but it's generally going to take 2.5 turns after casting Expensive Taste before you can even correct for one pip. You have to put a fair amount of work in so I'd say it still counts as "Needing to fix for colors"
I did however miss that Expensive Taste actually also can fix for itself by nabbing a land. (And amusingly, you can technically cast Decadent Dragon in a deck with 0 red sources if you have an extremely specific sequence of events occur)
Definitely, just wanted to point out that it can be its own fixing, so it doesn't necessarily need support from other cards to do so.
And that's if you even need to, depending on the colors your opponent is playing. There's also something to be said for just stripping your opponent of two of their cards too, particularly if you can hit them after they scry'd or something.
Many times you are going to hit a land from your opponent and then can use that land to play the other spell.
For that faerie card, remember that faerie decks are control aggro decks. You drop this on turn 1 and hold up counters and cantrips. If you dont cast the counterspells, give it an untap. Meanwhile your spellstutters are stronger and flame of anor is enabled. In the late game you can use it as mana sink for the newly dropped ones. Remains to be seen if it is still strong enough after all that but faerie wizard is a strong tribe combo.
One for [[Prosper]] and one for [[Rocco, Street Chef]] or [[Faldorn]]
That mirror tutor is op, finally a very good card for TPS or some other storm in legacy or vintage
Oh hey, new Wylie Beckert art!
The mirror can be used in modern Mono-Black Coffers. Of the goals, apart from the One Ring and Sheoldred, Apocalypse still has Karn, the Great Creator
Bargain? Literally kicker haha
Interesting that we're getting a colorshifted Charming Prince.
I also like how The Apprentice's Folly plays well with Bargain. Get your two tokens and sac the saga before you lose them all.
There is that blue and black guys, one from Strixhaven I think, that this would be part of the cycle with.
I wonder if we will get a lucky clover in standard again.
Considering it got axed last time - probably not.
Maybe a nerfed version with like a once per turn clause like they use a lot now. Luckish Clover.
When I started playing mtg as a kid I made a rat deck as one of my first decks. I think I may have to honor it with a rat commander deck soon.
200 comments and not one mention about the “Wicked Role token”. Any ideas what that is? Aura tokens?
We saw it in the other leaks.
Fuck yeah more rats
Can Beseech the Mirror cast [[Tibalt, Cosmic Impostor]]?
No. The way that it's worded, it's looking at "that spell's" mana value as it exists on the stack, rather than just the mana value of the card you fetched.
rat tribal rat tribal RAT TRIBAL
All hail Lord Skitter
Weird how the new rat tokens can’t block. I don’t know if I’ll use those cards in my rat deck now.
Getting a 1/1 every turn that can gum up the board gets extremely out of hand, extremely fast. Giving them a "can't block" rider means an effect like this can be printed at a power level that's fun to play. A creature that spawns more creatures your deck synergizes with will always be pretty good even if it doesn't give you an unassailable wall.
Still better than decayed zombies.
What I find strange is that none of the enchantment bonus sheet was leaked with this, something tells me this isn’t over
These are from promo packs. Past bonus sheets haven't appeared in those, iirc.
Ah I didn’t know, that makes sense
Looks like rats are back on the menu
a card depicting a rat king and then there being a genuine King Rat
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