So me and my friend just finished space exploration and because its boring to do the same mod again, we want to add more mods to it. So krasotorio 2 is an obvious addition but what other mods can we add that would add to the difficulty and enjoyment. Like we want mods that challenge us but still retains the factorio feel. Mods that add a hunger meter or something around those lines are not welcome. We want factorio but more. What do you guys recommend?
We finished factorio se but want another run what mods should we add?
QuestionPyanodon's is definitely the most logical next step after vanilla. The vanilla satellite requires 6 ingredients (the highest amount in the base game), so Py simply continues from there by making green circuits require 7.
precisely. 1 step up
Good try man. But nah, i still want a life but want to amp up my experience slightly. Also does pyanodons even sync with se?
no, but if you wait some time pySE is the next pyanodons expansion
Includes stuff to do after vanilla, overhauls mods, and QoL mods!
Bro made a google doc
We are Factorio players. We automate responses :)
It's getting obvious that you added circuits control to check for "what mods" in posts and reply with the fabled "these are my recommendations" ! You automated your reddit account !!
TBF, there's an automod rule that notices if the post asks about buying the game, and suggests trying the free demo.
In this case, I just read the sub too much so I do it manually.
I love your list. Seen it before and it definitely give a good overview. But could you also give a recommendation for an order of the overhaul mods? As far as I heard py should be on near the end together with an se k2 combination. K2 on its own shouldn't be that hard, same as bobs on its own. But the rest?
Maybe try a different overhaul mod, like Seablock? K2SE is neat but once you get to space it's mostly still just SE. You could also try vanilla with some more difficult biter mods to mix up your experience.
Agreed. The only other idea I have is adding maybe K2 with BZ also. Still… pretty much just SE with extra steps at that point. But here I am on my Nth SE run because I love it, so what do I know ;)
You don’t finish factorio until all resources are consumed and all tiles are concrete.
I am enjoying playing with circuits, specifically: - stack combinator - ghost scanner - crafting & recipe combinator
Can build some pretty neat auto build malls with a couple of machines that request missing resources via a single delivery canon.
Do some research on each as a few more ups friendly forks over the years.
IR3 or K2 or Exotic Industries. Also Soul burn has best recommendations for mods in his word file, so…
Warptorio.
Pyanodon is like having endless Factorio. You keep figuring out shit even at the endgame with really cool technologies and mechanics. The challenges never end, from power to logistic to complexity along the whole playthrough. Took me 1300h with the previous modpack if you two can work independently to figure out solutions it can be way faster
You could try a 30x science multiplier.
In my se run I amped up the water generation on Nauvis and don't use any trains but boats instead. While it doesn't do a lot for the late game. It did change how I handled the early game a lot.
Ghost scanner is a good qol mod for SE
IR3 or Exotic Industries. EI has a mechanic of other universe (Gaia) where you have to transfer resources between Gaia and Nauvis. Even though it's much easier than on SE, it's a fun small logistical challenge.
I finished vanilla few times and right now I started AngelBob modpacks... and OMG its amazing.
K2, BZ mods, progressive science cost multiplier (forgot the exact name of the mod) set up in a way that the last research is 30-50x, rampant would be my choice.
Or just do pyanodons instead of SE.
I would not recommend adding another mod to SE, but playing a different one instead.
Sea Block sounds like something you would like, very different direction than SE. Everything comes from the water, and often the solution to not enough stuff is research a more efficient recipe and then build bigger with that recipe.
Another mod is Warptorio. Vanilla recipes, but the game loop is totally overhauled.
Depends on what you're looking for. Want done utilities? Download a few QOL mods like squeak through. Want biters to be smart and ruthless? Rampant. Want the most vanilla+ overhaul mod? Go pure K2. My recommendation is just Krastorio 2, it gives a great blend of novelty and simplicity.
Bobs and Angels, if u start with that i would recommend a mod that gives you early robots and a Power Armor.
Also use RSO Mod, that fixes the Spawns of the Ore patches. Go for Railworld. Im currently like 50 Hours in, Automating Red Circuits. Its complicated but very rewarding.
-Add krastorio2 i think its good combination. SE got updates recently for K2 to become more difficult I guess. You may read SE changelogs.
-Factorissimo - nonthemelon (or smth like that) fork. This mod makes me think different than classic factorio. You can copy a factory and paste it to multiply your productions. Just inspect it and see if you like it. Add space factorissimo too if you want.
-You may add some biter mods (there are ice ones, bigger ones, explosive ones)
-Other big overhauls are not compatible with k2+se as I know.
I dont know if you want quality of life mods too. I may share my suggestions if you like tomorrow.
I recommend this tiny quality of life mod, you might have heard of it. it's called pyanodons alternative energy. it just adds alternate energy units to any screen that uses them