MAME 0.266 is ready just in time for the end of May. The first thing
you’ll notice is that Taito F3 video emulation has been reimplemented,
fixing numerous long-standing graphical issues. The dynamic range
compression used by several Yamaha synthesisers seems to finally be
understood, fixing audible distortion. Speaking of sound, a previously
missing Game Boy Advance sound channel is now emulated.
Several additional members of Nokia’s MikroMikko 1 line of 8-bit
business computers from the 1980s are now supported. In PC emulation,
S3 ViRGE video accelerator emulation has been simplified and improved.
A couple more cartridge types have been added for MSX home
computers.
This release also adds plenty of software list items and arcade
bootlegs. Lots of code has been cleaned up and modernised, with
various bugs fixed along the way. We’ve also added a workaround for
the regression in clang 18 that was causing build failures.
As always, you can read about all the changes in this release in the
whatsnew.txt file,
or get the source code and 64-bit Windows binary packages from
the download page.
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