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If AH was a carpet installer - they'd ask for millimeter precision measurements of any room needing carpet and pre-cut it offsite. Then they'd be shocked it didn't fit properly. Every single thing they've done in this game engine makes it harder to fix. I doubt there's anyone that actually understands how damage is calculated. 3d models of actual bullet's inside the magazines?! Why do that to yourself - was there literally no other way to accomplish the goal?
It's a sign of architecture that was built to "do anything we may need to do in the future" with no consideration that "maintain the game" is one of those things. I've seen software developers do this exact thing with over abstraction - yes it can accomplish anything, but NO ONE KNOWS HOW.
I've done software development for almost 2 decades - AH needs an actual software architect to have some forward looking "how is this going to fuck us over next year" analysis on decisions. Perhaps with all that money they're rolling in they can start making better game artitecture decisions.