maybe I'm missing something here but this doesn't seem bad?
hiring more people and scaling back the scope of some games in order to shorten development time is good. not every game needs to be massive with a million features.
Noooo. I need my next Mario game to be the biggest open world ever, hyperrealistic, cinematic, with 279 fps, and its development costs must be at the very least 350 million. Otherwise it's shit!
Also, give Mario some massive badonkas!