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I screenshot the number of graded cards that GameStop sells. I do it every few days.

Not shown…but last Saturday night GameStop had 4,400 cards for sale. This afternoon it was under 3,200 cards. And since last Saturday the system doesn’t tell you how many total cards there are. You manually have to count.

Each page has 25 cards and there are 127 pages. So that’s under 3,200 cards as of this post.

The average card is worth $47. And these things are selling. Again the system is showing a reduction of 1,200 LESS cards now compared to this past weekend.

1,200 x $47 = $56,400 in sales in the past 5-6 days.

This is instantly more profitable than the NFT marketplace. Search all the card collecting subreddits. They ARE talking about this.

Another positive in this launch is that it heavily incentivizes buyers & sellers to go PRO. The PRO’s get 15% more trade in value and 15% off buying the cards.

Just do the math. Any card that is being sold (by GameStop) that costs $200 or more then it makes fiscal sense for people to purchase a PRO membership before buying a card.

For example, a $200 card costs $200 for non pros. But if someone purchases a $25 dollar pro membership then that cards costs $170.

It makes fiscal sense. As does signing up for the GameStop credit card.

In the images in this post, if some buys a $1500 card, then using the GameStop credit card they essentially save 4%. And 4% of $1,500 saves $75.

The card I showed in this example has already sold since I started preparing this post.

Signing up for the credit card makes fiscal sense.

I think this new PSA graded card launch is already a HUGE success. People are buying cards >$1,000.

GameStop only pays a maximum of $500 per card, so these top dollar cards are being in 50%+ margin in profits.

All of this (in addition to the expanded retro gaming initiative) are bringing fat margins into their “trade in model” as RC said in the annual meeting.

Anywho, this post is full of some ramblings, but it shows they are doing things that are bringing in fat margins. They know they had to expand their “trade in model” as there are less physical games being sold by publishers.