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Dude I can’t believe how infuriating that is to me, like how did they think that was a good idea. When you enter Lyendell she is being like “I’ll leave the power to level up with you before I leave.” Bitch, what the hell are you talking about? I was leveling up the whole time by myself anyway, this literally makes no difference to me.
It feels like From had this ridiculous idea to streamline everything and make stuff convenient from a gameplay perspective so much as if they where afraid people would be upset to spent like 10 seconds longer sitting at a grace. They completely forgot how being detailed and flavourful is one of their biggest strength.
Like what do you mean there is no fucking animation for when I increase my scadu tree fragment strength?! Are you fucking kidding me I am gathering these highly important items just to do some menu fumbling and that’s it? This is so unceremonious it flat out sucks. Why should I care about these things if not even the game really cares about them. It’s almost like I am just playing a fucking videogame.
I remember how incredibly happy I was when I found out that I could give cute hats to my little messengers in Bloodborne and this is where we are at now?
ER is a mainstream mess and I hope they never return to open world. There I said it.
ER is a mainstream mess and I hope they never return to open world. There I said it.
Saying the quiet bit out loud but you make a good point. The strongest points of Elden ring and its DLC are the moments where you're railroaded into a semi-linear location like stormveil or the shadow castle from the dlc. As much as I love the landscape and getting to explore everything, the delusions of grandeur quickly fall away when you're hugging walls to find cave entrances or wondering whether you're just too stupid to continue past a certain point or you simply haven't found the bizarre platforming location that will let you make progress.
Also fuck horse platforming. You literally just gave us a proper jump button and the vast majority of platforming is exponentially easier if you do it while riding a horse? What? Trade torrent's jump for an i-framed dodge to make him more practical would've not only made torrent feel more special, it would've made the unmounted platforming more unique.
I like Eldenring I really do and I “get it”. It makes perfect sense why ER is what it is. It’s the first open world game they ever made and they did an amazing job. I understand that stuff like combat and multiplayer took a hit or weren’t further developed in favour of them being able to build this gigantic world with top notch art direction. Still I can’t shake the feeling of that I would have enjoyed it way more if they condensed the game and dlc down to about 60% of it’s size. Like you said The novelty and grandeur wears off quickly.
Souls combat is also just really kinda boring and dumb when you fight on flat open space. Horse combat is barely a working thing. So anything overworld for me is just not worth doing. Their legacy dungeons with neatly created corridors, traps and secrets are still where it’s at.
It shows when the DLC has like twice the content of Old Hunters, but people complain that it feels empty, and they're not wrong. Like literally shrink down the Abyssal Forest into a few pathways and make it a little outdoor legacy dungeon like Hemwick Charnel Lane, and then it would be the perfect side area.
Open world games have a fundamental issue IMO, because even the best developers like From and Nintendo cannot create enough unique content to fill a space that is supposed to be a fully accessible real world. It's much better to create the facsimile of a huge world and treat the player to a beautifully designed slice of it.