GOTR worlds in a nutshell:
HumorPeople always complain about losing while they proceed to mine for the whole two minutes pre-game.
I don't think people realize how things work pre-game, they also need to rework GOTR a bit and make it less punishing to power up barriers in that period.
Each barrier or guardian spawned in the pre-game should give you essence or bonus RC XP.
A lot of people do know, they just think it's exp loss and "someone else will do it". Which is funny because you know what's more exp loss than a few seconds at the start of the round (which you likely won't even spend all of those fragments anyway)? Failing a round.
So just drop a cell you lazy bastards.
I've had to mine after the guardian gets to 60% in every one of my games so far. Wish I could get to where I don't use every shard.
I do stop at 30 Sec to charge 1 barrier and make a guardian but still those 30 seconds are only 30ish shards
Gotta weave in empty runs for overcharged cells, and use those on barriers throughout. You shouldn't ever have to mine after the start (except the big essences during portals, of course), and should still be getting 800-1000 total points each round.
What do you mean by weave in empty runs? Just don't take the time to craft essence?
My current rotation is mine at the start -> at least 1 shield or guardian -> full inventory essence -> drop on Big guardian -> drop on shield/guardian -> repeat and use portals when possible
Yeah, by "empty run" I mean going through and crafting at an altar without any essence, just to charge a cell.
The opening is a bit different with some variations (and let me know if you'd like me to elaborate on opening), but from the first portal, my rotation is:
Go through portal, fill pouches and inventory.
Craft runes, feed guardian, charge a barrier.
Is fire, death, or blood available? If no, skip to next step. If yes, go through immediately and charge another cell at the altar. Use cell to charge a barrier.
Deposit runes, craft essence to fill pouches and inventory. Craft runes, feed guardian, charge a barrier.
Until the next portal appears, go in empty for overcharged/high cells and charge barriers. If no overcharged/high are available, deposit runes and restock on empty cells. (If I'm 10/10 on empty cells and no overcharged/high altars are available, then I might mine a bit).
When crafting runes, I try to keep balanced between catalytic/elemental points, but unless I'm at a disparity of 150+ points, I'll prioritize higher level charges, or higher XP and shorter runs to the altar, if for example both death and fire are available.