That’s what I was going to say. A looks really pristine and magical, but also empty, and B is really hard to read at a glance or even with analysis. C has the magic of A but also the wild of B, plus it solves the issue of A looking empty or incomplete.
I like C, vines over letters look nice and not too intrusive. Though depends on what vibe you are going for. A looks good too, but it feels more angular and brutal.
I like C but make more refinements over the W, it blocks some of it and for those who aren't English first, might have a tad difficulty recognizing the W. But I prefer C as well.
I like C but it could be also cool where you start the game with A and the more progress you make within the game, the more overgrown it gets. Like C could be the 2nd or 3rd stage of the progression and eventually it would be completely covered by the vines (by then, player will already know game title) and eventually it could bloom if game is completed. Can always have an option to trim the title once it has progressed enough.
Wait to expand on that, the game has a duality to it. You’ll be able to quest more for the humans by slaying the animal gods to protect villages or the animal gods will ask you to slay the Lords of villages…
The more you choose one side or the other could make the logo and sword have no vine or be fully engulfed!
That means you'd probably want a good middle ground like C and if they choose to help animal gods, the logo would slowly get overgrown with either flowers+creatures or vines+roses+creatures depending on the tone.
If the player goes the Lord's of villages route, you could have the plants wither away and the logo becomes more lively by making it polished with additional items appearing (mugs, arrows, etc) or more run down with cracking+rust+blood.
Another fun thing would be if they start a new game, it forces them to clean the title back to its original state.
I never really played it, is terraria "infinite" ? I thought there was an edge of the map on both sides ? (from what I saw of it back in the day, one being the entrance to some dungeon and the other being the ocean)
Damn that looks interesting. If the trailer music is any indication of the game music then I’ll be downloading that sound track. Gotta get that demo now
Agreed. ‘A’ has the clarity and readability while still communicating the “overgrown” feel it seems like OP is going for. Shrink the logo down to a smaller size and the others are just too hard to read.
B looks nice, but is a little harder to make out. C looks like a good compromise between A and B. Although I would add a few cracks or rust or something to make the text look more like ruins.
A gets the point across without sacrificing readability. C to me encroaches too much on the final A. You could stand to pop a leaf or something into the negative space of the D, though!
I really like the look of B! The only problem is it looks like it says “Wwdacia” so I would work on that.
A proper cursive r would help, or maybe even just less curl at the top-right of what you have for the r.
Then on the W, getting rid of the little hook at the top-right of the right arm would make the “il” not look like another w.
Giving the first i (maybe both?) the slightest rightward slant would help too I think.
Overall this looks like a cool logo! Whichever one you end up using
It looks like "overgrown" is the vibe you're going for, and C conveys that best while also being easily readable unlike B. Looks nice!