Or even an explicit fangame. I'm just curious if someone know a project like that.
The part that I think about being the catch to a minecraft TTRPG would be the "quasi-lore" of the game, with the structures, items and whatnot. That could become a pretty solid hook to a rpg world. But to counteract the single-player aspect, I would do it trying to emulate the multiplayer mode instead.
I'm not much of a consumer of the minecraft content that exists out there, but i can see potential in a game that takes inspiration in the likes of ____SMP worlds.
Maybe you can have a more profound survival experience, or you could play as a villager or any other species from the game. I'm tinkering with this Idea for a while now.
As of right now I don’t think anything exists like what you’re describing. But hey, you could make the first :)
I am currently adapting the mc animated series songs of war into a ttrpg. Does that count?
Absolutely. I'm eager to see how it will be!
Will share when ready!
Minecraft feels like it would be best translated as a setting rather than a game system.
Something to encapsulate lore, enemies, equipment, items, etc. into so that you can run it in an existing game system.
I feel like most of Minecraft's mechanics don't translate overly well to a TTRPG setting.
This is the way to go, in my opinion. Take a system you like, that is open enough or homebrewed enough to be adapted, and use minecraft's lore and environment.
Players shouldn't do all the mining (because it would be boring), but to keep the mining/ressource/gathering aspect somewhere on the game, they could be scouts/fighters/heroes of a large expedition, always exploring, fighting mobs, and locating and securing ressources so npc workers can be sent there to gather them over time. And ultimately the PCs will uncover the secrets of the game.
There is a minecraft addon on dnd beyond. Far as I know it's a few mobs and a level 3 adventure.
M. Kirin’s Iron Valley is similar to Minecraft, albeit the presented setting; if you played it using Minecraft’s “setting”, it’d work flawlessly.
No, but now I kinda want to try and make a building survival game.
Not sure how you would go about translating Minecraft into a ttrpg to be honest. The gameplay loop of Minecraft pretty much amounts to gathering resources, building structures, and fighting monsters. There are countless D&D-like games out there that have rules surrounding these sorts of things in ttrpgs, but none of them really feel like Minecraft.
A big part of that is the fact that the world is quite lonely. Beyond trading, there aren’t any NPCs to interact with. I don’t think Minecraft really translates well to the tabletop space because of that reason. It’s fundamentally a single player game, and the vast majority of ttrpgs out there aren’t single player.
What about Minecraft specifically would you want in a tabletop setting, other than its aesthetics?