For those unaware the challenge is to make 1 EDH-legal deck in every colour combination. Overall I enjoyed it as it took me out of my comfort-zone and really made me think about what kind of strategies I enjoy and wanted to go for. I tried to make each deck as different as possible, you know making 25 tribal decks kind of ruin the point of doing 32 different decks.

In the end I am quite happy with my crafting, and I definently have some new favorite decks. But, there were some that I genuinely quite disliked making. Sometimes it was a playstyle not meshing with my own, sometimes it was due to a certain colour combo being made late into the project so I was running out of options, sometimes it was due to a lack of coherency in the colour combo. To make sure that this post isn't low-effort I'll mention my own, but please do share your opinions and experiences.

White: Pretty predictably. It's a meme but it's a meme for good reason. The thing is though, making a good white deck isn't actually hard, it's making a good white deck that's also FUN. See, the strongest cards in white are staxx effects, lock-pieces, and such. White doesn't have card-draw? Play spirit of the labyrinth and make sure nobody else has card-draw either. White doesn't have mana combos? Play rule of law and make sure nobody else does, either. If you can't play the game effectively, your only option is to make sure nobody else can either. Miserable.

Gruul: Even more so than mono-green, Gruul just embodied the sentiment of 'Ooga booga' for me. Part of this wasn't Gruuls fault, it was among the colour-combos I did last, so a lot of the strategy-options were already taken. I already had an enchantress deck, so I didn't want to do Chishiro. I already had a lands-in-graveyard deck with Lord Windgrace, so I didn't want to do Borborygmos, Enraged. I already had a dragon deck, so I didn't want to do Atarka. In the end, due to lack of other options, I just built the most stupidly ovbious and straight-forwards Gruul deck one could imagine, and while piloting it once in a while it's fun, I can't pretend it's interesting.

All 4-colours: By far, the hardest colours to build for were the 4-colour combinations. The biggest issue by far is just a lack of good options for commanders, with most options being partner commanders that don't really synergize and are just put together to make the colour-pips work out. Personally, I do not enjoy playing 'Good stuff piles', it's quite unsatisfying. But for some colours it's really hard to find any kind of unifying theme that makes it all work together. I think there's a reason there are so few 4-colour commanders though, precisely because when there's so much working together, it's quite hard to find anything specific enough to be called a 'focused strategy'.