Sorry if this has been asked before, but my friend says that in Arena rules "sacrifice a creature" means you can sacrifice creatures you don't control (like an opponent's) as well as ones you do, unlike the tabletop game, since the wording doesn't specify your creature specifically. I can't find a copy of the Arena rules to verify this and I don't have any cards with sacrifice a creature in Arena yet to check that way so I thought I would ask here cause it seems kinda OP if so?
Are Arena rules different than tabletop? My friend says they are
QuestionOutside of a few bugs, Arena is the purest form of MTG rules.
Your friend is wrong about sacrifice though.
Here's the rule about Sacrifice.
701.17. Sacrifice
701.17a To sacrifice a permanent, its controller moves it from the battlefield directly to its owner’s graveyard. A player can’t sacrifice something that isn’t a permanent, or something that’s a permanent they don’t control. Sacrificing a permanent doesn’t destroy it, so regeneration or other effects that replace destruction can’t affect this action.
For example
[[Carrion Feeder]] has the ability "Sacrifice a creature: put a +1/+1 counter on Carrion Feeder"
since sacrificing is part of the cost, it's up to them to sacrifice the creature.
[[Sheoldred's Edict]] causes your opponents to sacrifice something, but not you, and it says "Each Opponent." for its abilities.
The only thing that arena does do notably different that I can think of is not allowing players to order effects
You can turn off "Auto Order Triggered Abilities" in the settings
There's a toggleable option to enable that
Do you not have to order the effects in the order they’re printed on the card? (Unless there’s a special case where it says, “you may” or “choose one”).
Sorry, specifically ordering of replacement effects (such as vorinclex’s token doubling / halving) is not done manually in arena iirc and is instead done based on apnap which is slightly different
There's a game settings option for that too. Turn off "Auto Choose Replacement Effects", and it handles ordering of replacement effects manually, following the same rules as in paper.
Those rules are:
- The player who controls the affected object makes all the decisions.
- That player chooses one replacement effect to apply at a time.
- Each time a replacement effect is applied, it may change which other replacement effects are applicable.
- At each decision point, the player chooses from the replacement effects that are currently applicable at that point.
- Each replacement effect can only be applied to the same event once.