They are so fucking OP its so unfair its seriously making me consider uninstalling this shit they are pretty much a guaranteed broken phone. They need to be nerfed asap there is no reason why a card worth 5 points can go through over half my entire my deck and end up breaking my phone and STILL survive the blast its bullshit.
Overall this is a buff for cows but adds slows as an option to counter them.
I know.
Less health, less dps, less run speed. Definitely a nerf. Enough though? We will need to see
317% increase in damage is not something to laugh at. They can be used for defense now and every hit they do to the nk does 47% more than before.
I like when my opponent plays cows, I build a big push in front of them and wreck my opponent
Satan has entered chat. Yeah no. Idk what rank you’re at but the moment I crush someone’s push and start getting close, they’re just waiting with just enough energy to squeak out a satan last minute
I’m usually around 7.5k, currently at 7k most people I go against if they play cows, they double down with Bradley and usually run Ned, jimbo, and sharon. Most people I play against aren’t very skilled they just spend money.
I think there are plenty of options for dealing with cows. They’ll be garbage soon enough. New cards are always OP. So people use them. I’m still hoping for a cost increase in Jimbo or something.
Seriously, Jimbo and Ned are the most OP thing in the game right now. Throw in an Archangel Bradley or a healing card and they’re near unstoppable, it’s ridiculous.
See these kind of posts are ones I don’t understand. You can literally, poison, lightning bolt, arrow storm, mind control jimbo and hit ned, and it’s done. When people act like this card is OP you have to give a reasoning beside you don’t like dealing with it, cause it’s pretty easy to deal with. Once ned’s dead or whatever range he’s buffing, he’s the most useless card in the game. And range are weak to anything. I mean hell, plays a transmog you’re still plus, play a liane you’re 2 energy plus. It’s not like you’re losing energy in the trades which would make it overpowered. You still have to have 7 energy to start and set it up. Superhero, you can literally just throw out call girl and get a mysterion for the entire game, force your opponent to have to play cards with a member berries sitting on the field and then they go off and you get more free cards. The counters to that are minimal and in most cases you’d be so low on energy you’re done. It’s a lazy response to complain about jimbo. Play a game with against actual good people. Oh and I almost forgot, play Incan Craig and absolutely obliterate Ned and whatever else is behind jimbo. There’s too many options cause once range are gone behind him, he’s the most useless card in the game
Who wants to tell him?
No, no, you do it
Were they nerfed?
They're about to be.
It’s not a nerf
“Cow Stampede “We are happy with the reception to Cow Stampede! However, the card has been a nuisance in lower arenas. We are taking this opportunity to emphasize the stampede power while adjusting the strength of the Headhunting." Power Damage: 6 to 25 (317 %) Health: 170 to 164 (-4%) Attack: 17 to 25 (47%) Time Between Attacks: 2.1 to 3.5 (67%) DPS: 8.095 to 7.143 (-12%) Movement Speed: 0.60 to 0.55 (-8%)” this is pretty much. a buff lol
In what universe is -4% health, -12% DPS, and -8% speed a buff?
In that universe where they get a 315% power damage and 47% attack boost. Once they arrive where they are supposed to be - at the NK - they'll hit harder than before.
The 47% attack boost is irrelevant: they hit harder, but they hit significantly slower. When it comes to dealing damage, DPS is all that matters.
And the power damage isn't what matters either. Cows weren't beating people because they were killing their units during their stampede: they were taking 2 phones before people could handle them.
Are you good? The health thing doesn’t even mean anything at all because most people who have cows have them at lvl 4 and 5 4% reminder that there are 3 cows the dps and speed doesn't mean anything really if no one is running mystical lol
The health thing doesn't mean anything? It makes they die faster. The speed decrease means it takes them longer to reach you. The DPS means they do less damage. None of that has anything to do with what you're running.
Not to mention the DPS is less than one second slower so literally again not much a difference
The DPS is 12% lower. It's a measure of damage, not speed. Saying DPS is "one second slower" is nonsensical.
Dude it's literally a 6 health difference and a .5 speed difference literally not much of a change at all
It's -4% and -8%. What do you expect? Cutting things in half? That's how nerfs work: they're minor changes.
Exactly they don't mean anything
FUCK YEAH!!!!!
Bro if anyone uses cows, you suck at the game and it takes no skill to strategize with it
Put Satan in your deck chief
For real tho, I could be 1 or 2 phones in, and suddenly the opponent pulls out lv.5 cows while I wait for his next move. They are annoying because it changes the gameplan from subtle push building to urgent defense, and if you have your weaker cards on hand first, the damn cows get like 1 and half phones. What sucks about cows is how fast they are and how new kid blast doesen't send them back at all, so you don't even get time to rebuild some energies to counter properly. Opponent gets 1-2 phones and sometimes they win just cuz of cows alone lmao.
Also just played against this MF who used DAR on his last cow ,it respawned all 3 of them and got another phone, match was over just like that
Lmao i just started playing again today after like a year break and holy fuck these cows are fucking me in the ass.
Same as a returning player these cows SUCK lol
Boy do I have good news.
They are nerfing the cows.
Also, I’m curious what level you play at. I’m low-mid 20’s and I find cows to be a joke. Even level 6 cows just get fucked up by anything I summon.
But allegedly the nerf is coming because lower and mid-levels are having trouble with them.
It's not a nerf.
I am mid and when I hit 5s sometimes and 6s all the time I have the same problem. Fantastic place to spawn Ike’s on those cows though.
Git Gud.
They just got nerfed so you're in luck.
Mystical needs a nerf.
Mystical is either the worst or second worst theme right now.
Lmao. Ok free energy, cards that spawn other cards, cards that bring back cards, and now that they are buffing DAR for the 3rd time, now Pope will have 2 warcrys. Mystical has been the top theme since they buffed Pope in year one. If you disagree you are crazy.
If you describe any theme like that it sounds OP. For example, Superheroes also has cards that spawn other cards and free energy, as well as some of the best stats per cost in the game, but I don't hear any complaints about it. I could go on to summarize every theme like this, but you get the point.
I agree that the DAR Pope change is stupid, but it sounds much more overpowered on paper than it actually is. Practically, it will be difficult to pull off because you'll need perfect rotation and timing, and DAR could potentially mess with Pope's pulls too. The only card in Mystical that needs a nerf is Scout Ike, and only because he has OP stats. Nothing to do with his ability.
Also, I went and checked the statistics and they would like to disagree.
Deck use rates - Adventure, Sci-Fi, and Superheroes are used in two decks each before the top Mystical deck. The two least used decks are both Mystical decks.
Card use rates - The most used Mystical card is the 15th most used card, despite it being one of five themes.
Pretty easy to see that Mystical is #4, or the second worst theme. Not to mention the entire theme gets countered hard by Fantasy and overshadowed by Superheroes. If you seriously still think Mystical is the best theme I don't know what to say.
Mystical is the only theme you can play all by itself and still be very good in high legendary. There is no other theme that gets “free energy” name one card that isn’t a mystical card. When I say free energy I am stating that the cards effect is to put more energy into your energy bar. All three mystical assassins which cost 2-3 give you extra energy. Two of them you get it whether they get a hit in or not and the other has an unlimited amount of extra energy as long as he keeps getting hits in. Then you have the energy staff, which it’s sole purpose is to give you extra energy. “BuT tHaT cArD iS uSeLeSs UnLeSs YoU PlAy It At ThE lAsT mInUtE”. Well if it’s “useless” then why is it in every single mystical deck. I don’t even need to mention the mystical Dougie who stops energy generation if it gets a hit on new kid because it’s not as useful as all the mystical legends. Now, if you can. Would you kindly tell me which cards in any other deck that directly gives you extra energy when played? If you still think mystical isn’t the most OP theme you are crazy.
Mystical is the only theme you can play all by itself and still be very good in high legendary.
Did you not see the data I just linked where it shows that Mys/Neu is played by 0% of high legend players? And haven't you heard of Adventure lock? The only themes that are played in top ladder by themselves are Fantasy and Superheroes, and besides, that's a really shitty indicator for how strong a theme is anyway, especially since Mystical is a support theme.
I never denied Mystical boosts your energy, it's the whole point of the theme. That's like complaining that Adventure has chip damage. When I say SH gives you free energy of course I'm not talking about the cards literally giving you energy. What I mean is they give you much more value for their energy, which is just indirect free energy. Like Mysterion, Call Girl, Memberberries.
The amount of energy Choirboy Butters gives you is almost unnoticeable. Try playing him in a game and watch the energy bar not even move a millimeter. Scout Ike gives you more, but he usually only gets 2-3 hits. And, like I said, his stats do need a nerf. Then, Hermes Kenny. He gives you a whopping total of 1.13 energy, which essentially makes him a 2 cost assassin. Really not that notable when other 3 cost assassins have much more impactful abilities, like Prof. Chaos, Inuit Kenny, 4 Assed Monkey, Gizmo Ike, etc. Prophet Dougie is garbage, nobody uses him and if you have trouble dealing with him you have to be really terrible at the game. Most of the time I can counter him before he even gets a hit and even then I lose like what? Half a bar? I really don't know because that's how rarely I see him.
The Energy Staff, of course, is the best energy source in the game. Before energy boost, you lose energy. During energy boost, it gives you 1.25 energy. Staff combined with Hermes Kenny in energy boost still only gives you 2.42 energy. Which is a good amount, but 1) Hermes Kenny is used in less than 50% of the decks Staff is in. 2) It builds up over time. When the player places staff, they are 4 energy behind and you have plenty of time to attack before they build up an advantage. 3) It's enough to afford like one extra 3 cost unit. It can be enough to give you an edge in the match, but most of the time there are plenty of cards that can equalize. 4) The strength is more in its stalling ability than how much energy it gives you. Also I never said it was useless so don't know where you got that from. (Plus it's not in all Mystical decks. I don't use it.)
You haven't even responded to anything I said. All you do is keep repeating "free energy" like it means something. None of the energy ability cards give you such a significant amount that it can't be countered. And anyway if you can't win with a 3 energy disadvantage during energy boost you might want to take a look at your deck. As I said energy manipulation is literally the point of Mystical. That's like saying "what other theme can turn your opponent's entire push into cocks? fantasy is op!" What do you want, every single energy ability deleted just because you said so?
If anything in Mystical needs a nerf (besides Scout's health) it's DAR. Absolutely nobody wants a Hermes, Choirboy, Energy Staff, or Prophet nerf.
Energy is overrated. /lights spliff
But seriously, you're oldskool and may have been right years ago, but times Mystic were #1 have been over a while me thinks. I do remember tho in those days it's created a grand army of Mystical haters that have carried that hate with them even beyond introduction of SH (when Mystical had lost it's dominance mostly already). Also, I recall how everyone and their mother was super-focused on keeping energy cost low; people built their decks at as low cost possible and indeed had energy staff as their major weapon. I still come across them every now and then. Just saying, I've always been playing decks at 3.9-4.2 cost without energy staff in my Mystical deck; not saying it's for everyone how I play(ed) but I do think some (you may be one of them) have too much focus on it and consequently lose sight of other viable options that have grown to be many.
No wonder my deck is based archangel Bradley and scout ike
Tell them.
The way ive been able to kind of deal with it is using zen cartman to slow them down
Alright, boy.
I either use Incan or thunderbird to counter them, but honestly a lot of my cards can kill them fast, yeah they’re annoying and it makes u think quick but they haven’t really been a major issue for me.
Cows are for low skilled players. I have Jimbo, and ned in my deck. They're hard to play right without the proper set up before hand. I have only one lvl3 Legendary in my deck and it's full moon Sparky. I'm constantly going against lvl5 Legendary cards, and only beat people because my deck has a flow/ I dont brainworms. I refuse to spend my money on this game. Trust me if I did(I'd probably be in the top three in the world). People that complain about Jimbo, and Ned apparently don't play them. Use them if you think they're OP you turd, but you won't. You'll just drop Scuz , and run Cows with Bradley because you're bad at the game/ Plus have three lvl 5 Legendarys, and you are still only in arena 6500-7000. I feel bad for your parents allowing you to spend their money on a game you don't have the brainpower to play. (NICE OUTFIT) By the way nice outfit mean I'm making fun of you because you wasted money on a game you suck at. Brought to you by NauseousNomad13
Cow Stampede “We are happy with the reception to Cow Stampede! However, the card has been a nuisance in lower arenas. We are taking this opportunity to emphasize the stampede power while adjusting the strength of the Headhunting." Power Damage: 6 to 25 (317 %) Health: 170 to 164 (-4%) Attack: 17 to 25 (47%) Time Between Attacks: 2.1 to 3.5 (67%) DPS: 8.095 to 7.143 (-12%) Movement Speed: 0.60 to 0.55 (-8%)