Hey everyone, I'm looking for a little modding help. I'm trying to mess around with this wheel loader I've been using. In game, when the bucket is full, it has a difficult time moving smoothly, and it slides a lot when I try to turn. I was going to try to edit the wheel friction in Giants editor, and I think I figured it out okay. But if someone experienced in making vehicle mods could give some insight on either how to do that, or what the fix might be if not that, that would be very much appreciated.
Remove the weight from the bucket in the bucket xml. Won't need to change the wheel loader at all
<fillUnit unitTextOverride="$l10n\_unit\_literShort" fillTypeCategories="SHOVEL" capacity="2640" **updateMass="false"** showInShop="false" showOnHud="false"/>
And this is in the xml file of the mod, not in the editor/i3d file.
yep, I forgot to add that little bit
Thanks, I'll try that. Also, is there any chance you know how I could make an implement, such as a wheel loader bucket, fill faster? I've been pouring through different xmls trying to find something along the lines of fillspeed, or fillrate, or anything similar, but no luck. I've also tried the GDN, but I think I'm just looking for the wrong thing maybe.
There is no fill rate. It is all determined by the discharge rate of whatever you are filling the bucket with.
Huh, guess that explains why I can't find it. Thanks!
this is from the fillunit section, i changed the capacity of the bucket to 100k from 55k, and added the updatemass line after that, although nothing seems to have changed in the handling of the vehicle. im not sure what the line, that starts how you said, is. doesn't seem to be the bucket, as the capacity was not originally 163640. hopefully this translates legibly:
<fillUnits>
<fillUnit capacity="205" unitTextOverride="$l10n\_unit\_literShort" fillTypes="diesel" showOnHud="false" showInShop="false"/>
<!--dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/ updateMass="false" -->
<fillUnit capacity="20" unitTextOverride="$l10n\_unit\_literShort" fillTypes="def" showOnHud="false" showInShop="false"/>
<fillUnit shopDisplayUnit="LITER" fillTypeCategories="bulk" capacity="100000" updatemass="false" />
<exactFillRootNode node="exactFillRootNode" />
</fillUnit>
<fillUnit unitTextOverride="$l10n\_unit\_literShort" fillTypeCategories="SHOVEL" capacity="163640" showInShop="false" showOnHud="false"/>
</fillUnits>
The line
<fillUnit shopDisplayUnit="LITER" fillTypeCategories="bulk" capacity="100000" updatemass="false" />
Should be
<fillUnit unitTextOverride="$l10n\_unit\_literShort" fillTypeCategories="bulk" capacity="100000" update**M**ass="false" />
(note the capital M)
Also, in all the other fillUnit sections, remove the back slashes from $l10n\_unit\_literShort so it is just
$l10n_unit_literShort