For me, it’s that Eivor can’t climb trees but can scale sheer rock faces.
- Children characters suddenly becoming adult sized really bugs the absolute shit out of me.
- Quest-locked items showing up on the map long before you can actually acquire them.
- as for a third, well maybe I'll just bitch about how much of a tool Dag is.
Ever since the first time I played Valhalla, I've chuckled about Dag's name. I know that in Danish, Norwegian, and Swedish, it means 'day' (I'm assuming his name is supposed to be ironic) but in English, I've only ever known it used as an insult. E.G. "Don't be a dag, mate". (A dag is a dangly piece of poo that's attached to a sheep's wool below its bum!)
I feel that! Dag is the same in Dutch! I also can't help bit find it funny when people keep saying fuck dag lmao
Here's a sneak peek of /r/fuckdag using the top posts of the year!
#1: Shut up Dag. I don't want to hear your story. | 6 comments
#2: looks like somebody using Dag for target practise again | 7 comments
#3: Be careful out there, yall! | 5 comments
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I lowkey used to like Dag. I was sad when I couldn't save him. Then on my second playthrough, I hade the r/fuckdag mentality.
Fuck dag he gets no burial axe No valhalla for him either! Odin doesn't want him
No NG+ is the obvious one, it’s bloody solid otherwise
I still don't understand why they didn't include it.
Riiiiiiight bro I been saying this I'm glad somebody already said it or I was gonna be the first of all the games with no replayability valhalla is one of the top 10 in a few years imo🤦♂️
I just don’t like when I have to trek back and forth for one mission.
I love the game. Just started on my third playthrough and hit ~400hrs. There are quite a few things I would like done differently.
1.Draw distance and pop in. Maybe add a slider (if even possible) ?
Not being able to use at least one-handed weapons while mounted (maybe lower the damage to a percentage to keep balance)
Waiting too long (sometimes) for a companion to open doors/chests during raids.
Having to wait until the end of the game for the coolest (IMO) armor and weapons (maybe just tie upgrades to power level or something for balance).
No new game +. Ties into the previous gripe. Why give cool/powerful weapons at the end of game when there is nothing left to do?
Weekly free item is all over the place like the timer is f'ed up or something. May just be me idk....
Being forced out of the animus. I dont know how exactly it could be removed and keep canon, but I don't like it rabble, rabble, rabble.
8. Transmog should be doable for free within the character menu at any time for free
The rune sorting system. It's terrible to navigate.
At some point you should be able to use the Ragnarök powers in the base game. Would be sick. Maybe after all main quests and side quests that could be cheesed are complete?
Song volume on your longship and raid music should be a separate slider in the options menu. I want to crank them!
No way to replay quests. I think there should be chapters you could revisit even if you were stuck making the same choices.
3, 5, and 7 - I couldn't agree more! Especially 7 - ever since the very first AC, I've disliked the modern world stuff. It's definitely a weak point, IMO.
I disagree on 4 personally. I upgraded all my armor and have the "cool" sets. They look nice but I don't like em. I finally decided to go do the Siege of Paris dlc as I did everything else, and I don't like wearing this flashy armor and these glowing swords. I use them because they're the best I have, but it makes every cutscene look dumb as hell. This Viking leader is dressed in the most unrealistic goofy armor and has swords that appear to be made by God's themselves, but no one notices
Maybe I have a solution for you. Do you have any set that satisfies you visually? If so, you can go to the blacksmith in Ravensthorpe. He has a service “change appearance”. For 200 coins per piece, its appearance can be borrowed from your collection without changing its qualities. As potential options, all the tiers you came through are available: I simply visually “downgraded” my cloak when I didn’t like the dominant colour scheme of my armour after its upgrade
Hey that's a great tip! Not sure why I never considered transmogging them to a more humble style
It’s too fucking long.
As the Mastery Challenges are a waste of time.
Why does chain assassination COUNT AS BEING SPOTTED, it doesn’t matter if you see the axe coming towards you you’re dead in the next 3 seconds!! I did all 3 types once and then never again, if only this game has a new game +
Barred doors
I would have loved a small Ragnar Lothbrook prequel DLC - either playing as Ragnar, or as Varin (to show another side of him).
Or even further before that with the first Viking attacks on Lindesfarne.
would’ve loved something on lindesfarne too. i grew up in the north east (Durham) and went there a lot as a kid. and when i first played the game, i rode all the way up to hadrian’s wall and was disappointed it kind of jumped from york to there without a lot of distance. (Even though I understand why video games do this, like watchdogs cutting off before west London.) would’ve been so cool.
The devs making most of the item chests in a dumb, hard to reach place. Behind a locked door or underground! It’s a pain in the ass after a while.
for me the only issue is bugs and theres alot of them but not to game breaking and i love how long it is i dont mind at all id rather have the longest game to play than a game that you can finish in 12 hours lol i enjoyed valhalla
Yeah the length of the game was great to me, kept me busy for a good chunk of a year. Also helped scratch an itch leftover from the Witcher 3
I agree with you about the length - I love long games.... provided it's decent content, and not the same old stuff over and over again. I think AC does really well with game length, to be honest.
I've not had too many bugs, either. There've been a few, of course - both on PC and XBSS - but nothing too terrible.
That's what I'm saying but all of that is heavily affected when there's no ng+ or mission replayability especially when it was in ALL of the other rpg ACs
No option to remove all clothing 🤣
Currently 80+ hours into my first play through, there’s two key issues I have.
1: No description for side-missions
I get that these are small little things that don’t move far beyond their starting location, but more than a few times I’ve missed a line of dialogue and had no clue what needed to be done
I’m not asking for markers, just a little descriptive line in the corner as a reminder
2: Too big of a discrepancy between upgrades and loot
Maybe it’s coming off Odyssey, but I felt like I was constantly switching out weapons to different types and effects because there was always a good chance that what I’d get would be stronger than what I had and I could experiment with the variety because I had incentive to do so.
Valhalla is lousy with weapon types but I’ve had an upgraded hammer for 50 hours now and nothings come close to it in terms of numbers. And yes I could upgrade other weapons to match it but I don’t want to use my limited material on the chance of a better weapon
No ng+ and too many bugs. Seems like each update only added more bugs
How this game never had one handed swords to begin with and only added them after the 2nd DLC
I found it v frustrating that we couldn’t change the tattoos or hairstyle of our Jomsvikings, or Raiders. So if you want a really good Jomsviking you have to spend ages randomly generating & hoping for the best.
Given it’s a single player game, it felt very unnecessary to not give us more options! - particularly given how in WD Legion you can customise every NPC/ teammate.
I would have also liked the option of applying the armours / weapons we found to our ship Raiders / Crew. Given how many there are, it would add extra incentive to find them. Or give us unique raider/ ship Crews like in AC Odyssey, which was fun & mixed things up!
Fishing and Cairns
I don't mind Cairns, even most of the difficult one took me less than 10 minutes. But fishing is the worst.
No new game plus.
Starts feeling like an Ubisoft game halfway through.
What does this mean?
NGL, I was surprised for that 1 DLC mission that turn the entire game on its head though.
I didn't know you can put an entirely different genre within a single game.
These posts.
I hate it when I can't one-shot the white bar enemies no matter how much my power is. I have my predator bow fully upgraded and wear the hidden ones set (for headshot).
The bow was useless in anything other than origins which is dumb asf seeing as how they only matter in every game BUT origins😭
True. Logically speaking, it should be able to one-shot normal enemies as upgrading it to the fullest take a lot of efforts.
Yeah I honestly see no point as to why they were nerfed
The story structure. I think they should have mde it so that you only need to do 3-5 of the regional quests instead of all of them, with the story progressing automatically if you don't do certain things. Would have added a huge boon to replayability.
Agree. The problem was that they wanted to combine traditional side quests with the main quests, making it one big story line. It would have been better to get a limited number of Allies that you can make and If they would have been really smart, they would have made it so that the story has multiple different endings, depending on the allies that you chose. Would have made for great replay value.
The main quest saga it is all the same, so boring repetitively, I think only 2 regions had different arcs. Also u can't use your itens if u start a new game. Many bugs with horses and ship. The costumization sucks compared to Odyssey. Can't fight while riding the horse. Worst climb mechanics, a pain in the ass. Won't lie that I had a few good moments in this game, for me it is a 6/10 (Norway the first part was awesome, the game should be more like this)
Lack of NG+
I would be in favour of ditching the River Raids and Mastery Quests in favour of some decent DLC. I wasn't at all keen on Wrath of the Druids, and Siege of Paris, I felt was pretty bad, too. I did the first part of Ragnarök, and found it utterly repetetive and tedious, so didn't bother with the rest.
I love the rest of the game, though, and have no problem with the length at all. And some of the side quests were really sweet, some tragic, and some I recognised from the Sagas. Most of them were pretty cool, TBH.
I also loved almost being able to pinpoint where my real-life house would be. Actually, several houses that I've lived in!
All in all, I have very few complaints about the game but it would be good to have Game+.
God yes river raids and mastery quests kill my enjoyment so much
I did a couple when they were first released but then just stopped because I found them utterly boring.
I forgot to add the paper chases to my post, too. I just don't do them now!
The story is truly one of the worst I’ve ever experienced. There is no plot other than unite the provinces. There is no villain. There is no payoff, the characters are barely characters.
Lack of skills to acquire is also a major issue in an 80 hour game. Incremental stat increases need to be banished from gaming. Give me new moves. I wish the basic move sets were more varied too, feels like you have a three hit combo with most weapons, there should be special stun moves for each, combos that you can switch into etc.
Also Layla. Truly the worst character in Ubisoft history. I don’t think you could make a more unlikeable character if you tried. And she ends up becoming like a literal god? Good lord.
Then they just switched to basim then give him a mid ass game afterwards😭😭😭
Much too large, and quests are poorly spaced and paced. Skill tree is too much as well. When an auto choose for skill allocation is present in an RPG, you know you are wrong.
I don't like the quest design where the "story" is linear through each arch/region, and that there's no actual side quests with recurring characters.
If Valhalla had Odyssey or Origins quest design (from a gameplay perspective, not story), I'd love it much more.
Besides the repetitive monotony of barred doors, I think you finally made me realize what bothers me about Valhalla.
I always thought the Mysteries were the side quests but no, each region is a side quest and there's actually little to no main quest at all.
Locked and barred doors, too many chests, difficulty in finding how to reach some objects (particularly those underground), darker story lines compared to, say, Odyssey.
I would have loved the Picts & the frost giants to look more like their concept art (which was pretty cool, imo). The Picts (‘painted ones’) had hardly any war paint / woad (often none at all) - & the frost giants looked like smurfs. 😂
Separately, I think the main questline was too long & we should have only had to do half (or two thirds) of the land conquests to complete the game - BUT if you want to do all sagas you can & then get a slightly different ending. Kind of like how it’s handled in GR Wildlands (if you’ve played that).
Way too long and basically had nothing to do with assassins creed until the end
The actual assassinations are awful. Most of the time I feel like Eivor just pushes people over and they lay down without a sound so he/she can stab them.
Same as other titles lately: no more assassins/abstergo lore. Or very little. God I just played ghost of Tsushima, and that could have been a current assassin's Creed game. The game is losing big parts of its lore identity, sans that's a shame
As with the rest of the trilogy, no dedicated jump button. I’m the sort who likes to jump all around in a HL2 cutscene, while listening. I do like that a sprint button was added, even if we can’t in certain spots, it’s better to be able to try and fail than not be allowed to try.
For me it was mainly that I was the only Vikingr God of death running around settling the majority of England as a literal one man shitstorm of death and authority… but the second someone calls me Jarl it’s a god damn injustice that should be punished by the Gods themselves.
How bland the game/story loop is. At some point the whole "Conquer this land and make it loyal to you" thing became repetitive and predictable. Been a while since I played, so I don't remember which one did it for me, but the last one I remember enjoying is .
I would've enjoyed it if the story had literally anything else to do, and maybe it did later, but I got bored of that very quickly. Imo Valhalla suffers from this story slog and is definitely the worst of the 3 standard Ubi RPG style ac games.
A few of mine - bird cannot mark targets so you mostly go in blind, Odyssey was better about that - too few of sync points, sometimes you have to ride back and forth across the entire region - mid-game weapons and armor are often worse than early game weapons. You pick something up, spend resources to level it up, and learn that your current weapon or armor is still better. It is better to just save your resources for your current gear. - random game crashes - The story is extremely lacking compared to Odyssey. You just visit random places to make alliances? In Odyssey everything fit together and made sense. “The Order” just seems bolted onto a random story and there is no incentive to pursue anybody. - Zealots don’t have automatic drops. After killing 6-8 of them I still only have 2 diamond armor runes. Even zealots that are supposed to drop diamond runes are dropping normal ones. - Speaking of runes, everybody gives me minor runes, I would need to buy better ones in the shop - Other than ore and titanium I have never bought anything from the shop, and only bought a couple of items with opals. - Barred doors where you end up having to read a walkthrough to figure out how to get into the stupid building. - That soldiers see you instantly in a distrust area. I’m supposed to be disguised and they can pick me out from a block away
Came back to the game to try the DLCs and had a lot of thoughts. My biggest complaints are:
Most missions feel like filler fetch quests, that get repetitive rather quickly, with memorable moments few and far between
A lot of (finisher) animations feel clunky and janky
I absolutely despise the removal of fall damage in these new games. Feels immersion breaking, since it makes vertical parkour, including the leap of faith, completely obsolete. No brainer would be to offer a setting or slider, considering that you can fine tune almost any other aspect of the game in absurd detail.
The 'new' RPG combat system is fine, but never really clicked for me, not matter If it’s Origins, Odyssey or Valhalla. Everything just feels too floaty and weightless, even smaller things like dodging. Yes, Souls type of combat systems were trendy, but they are hard to get right, let alone master. The flow of combat and the telegraphing of attacks in these AC games feels downright amateurish in comparison at times. Imo it will just never reach the heights of Unity’s animation based combat system, that suits the franchise more.
The most interesting gear in the game is mostly behind pay wall
I wish that dialogue choices would be more significant. They already cut them down, in comparison to Odyssey, but they somehow seem even less meaningful.
The only thing about the fall damage is that bayek was the only real human out of eivor and kassandra they lose fall damage because they find their power
And on top of that what do you do when you wanna get from a high place and there's no haystack
Main complaints are typically immersive. I wish more npcs had dialogue. I wanna wander towns and talk to people, get to know them more.
Otherwise, I wish there were more disputes in Ravensthorpe to settle. That should be a thing all on it’s own.
The skill tree is just too huge, I just press auto-assign, which is fine, but would be nice to actually have the time to customize Eivor.
Jomsvikings. Why?
Reda. I hate that guy and his friends.
Tattoo designs (and things you must chase in general)
Otherwise I love the game!
And Ubisoft support. Only automated responses from Indian third line support people. Had to contact them three times to have them change my email in my account. They just shut down the issue the first two times by automated replies, not even bothering to read what I wrote.
The complete lack of regard for any kind of historical accuracy in e.g clothes, weapons and architecture. Also the strange choice of casting the main character as a shield-maiden and then completely ignoring this in conversations and interactions.
well. for me personally I know a lot of people liked it but. I DONT LIKE THAT EIVOR WEARS THE HIDDEN BLADE WRONG. it just bothers me so much I truly hate it I don't like it one bit.
- too long
- too repetitive
- too boring
- the voice acting
- dag
Real on 5
It's feels really empty to me. You hardy see people outside of the city, it's so boring doing river raids and why does evior always hover their axe over someone's dead body how does that check if their dead or not?
I thought it was supposed to be them “sending them to valhalla” but wouldn’t make sense for the non-Vikings ig, so just suspending belief.
No new game plus, esp since odyssey was massive even compared to this and got it
I didn’t upgrade all that shit and get those weapons just to not bring them into a consecutive playthrough
No NG+
DLC is still expensive.
It WAS the loading time, but that got fixed when I upgraded to a PS5.
So if I had to pick now, I'd say the river raids. That and no New Game Plus.
The fact that you can’t block with a shield if you run out of stamina
Basim is the centre of a story about Vikings. Who decided we should give a shit about him to begin with?
This dogshit belief that Eivor is beneath the Assassins, despite doing all their hard work for them. Eivor had every right to say no to them altogether but didn't. Only refusing the official title itself. Why would Eivor have to be an official assassin anyway? Basim and Hytham both are useless.
Otherwise, rock solid game and unlike Odyssey and Origins actually kept me coming back for replay.
If there was a new game + I think I would be in heaven
A few, but one of mine are world events not being tracked, some treasures being story locked, not seeing remaining collectibles on the map even know you completed it supposably
The fact that anyone you fight with suddenly wants to fuck you. I’ve already had to tell 2 dudes I don’t swing that way. Pretty sure an actual Viking would have chopped off their head for asking.
You are supposed to play a woman. Eivor is a common Scandinavian girl's name.
So far, just that jorvik and euvoriscire (I give up I just got there okay?) have some bad stutter issues. Honestly, I think at a certain point in all ac games when you get to a certain region it is just not as smoothed out as the first parts, which is honestly an annoying drop in quality. Dlc is usually fine, it’s the main story that suffers the most
Cairns, Fishing, Anomolies. Hate all of em. Hate doing them, hate that I need them for achievements.
After 400+ hours my only complaint is the lack of missions/things to do after you complete the main quest Yeah the events and all of that over the maps is ok but is either the main story or the map events, there's nothing else to do AC Odyssey has this real cool thing that is always having contracts, missions, conquest battles, etc... and I think Valhalla lacks that variety and amount of activities after completing the story
The way it handles POIs on the compass
I just started playing and I'm constantly using the raven to find things in my camp because the game doesn't tell me what I'm looking at
The capes kinda suck
Like most, my biggest complain is no NG+.
But at the same time, them introducing Rogue-lite into endgame was a surprised and welcomed addition that scratched the restart itch.
First playthrough I couldn't build or upgrade the last building because there was no supplies to be found anywhere. I had everything completed. So it was frustrating to miss that completed settlement quest.
Restarted properly now and yesterday I got stuck in the crypt couldn't get back out through the law wall. So that was annoying I just went back to my last autosave only lost a few mins.
Lately the controls seem to be lagging or jumpy. Also going up against sutr when I was like barely level 40 that was a disaster that arena sucks. I'll be back when I'm +300
The DLC being written as if it takes place at the beginning of the game, thus ignoring all character and plot developments from the main story. This is despite the fact that every DLC explicitly takes place after the main game.
Every past AC has allowed players to play post-game DLCs early, with a spoiler warning attached. If I remember correctly, Odyssey even allowed you to create a duplicate leveled-up save to play the Atlantis storyline early. But for some reason, every Valhalla DLC is written to take place like right as Eivor reaches England, even though they all take place after the main story.
So, the Order of the Ancients is absent from Ireland and France (despite main game teases), Rollo isn’t part of the Siege of Paris, Eivor has no clue why the Valkyrie thinks that they’re Odin, Eivor has no clue what Isu tech is during the crossover, and Dawn of Ragnarok has practically zero substantive Isu parallels.
All of this makes it extremely jarring when the Final Chapter DLC suddenly advances the character development like crazy. Hmm, maybe it would’ve been nice to see that development during the two years of post-launch? Because now we have Eivor going from rejecting Odin to accepting him without anything in between.
I really liked the DLC for this game, but man the writing philosophy irritated me. Imagine if Fate of Atlantis didn’t acknowledge Odyssey’s main story, or Dead Kings didn’t acknowledge Unity’s.
Gear and other ingots that can't be taken until you continue the game shouldn't show up on the map. Ao annoying.
I went straight to Valhalla from Odyssey, and man did the scenery in this game depress me. Norway was kind of cool, and I loved exploring Vinland, but every region, except for the snowy one, looked exactly alike. There were no real differences or distinguishing features from region to region, which I really missed from Odyssey.
No ng+ replaying story with end game loot is a stable with the 2 other in the rpg styled ac serie.
Couldn't change how gears visuals....UNTIL i finished the game.
That ceolbert died I was SO MAD
To me, this game was the epitome of over indulgence. It was just too big, too much. I think they did a good job with the story and world, and the characters you met were well done, but it was just a bit too much.
In this trilogy (Origins, Odyssey and Valhalla) they kept going bigger and bigger. I think, for me, the sweet spot was Odyssey. I loved that game. Valhalla was too huge, and Origins, while amazing, had the issue that deserts are not that visually stimulating.
That said, I really enjoyed all three of these. Bayek, Eivor and Kassandra were damn good mains, and the games were great.
Valhalla just felt too like Skyrim to me personally
Weak ending. Why did Aelfred just abdicate after the X-mas trap? Why no given explanation for Eivor deciding to go hermit in Boston area? Why couldn't [romanced character] go with Eivor? I feel that at least Petra would've loved the area.
And, other loose threads that should have been tied up before wrapping up, to me.
I want goddamn quest markers for everything what is wrong with these people
Sokka-Haiku by LeviAsmodeus:
I want goddamn quest
Markers for everything what
Is wrong with these people
Remember that one time Sokka accidentally used an extra syllable in that Haiku Battle in Ba Sing Se? That was a Sokka Haiku and you just made one.
The thing about Valhalla that gets me is a first for me in ANY assassins creed game ever…
I’ve played them all except for odyssey and mirage ( both are still on my list )
But Valhalla. Man. It’s the first ac game where I found myself saying “am I done yet ?!” I got 115 hours in, are at level 265 or something and all I seem to be doing is working that alliance map. Since that seems to be the the main thing to do to progress the story.
And still I find raid locations and missions at level 350.
Like. Damn.
No new game plus or mission replay
No NG+ and the way the longship seems to run aground a lot when following a river. Climbing is sometimes a pain too
Great story but only a good game. Map far too big, platinum far too grindy, missions become samey, knowing how big the game was I spent most of it skipping dialogue I’m ashamed to say.
The story is too long, badly paced and just kind of sucks ass. Important characters who you are supposed to care about get no development or screen time which just makes the main story feel pointless at times, doesn't help that the main quests are mostly repetive region quest slop that has no impact on the actual plot.
Also can't romance Basim so literally unplayable smh
The terrible, non historical armour choices.
Call me weird but the parkour, strange way to feel but the parkour I remember playing on 3, black flag and even unity felt like I was running through some streets and stuff, now it feels less like parkour and more just climbing, granted climbing on top of a mountain in Norway is cool but idk , just a different setting I guess
Wish the hidden blade assassinations would've be line the older games
Sokka-Haiku by esotericmagi177:
Wish the hidden blade
Assassinations would've
Be line the older games
Remember that one time Sokka accidentally used an extra syllable in that Haiku Battle in Ba Sing Se? That was a Sokka Haiku and you just made one.
You don't play as an assassin
Loading the game taking over and how bloated the game is
I WANT NEW GAME PLUS UBISOFT
The Tombs of the Fallen and the Mastery Challenges.
I think some of the quest are very ambiguous. There has been a few occasions in which I’ll begin a new quest, get sidetracked by a weapons chest or even a raid, just to go back to that quest and not remember who I need to go and talk to.
It took me three weeks to initiate a river raid. I talked to Sigurd, and then went and upgraded a weapon, and I forgot that I needed to go talk to Vagn to initiate the river raids. It never gave me a waypoint for Vagn and the raven wouldn’t spot him. I found what I was forgetting to do on an old FAQ page.
The audio quality sucks (voice lines are ~32kbps Vorbis, some music is too, extracted the files) and it's an Ubisoft game meaning it's grind to all hell and has microtransactions in a full price game.
The big lack of story. It's just events, which have always the same structure. Talk to person, do 3 shitty tasks, storm fortress, get alliance.
Very big map, but feels empty. The collectibles don't make it better and there is nothing else to do. It's just trees and plains
Forgetable characters. Not a single one stands out, even Sigurd is forgetable. Not one death of main-ish characters does something to the story or settlement
Overal, Valhalla is the worst one of the RPG trio. It's just so empty...
Eivor feels slow compared to other many other action games. This is problem with series in general though, besides maybe unity and syndicate that had unique faster climbing, and grappel hook.
Game would better without small chests, as they past thr beginning they never have anything valuable so just feels like a waste of time compared to every other important chest with gear/tungstent,etc. i know this is a nitpick for completionist.
River raid foreign supply economy is a low point for series for completetionist.
Combat feels the same no matter what weapons im using. Blocking seems like waste of time compared to evading, parrying. These last combat critiques are more of a nitpick, as it does allow you to mix things up so its got pluses too.
Honestly not having a bounty system like odyssey and the story is too long
The game is too damn long. I am regretting picking up this game and should've just watched a video on youtube of someone just playing it. But I am adamant to see this game through.
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