Stellaris is an amazing game, and I love the depth and complexity it has. But for many it is too complex, and/or for "a quick game" often way too deep. If paradox was to either create a separate "stellaris light" or add a playmode "light" to stellaris - which things would you strip off current stellaris? which things would you keep? or is there maybe even functionality which you think should be added for this mode?
Stellaris light - what features would you remove, which keep?
DiscussionNeeds more complexity.
Go make a post đŸ˜‰
I'd actually be interested in that too. Where people would love for Stellaris to add more depth and how they'd envision it.
I for one would love a revamped and improved Espionage/Intelligence/Propaganda/Influence mechanic. Give me more versatility in how I handle counterintelligence. Allow me to sabotage federations. Let me seed conflict in the galactic community in the shadows.
I'd also love more fine grained border control & mechanics. You want your trade go through my empire? Sure, pay me a toll fee. Your science vessels are welcome, but your construction ships stay the eff away. Let me ignore closed borders - at a price (negative opinion? new war goal?).
My machines crave to become organic like their long deceased creators. Give me an ascension path which is the opposite of synth ascension - let me breed/clone organic bodies and imprint them with my gestalt consciousness, granting the new life form individuality.
Plenty more ideas where those came from đŸ˜…
What I really want to see is an internal politics system that make pops be well pops that have particular needs that coalesce into factions instead of it being tacked onto individual pops.
Parliaments / representative systems should be a part of empires with going up the authoritarian scale means that you suffer less penalties for ignoring them. If you want to push through x agenda but it suffers from low factional approval authoritarian empires will suffer less costly bribes to get it rammed through. Also just want to make democratic authority types interesting with real election mechanics.
Also do want to note that ‘Parliament’ is also not a hard and fast term, under Shared Burdens it would probably be a council of trade unions while in authoritarian regimes it would be a small cabal of pops (like a senior advisory committee) that just need to be appeased.
I definitely want diplomatic options or at the very least a piecemeal peace offer system like EU4 does with peace terms being expanded on to include resource concessions, reparations, enforced treaties, etc.
As much as i would like some depth to espionage it’s probably hard to balance because it would feel awful if the AI uses it against the player. If you could assassinate leaders for example as an option, it would feel shitty to have their level 10 admiral killed in the middle of a crisis because they have no agency over it.