Biashara TTRPG Project, an Afro-medieval uchronia - Combat system summary Game Suggestion

Hello everyone,

For a few years now, my wife and I have been working on Biashara, a role-playing game inspired by the animist kingdoms and cultures of medieval Africa.

In this uchrony, where Dihya Al-Kahina didn't lose the Maghreb war, the continent remains predominantly animist. Based on this, I start imagining how relations and the flourishing of trade could have taken place there. With, for example, the Amazigh-Vandal relationship, which developed enough to create an Africa-Scandinavia axis, the Silk Roads extended all the way to the Mali empire. And such a flow of wealth inevitably leads to alliances, betrayals, conspiracies, power games and so on. The game proposal also takes up the clan organization and offers players the opportunity to work skillfully for the greatness of their name.

For the martial part, we took our inspiration from medieval fencing. So far, this has been the least tested part of the game, which is the main reason for this post. It has taken a long time to achieve this result, which we are now satisfied with.

Although the proposed document is in alpha form, it already contains everything you need to visualize the system we have in mind. We look forward to your feedback on the clarity of the document, the system, its degree of complexity, quality of translation (we're French) and so on.

For those of you who'd like to learn a little more, we've put together a little website that tells you a bit more:

https://www.biashara.world/

Many thanks for reading this far, have a good day.

https://drive.google.com/file/d/1P5vdCOQeyBYWKc2xJZ-2BNz8b9uG_x-c/view