With ranged cultists getting removed I think our regular infantry squads are in trouble come codex time. What do we think?
I hope not, I have Vostroyans and they have exactly 6 different lasgun infantry models. The other 4 slots for a 10 man squad are made up by a sergeant, a special weapon trooper and a heavy weapon team. The generic infantry squad let's you use all the different regiments we lost or never got models. So without the infantry squad (and their Heavy Weapons Team) I'd have repeating sculpts in every squad and less overall infantry.
But I'd be more worried about all our Forge World Stuff. GW has been brutal to the Orks and T'au on that front.
It’s make more sense for GW to get rid of the unique regiment squads and leave in the generic infantry squad. As sad as that’d be for flavor and losing options it’s how things were for years
I just had a look at those models. They are awesome, GW should do more, not less.
i have steel legion and dont use hwt in my squads, 6 lasgun sculpts are plenty and enough.
I would still lose infantry though, as you generally don't run a lot of HWT with lascannons or autocannons.
and dont use hwt in my squads
This is not valid in 10th. HWTs are mandatory unless you're deliberately sabotaging yourself and trying to lose games.
Exactly. Infantry squads are what enables line of sight HWT (so everything that isn't mortars) to even be viable by being ablative wounds. Also with wargear being free a infantry squad without HWT is just straight up worse than one with a HWT, no matter wich weapon it takes. There's no way two lasguns are better than ANY weapon on the HWT datasheet.
He does say he runs steel legion though. Them metal HWTs ain't exactly common or cheap
Then maybe steel legion isn't a viable army if you aren't willing to spend the money.
Batch painting 90 of the fuckers made me forget the squads had very specific models.
If our track record is anything to go by. You’ll only have to play with it for 6 months before 11th anyway
There’s still a box for heavy weapons, and still for all kinda of other infantry. I’ll think they’ll be safe
If tac marines still exist, I think our generic infantry will be fine too
I don't think so. Tactical squads really have the short end of the stick right now and I think it's just a matter of time before they're gone. There are also multiple examples of first born models being discontinued and rendered unplayable except as proxies. Case in point, Dark Angels Company veterans. They simply don't exist even as legends and can only be used as proxies or squad leaders now.
Man I just want Renegades and Heretics back.
Same fellow heretic
Yeah. It would be a reason for me to get into 40k tabletop. Since I really like the siege of Vraks and I'd like to recreate that on tabletop.
I miss running lost and the damned lol.
What did they play like?
Just play them with spikey proxies? 3d printer go brr
The CSM codex has traitor Guard squads, there's hope.
I really doubt they will remove those. There are too many old Guard players with old metal kits that don't have any good representation outside of infantry squads. It's honestly more likely they can all the specific squads (Krieg, Cadian, Catachan) and create generic options to modify the squads to for what they are supposed to represent. Though I find that unlikely too.
I honestly don't know why these posts keep cropping up regarding random things disappearing from core index. If anything, pretty much all of the imperial armor stuff will go away. Death Korp Marshals, Earthshaker/Medusa carriages and cyclops demo vehicles are all commonly played pieces that are likely to get canned. They aren't going to touch the core infantry or Leman Russes.
I'd like to see options to create my own regiment again, mix and match rules and options to create something unique.
I just call my infantry in my army based on generic names that are descriptive to my opponent but still let me play 1 regiment*. my infantry are made up of Scouts (catachans), Veterans (Krieg based on the kill team name), Shock troopers (cadian) and infantry.
I get the fluff of guard becoming a mixture of all the different regiments, but i feel most guardsmen are loyal to their regiment and wysiwyging other regiments into their army is a bit jarring.
I agree apart from the Marshals I reckon that's got a solid chance of getting moved to plastic.
I would be extremely surprised if this was the case.
The ranged cultists went because they brought the traitor guard from the Blackstone fortress set into the main codex, so it was just a case of removing redundancy.
The regular infantry squad fills a specific role in the Guard roster as a choice for all the pre-existing alternative sculpts and regiments. As well as providing a more defensive/static infantry option.
They might change up how they're put together and the kit they're allowed but they aren't going anywhere
I think they'll be fine. If people want them they have to buy 2 different boxes, both are pretty new sculpts.
I thought the box had gone already.
Theres not much difference in the codex apart from allowing a HWT.
- That’s a pretty big difference.
- The unit ability is different.
Yeah but unit abilities in 10th are so arbitrary across the board they’re likely to change.
The HWT is likely to go at some point in the future if we’re following GWs rule of only allowing whats in the box/kit. There are very few exceptions grandfathered in until replacements come.
I doubt that as HWT's can be bought in boxes of three, so i doubt they could use that justification without some justifiable backlash....
Ah sorry, I meant within the Infantry Squad
So did I. The infantry boxes and hwt boxes are both available. There is literally no reason for them to remove the hwt from the infantry squad whilst both are available for sale... Especially as you have to buy them both separately means more money for them
But the point Wassa76 was making was that GW doesn't like options which aren't integrated into the box. They want your unit to be complete when you guys the box, and to have all the rules in the back on the assembly instructions with those stupid symbols.
So Heavy Weapon Squads will stick around, but the days of Heavy Weapon Teams inside infantry squads are numbered. I'd bet the same is true for Heavy Weapon Teams inside command squads.
It's dumb, but that seems to be what GW is doing.
InfSquads have options for Sniper Rifles, Boltguns and Plasma Pistols as well
I sincerely doubt Guard are going to lose special weapon options. The main reason why cultists got a ranged weapon nerf was that they were shockingly cheap for the output they could do. Now they benefit more clearly from certain detachment rules (like desperate pacts) whilst Guard cost more, but are more dependable muti-functional units.
Also it is very difficult to get those weapons either needing old kits or kitbashing. Guard infantry squad is just Cadian shock troops and heavy weapons squad boxes. We might lose some sergeant weapons that aren’t available anymore outside of Catachan command squad like the boltgun. May also lose the sniper rifle that’s only in the krieg box and Catachan command squad.
The main reason why cultists got a ranged weapon nerf was that they were shockingly cheap for the output they could do.
It wasn't about balance, that could have been achieved by points changes. The one and only reason was that GW didn't sell an Autogun Cultist kit anymore. Same way they don't sell an Infantry Squad anymore. So all things considered I'm honestly concerned for Guard.
If Termagants can GAIN special weapons options I'm sure guardman can keep theirs
No offense but this is an even worse take than the dude who said the Leman Russ would be retired.
I think if any legacy unit profile has a chance to stick around it’s the humble infantry squad data sheet.
We are almost guaranteed to lose most FW, RIP my beautiful Carnodons…… but we are supposed to get some Kreig back as release.
Im just happy we arent getting a codex. 10th editions codexs have been a mess and the removal of forgeworld makes me very unhappy.
IMHO, there are two reasons for the change in ranged Cultists: One, that the kit was old. Cultists with special weapons came with the Dark Vengeance box, which was the starter set of 6th, and none of the miniatures of that box have been available again. I am (un)lucky enough to own two sets of the DV cultists, but it was hard to find the special weapons elsewhere.
And two, 20 cultists with a Dark Commune, sitting on a midfield objective, plinking at targets at 24'', with 14 rapid fire shots from the heavy stubbers alone at 18'', bypassing T on 5+ with Dark Pacts, were something that needed to be nerfed. I have chipped a Redemptor to death in a single turn, for Tzeentch's sake.
I don't think any of those reasons (Kit unavailability or bewildering effectiveness) applies to the Infantry Squad.
To be fair those cultists with autoguns and special weapons have now remembered they used to be in the guard, so have been recognised as traitor guardsmen!
Pretty high likelihood but we have no idea when our codex is coming anyway
Also we can just use the HW Teams in HW Squads since they still have a box
So between not knowing if, not knowing when, and knowing that we can still use the models anyway I'm not that concerned
I am hoping guard gets a special pass on stuff going to legends. I’m fine with like 20-30% of FW stuff going to legends, but “my dudes” is really big in guard. Getting rid of options that let us do “my dudes” is gonna hurt guard more than most other factions
I wouldnt count on it. They have been very clear that they dont want to support forgeworld models in any way. Totally expecting my 1000$ of forgeworld to go to legends. Games workshop is just too lazy and room temperature iq to balance their game
Nah, but the bolter & plasma pistol options are on the chopping block.
wait, what? Plasma and Bolter pistol options across all units or just infantry squads? What makes you say this?
I think they are referring to the fact that only Krieg get those options in their infantry. Standard sarges dont get boltguns or plasma pistol options. Just a laspistol/bolt pistol and chainsword or an autogun.
Even so, you can run whatever regiment you want and proxy as Cadians or Kriegs or whatever is left. Given such a drastic removal no opponent could reasonably deny you that.
Sigh… I miss 5th edition. All the regiments were welcome in that codex and then some
What the fuck have you been smoking?
Based on a few things, I'm pretty much expecting the generic infantry squad to disappear as a troops choice. The strongest reason I think this will happen is based on the "box contents" equals "unit choice". I think this is way more likely than guard having what would amount to 4 infantry boxes were GW to release another infantry box.
To the sceptics saying it won't happen because it will invalidate old models .. I have an entire firstborn Dark Angels army, three Vendettas and a couple of Medusa's that would disagree with you.
Edit: I mistakenly typed Manticore instead of Medusa.
and a couple of Manticores
Which are still fully legal and have valid 10th edition rules. Not sure what you're complaining about here.
Apologies, I meant Medusa, not Manticore.
I am already missing the Cyclops Demolition Vehicle 😢
With no box and brood brothers losing the HWT for the new killteam box.
The "infantry squad" will most likely not be in the codex, leaving only shocktroops (cadians) and kreig troops as battleline. Thankfully, HWTs will still exist as they just made a new cadian version.
This saddens me but unless the codex comes with a Catachan refresh. I believe they'd be gone, too. Based on GW's actions.
I mean that’s half of the army so…
They removed everything else, why not?
I honestly hate the fate trimming they’re doing. A lot of cool shit is getting cut for “balance” or “flow” or some stupid bullshit
Don't think so since the genestealee hybrids use the old infantry squad kit
I must be missing something because I can't envision how this would be even remotely likely. They're too much of a guard staple
That line of thinking doesn't make sense?
Cultist are a melee unit with ranged options, but the traitor guard fill the ranged cultist job in the new dex.
Infantry squads are the main IG unit? Next you'll say theyll cut intercessor squads or ork boyz.
Gw will not care what we think and already have and they will take the infantry out 90%. Don’t invest in them. Very sad since I love the concept.
Definitely. This was as good as confirmed when they revealed the Genestealer’s Brood Brothers kit for Kill Team and it no longer had the heavy weapon.
They based it on the shock troops kit with an upgrade though vs the old legacy catch all squad data sheet.
That’s my point. The Cadian Shock Troops / Genestealer Brood Brothers will become the “basic” infantry guardsmen unit for both respective factions. If they’re no longer selling an infantry squad with a heavy weapon and they’re no longer a brood brothers box with a heavy weapon, you can guarantee that there will soon not be a datasheet for an infantry unit with a heavy weapon (obviously the actual heavy weapon squad will persist because that is different and new).
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