Introduction

DeepSpace is a space-based metaverse exploration strategy game developed by Chainify Labs (gaming company focused on creating games which merge traditional gaming with blockchain technologies).

Primary driving force of the game are customizable in-game assets in the form of smart NFTs (space ships) characterized by unique ability to be permanently upgradable. DeepSpace game has solid Play-to-Earn (P2E) mechanics with enabled bridge to the blockchain and custom created marketplace (Galactic Resource Exchange) where players are able to exchange in-game earnings in the form of resources for $DPS native token. Collected resources can also be used to improve stats on smart NFTs (space ships). Resource accumulation is not limited by acquiring them via in-game activities as resources can also be bought on the same marketplace (Galactic Resource Exchange) and used for the same purposes as the ones acquired via gaming. Resource prices are automatically balanced based on supply and demand generated by players. There are more features both already available and in development which I will address in the following DeepSpace summary segments. Overall, the whole player asset ownership concept combined with in-game rewards structure (P2E model which enables the players to monetize the amount of time spent playing the game) creates a viable economic system. Afterall, if you have invested your time playing a game, it's only fair you should profit from your time investment.

DeepSpace Metaverse characteristics

Cutting-edge in-game 3D space exploration with amazing depth details as player moves through the metaverse which gives out the vibes of a real deal space-travel. Optimized user interface creates more immersive experience for the player as while it provides the necessary information for gaming, it doesn’t negatively affect the actual gaming experience due to its discreet placement. Additional updates on graphic details are actively being currently developed, such as adding dynamic skybox, HD ship graphics etc. which will furthermore deepen the ‘real feel’ while gaming.

Screenshot has been made on low resolution setting  

There are 7 planets available in DeepSpace metaverse (in Beta 1.0 version, Beta 2.0 currently being developed): Athena, Chaldene, Gelida, Melat, Mitra, Tyranus and Vorvoid - each one having different characteristics related to resource type spawning, planet size, unique spatial environment and dangers lurking in a form of space pirates (which the players will be able to combat in Beta 2.0 release). The planets will also host Land Deeds – additional 5000 NFT series released in April 2023 which have the purpose of generating resources – i.e. passive income; plus some bonuses for which the team hasn’t revealed the exact details; there were some rumors for Land Deads leasing as well – but we’ll see what will they come up with. No ETA on when will Land Deeds be incorporated into the game / planets (or at least the team hasn’t announced any dates yet, but for now Land Deed NFTs can be traded on OpenSea). Also, different factions are announced in future development (that will most probably occupy certain areas and / or planets).

Currently there are 8 different types resources available in-game: Iron, Sepilium, Hydrogen, Fenna, Basadine, Neferite, Xanifarium and Prometheum. Those resources are actually Semi Fungible Tokens (SFTs) which enables players to trade those outside of the game on Galactic Resource Exchange. Each one has specific rarity and location availability. As already mentioned, this resources can be used for upgrading smart NFTs (spaceships) – for different space ship attribute upgrades, different resources are needed or different resource combinations are needed (also depending on the level of the upgrade – higher the level of upgrade, the more rare resources are required and in higher quantity).

Tons of asteroids are present in the DeepSpace metaverse which have been the basic driving force behind mining resources (more resource acquiring methods are to be added into Beta 2.0 release, such as combat and wagering). The asteroids seem to have some random resource refresh rate which enables the players to mine the same asteroid unlimited number of times. If not mined recently, the resources available for mining pile up on particular asteroid, both in amounts and resource rarity. Resource availability and type of resources are unknown until the player tries to mine specific asteroid (from my DeepSpace gaming experience, I think that type of ship you are using for mining, along with the ship stats also have influence on the quality and quantity of the resources).

Mining example - Screenshot has been made on low resolution setting 

Hangar is the place where it all begins, where you select your ships, launch your missions from and where you return to in order to drop off bounty gathered on your adventures. It also has the effect as automatic refueling station for your ships (from my DeepSpace gaming experience, 4 star ship regenerates about 20%-30% of fuel in 24 hour window if garaged). There are also additional features being developed to be incorporated into hangar functions such as initiating PvP battles, obtaining quests etc. (no idea on ETA, maybe some features will be deployed in Beta 2.0 version). Hangar re-design is also in development to the level where you’ll be able to have interaction with some extra systems as your avatar. Got a quote from one of the core team members: “Long term vision for the hangar is to connect it up to something like the space station where people can walk around and interact with each other.”

Hangar Video Sneak Peak (Beta 2.0 release) 

Service station / fueling station is the facility near the hangar where players can refuel their ships by paying in $DPS native token. Probably the ability to service the ships will be added in the upcoming Beta 2.0 release as combat mode will be enabled.

Laura station as independent in-game facility is in development. Not sure what the purpose of this station will be, probably some sort of a hub for players or spaceport.

Laura Station Video Sneak Peak 

DeepSpace team has much more things in store for DeapSpace multiverse as the basic idea is to create an expansive P2E game. The possibilities are endless, so the long-term game potential is basically astronomic (pun intended).

DeepSpace Basic Gameplay Concept

A player can start playing upon obtaining 1 ship. Entry level one star ships cost between $2,50 and $5 on the market (at the time of the writing). Bottom prices: for 2 star ships is about $6, for 3 star ship is about $21, for 4 star ship about $200, for 5 star ship $1000 (all at the time of the writing). Ideal gameplay requires a fleet of four ships (this is the maximum number of ships with which a player can play at one time, the rest of ships, if you have any, will remain in hangar) as bonuses from ship stats pile up to give a player boosts in game performances such as travel speed, mining, combat etc. I’ll explain the exact stat and star mechanics in the following DeepSpace summary segments.

The ship can be acquired via Outpost market on the official DeepSpace dAPP site, can be sent / gifted from another wallet into yours or minted (minting currently not available as ‘Genesis generation’ of ships has already been minted and DeepSpace team announced that there will be new ship generation mint only in case if there are too much players for the current amount of minted ships – which is total of 28,013 ships minted out of which, I think, not 100% sure, 1/3 have been burned for in-game benefits; divide the remaining ship number by 4 as there are usually 4 ships in the players fleet and you get that after about 5000 players new mint might be available – as per DeepSpace team info, new generation mint should have different specialities, design, etc. than Genesis mint). When the ship is bought on the market, create an account of official Deepspace dAPP page, download game files, bridge the ship to the game and ‘voila’ – you are ready to go on your first space adventure in the DeepSpace multiverse.

On your space journey you can encounter lost cargo (resources floating in space ready for grabs), ship wreckages (similar as lost cargo, but the resources amounts are greater, while chance of encountering it is lower), space pirates (they will try to steal your cargo, you can try to evade them by performing evasive maneuvers or in Beta 2.0 version, there will be option to fight them in turn-based combat), you’ll encounter a lot of asteroids (which you can mine for resources) and distant planets. Keep in mind that ships are not burning fuel unless you have some cargo (resources) on board – so if you would like to explore, don’t pick up any. Other elements are also in development, some will probably be deployed with B 2.0 version, some in the future versions.

Also, DeepSpace team announced that Free to Play mode is on the radar in order to attract traditional gamers without having invest anything to be able to play the game. This would be done in such a way that it wouldn’t financially diminish existing players asset value, while opening the doors for mass adoption.

Other features in development or in planning stage for development (besides the ones mentioned above):

- Ship racing

- Commanders (3rd NFT series in development I haven’t mentioned above – basically, those will be playable avatars, not sure if some skills will be included into those, but word on the street is ‘yeah’)

- Equipment for ships

- Equipment for commanders

- Building equipment from blueprints

- Quests

Native token $DPS

Used as in-game currency which is the basis of in-game economics and also crucial for Play-to-earn game aspect – with this, it ensures a certain level of appeal for gamers which already took a step into crypto GameFi world.

CoinMarketCap $DPS token info (at the time of the writing):

Total $DPS token supply: 89,598,881 DPS

Maximum $DPS token supply: 100,000,000 DPS

Burned $DPS tokens: 10,401,119 DPS

Market cap: $768,891

$DPS price: $0.01452

Additional notes: Personally I’m expecting an increase in $DPS price in the following months due to deployment of Beta 2.0 version of the game. But who knows, time will tell.

To be continued...

Link to the DeepSpace Game Summary Part 2 – Playable and Upgradable Smart NFT Ships https://www.reddit.com/r/P2EdeepSpaceDPS/comments/15z18v6/deepspace_game_summary_part_2_playable_and/ 

To be continued...

Useful links:

- Official site: https://deepspace.game/explore

- Official DAPP marketplace for ships: https://app.deepspace.game/outpost/ships

- OpenSea smart NFT ship collection link: https://opensea.io/collection/deepspace-ships-eth

- OpenSea Land Deeds NFT collection: https://opensea.io/collection/deepspace-land-deeds

- Official DAPP marketplace for resources: https://app.deepspace.game/outpost/resource-swap

- DeepSpace bridge: https://bridge.deepspace.game/

- Certik audit: https://skynet.certik.com/projects/deepspace

- $DPS token CoinMarketCap link: https://coinmarketcap.com/currencies/deepspace/

- DeepSpace whitepaper: https://docs.deepspace.game/deepspace-dps/v/deepspace-whitepaper/

- Official DeepSpace Twitter / X: https://twitter.com/deepspacedps/

- Official DeepSpace Discord: https://discord.com/servers/deepspace-862487993034080276