Hello everyone!

Thought I'd post a progress report and show off some screenshots as I have been working on the game non-stop after having a small crisis regarding its direction. I greatly appreciate everyone sending me feedback as I want to make this the best BOF project I can.

Some major points: I scrapped the Unity FPS version as it just wasn't BOF. I thought I was going to have to drop the 2.5D; however, I spent a few sleepless nights tweaking and tinkering to get the 2.5D working for what I needed. I was able to fix the terrible load time on maps (it was an issue with the texture encryption and models) and fixed the FPS issue. There is still a slight problem, I'm working on, with setting FOV, Rendering and Shadow to max on large city maps (interiors and dungeons are fine).

Right now I have the camera unlocked (with full rotation and pitch control) and will need some testing to see the best angle (if I want to lock it at all). Most likely when people are testing/playing I will be able to make the best adjustments then. The screenshots show different angles and rotations. Isometric is not working for the sprites.

I overhauled the entire combat system have added tons of bug fixes and changes. Currently working on lethal, custom/scripted battles instead of RNG ones. Also, hoping to start on skill trees for every character this week. There are just too many bug fixes and small modifications to post right now. Also there are some major changes and content being added.

Here are a few screenshots to show what I've been working on:

Angle 

Can now switch Font within the game. 

Can change FOV, Shadow Quality, and Distance Rendering.  

Now as you level up you get Attribute Points to spend. 

Master System is now in the game. You get a Attribute Boost as well as leveling grants additional points and abilities. 

Quest System Overhauled 

Game doesn't like max graphics on large maps. Shadow rendering is issue. 

My goal was to make each inside area look like a diorama. Full camera rotation and pitch control. 

Still playing around with camera control.  

Different angle. 

Rotating to see hidden objects. 

Another angle/rotation. 

I look forward to feedback and posting more in the future! As always, I appreciate you all.

~Knightmarish Games